Files
MagicSetEditor2/data/magic.mse-game/game
T
pichoro c8493377a4 New reminders for Banding and Bands with other.
Fixed horizontal hybrid textboxes and typelines.
Guild mana for magic-mana-beveled.
Last of the lands for magic-future-textless.
Keyword polishing.
Undid a change to magic sort script because card_shape doesn't work yet.
Grey hybrid names and gradient multicolor for magic-future-textless.  Still needs work.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@602 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-08-06 05:44:23 +00:00

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mse version: 0.3.4
short name: Magic
full name: Magic the Gathering
icon: card-back.png
version: 2007-07-01
position hint: 1
############################################################## Functions & filters
# General functions
init script:
############################################################## Sorting mana symbols
# Used in FPM and Future Sight
brush_sort := sort_rule(order: "OP")
# correctly sort mana symbols
mana_sort := sort_rule(order: "ordered(XYZ)"
+ "mixed(0123456789)"
+ "ordered(S)"
+ "reverse_order("
+ " pattern(./././. cycle(WUBRG))"
+ " pattern(././. cycle(WUBRG))"
+ " pattern(./. cycle(WUBRG))"
+ " pattern(|. WUBRG)|"
+ " pattern(./ WUBRG)"
+ " pattern(/. WUBRG)"
+ " cycle(WUBRG)"
+ ")")
mana_filter := to_upper + mana_sort
# Like mana filter, only also allow tap symbols:
tap_filter := sort_rule(order: "<T>")
mana_filter_t := replace_rule( # Remove [] used for forcing mana symbols
match: "[\\[\\]]",
replace: ""
) + { tap_filter() + mana_filter() }
############################################################## Determine card color
# Names of colors
color_name := {
if input = "W" then "white"
else if input = "U" then "blue"
else if input = "B" then "black"
else if input = "R" then "red"
else if input = "G" then "green"
else ""
}
color_names_1 := { color_name(colors.0) }
color_names_2 := { color_name(colors.0) + ", " + color_name(colors.1) }
color_names_3 := { color_name(colors.0) + ", " + color_name(colors.1) + ", " + color_name(colors.2) }
color_names_4 := { color_name(colors.0) + ", " + color_name(colors.1) + ", " + color_name(colors.2) + ", " + color_name(colors.3) }
color_names_5 := { color_name(colors.0) + ", " + color_name(colors.1) + ", " + color_name(colors.2) + ", " + color_name(colors.3) + ", " + color_name(colors.4) }
# color based on mana cost, input = a mana cost
color_filter := sort_rule(order: "<WUBRG>")
color_filterH := sort_rule(order: "</>")
mana_to_color := {
count := number_of_items(in: colors)
if hybrid == "" then
# not a hybrid
if count == 0 then "colorless"
else if count == 1 then color_names_1()
else if set.set_info.use_gradient_multicolor == "no" then "multicolor" # stop here
else if count == 2 then color_names_2() + ", multicolor"
else if set.set_info.use_gradient_multicolor != "yes" then "multicolor" # stop here
else if count == 3 then color_names_3() + ", multicolor"
else if count == 4 then color_names_4() + ", multicolor"
else if count == 5 then color_names_5() + ", multicolor"
else "multicolor"
else
# hybrid
if count == 2 then color_names_2() + ", hybrid"
else if count == 3 then color_names_3() + ", hybrid"
else "multicolor"
}
# color based on land text box, input = textbox contents
color_text_filter :=
# remove activation costs
replace_rule(
match: "<sym[^>]*>[^<]+</sym[^>]*>"
in_context: "(?ix) (\\n|^)[^:]*<match>(,|:) | (pays?|additional|costs?)[ ]<match>",
replace: ""
) +
# keep only mana
filter_rule(match: "<sym[^>]*>([^<]+)") + color_filter;
# get the land frame for a "WUBRG"-style input.
land_multicolor := {
count := number_of_items(in: colors)
if count == 0 then "land"
else if count == 1 then color_names_1() + ", land"
else if count == 2 then color_names_2() + ", land"
else if count == 3 then color_names_3() + ", land"
else "land, multicolor"
}
land_to_color := {
# Based on watermark
if watermark = "mana symbol white" then "white, land"
else if watermark = "mana symbol blue" then "blue, land"
else if watermark = "mana symbol black" then "black, land"
else if watermark = "mana symbol red" then "red, land"
else if watermark = "mana symbol green" then "green, land"
else land_multicolor(colors:color_text_filter(input: card.rule_text))
};
# Look for a CDA that defines colors
text_to_color := {
text := filter_text(match: card_name+"(</[-a-z]+>)? is (colorless|all colors|((blue|white|green|red|black)((,|,? and) (blue|white|green|red|black))*))\\.")
if text == "" then ""
else if contains(text, match: "all colors") then (
colors := "WUBRG"
if land = "land" then land_multicolor()
else mana_to_color(hybrid: "")
) else (
colors := ""
if contains(text, match: "white") then colors := colors + "W"
if contains(text, match: "blue") then colors := colors + "U"
if contains(text, match: "black") then colors := colors + "B"
if contains(text, match: "red") then colors := colors + "R"
if contains(text, match: "green") then colors := colors + "G"
if land = "land" then land_multicolor()
else mana_to_color(hybrid: "")
)
}
# The color of a card
is_artifact := match_rule(match: "(?i)Artifact")
is_land := match_rule(match: "(?i)Land")
card_color := {
# usually the color of mana
text_color := text_to_color(rules_text, land: is_land(type), card_name: card_name);
if text_color == "" then (
mana_color := mana_to_color(colors: color_filter(casting_cost), hybrid: color_filterH(casting_cost))
if mana_color == "colorless" and is_land (type) then land_to_color(watermark)
else if mana_color == "colorless" and is_artifact(type) then "artifact"
else mana_color
)
else text_color
};
# Number of colors in a card_color
card_color_color_count := {
chosen(choice:"white") + chosen(choice:"blue") + chosen(choice:"black") + chosen(choice:"red") + chosen(choice:"green") + chosen(choice:"artifact")
}
# Clean up color field
card_color_filter := {
colors := card_color_color_count()
if colors > 2 then
input := remove_choice(choice: "overlay")
if colors > 1 then (
input := require_choice(choice1: "multicolor", choice2: "hybrid", choice3: "land", choice4: "artifact")
input := exclusive_choice(choice1: "multicolor", choice2: "hybrid")
input := require_exclusive_choice(choice1: "horizontal", choice2: "vertical", choice3: "radial", choice4: "overlay")
) else
input := remove_choice(choice1: "radial", choice2: "horizontal", choice3: "vertical", choice4: "overlay", choice5: "hybrid", choice6: "reversed")
if chosen(choice:"overlay") then
input := remove_choice(choice: "reversed")
input
}
# needed by all style files anyway
include file: /magic-blends.mse-include/new-blends
############################################################## Card number
# Index for sorting, white cards are first, so white->A, blue->B, .. ,
# multi->F, hybrid->G, splits -> H, arti->I, land->K, basic land->L, plains->M, island->N, swamp->O, mountain->P, forest->Q
is_multicolor := { chosen(choice: "multicolor") and input != "artifact, multicolor" }
is_null_cost := { input == "" or input == "0" }
sort_index := {
card_color := card.card_color
casting_cost := card.casting_cost
if card.casting_cost_2 != "" and
card_color != card.card_color_2 then "H" # multicolor splits
else if chosen(choice: "land", card_color) then (
# land
if card.rarity != "basic land" then "K" # nonbasic land
else (
if contains(card.name, match:"Plains") then "M"
else if contains(card.name, match:"Island") then "N"
else if contains(card.name, match:"Swamp") then "O"
else if contains(card.name, match:"Mountain") then "P"
else if contains(card.name, match:"Forest") then "Q"
else "L" # other basic land
)
) else if is_null_cost(casting_cost) then (
# no casting cost; use frame
if chosen(choice: "hybrid", card_color) then "G" # Hybrid frame
else if is_multicolor(card_color) then "F" # Multicolor frame
else if chosen(choice:"white", card_color) then "A" # White
else if chosen(choice:"blue", card_color) then "B" # Blue
else if chosen(choice:"black", card_color) then "C" # Black
else if chosen(choice:"red", card_color) then "D" # Red
else if chosen(choice:"green", card_color) then "E" # Green
else "I" # Non of the above = Colorless/artifact
) else (
# use the casting cost
colors := sort_text(casting_cost, order: "<WUBRG>")
if colors == "" then "I" # Colorless
else if contains(casting_cost, match:"/") then "G" # Hybrid cost
else if colors == "W" then "A" # White
else if colors == "U" then "B" # Blue
else if colors == "B" then "C" # Black
else if colors == "R" then "D" # Red
else if colors == "G" then "E" # Green
else "F" # non of the above = multicolor
)
}
rarity_sort := {
if set.sort_special_rarity == "with the rest" or card.rarity != "special" then "A" else "Z"
}
set_filter := {
if set.sort_special_rarity != "separate numbering" then nil
else if card.rarity == "special" then { card.rarity == "special" }
else { card.rarity != "special" }
}
card_number := {
position (
of: card
in: set
order_by: { rarity_sort() + sort_index() + card.name }
filter: set_filter()
) + 1
}
card_count := {
number_of_items(in: set, filter: set_filter())
}
############################################################## Utilities for keywords
# replaces — correctly
add := "" # default is nothing
for_mana_costs := format_cost := {
if input.separator_before == "—" then (
if contains(input.param, match:",") then (
if match(match: "^[STXYZWUBRG0-9/|]+,", input.param) then
"{add}<param-cost>{combined_cost(input.param)}</param-cost>"
else "<param-cost>{combined_cost(input.param)}</param-cost>"
) else
"<param-cost>{alternative_cost(input.param)}</param-cost>"
) else
"{add}<param-mana>{input.param}</param-mana>"
}
alternative_cost := replace_rule(match:"^[A-Z]", replace: { to_lower() })
combined_cost := replace_rule(match:", [A-Z]", replace: { to_lower() })+
replace_rule(match:",", replace:" and")+
replace_rule(match:"^[STXYZWUBRG0-9/|]", in_context: "(^|[[:space:]])<match>", replace: "<sym-auto>&</sym-auto>")+
replace_rule(match:"^[A-Z]", replace: { to_lower() })
long_dash := replace_rule(match:"-", replace:"—")
# Utilities for keywords
has_cc := { card.casting_cost != "" }
has_pt := { card.pt != "" }
############################################################## The text box
# Filters for the text box
# context in which mana symbols are found
mana_context :=
"(?ix) # case insensitive, ignore whitespace
(^|[[:space:]\"(“']) # start of a word
( <match>: # G: something
| <match>, # G, tap: something
| <match>[ ]can[ ]be[ ]pay
| (pays?|additional|costs?|the # pay X. creatures cost 1 less. pay an additional G.
|adds?|pay(ed)?[ ](with|using)
)
([ ]either)? # pay either X or Y
([ ]<sym[^>]*>[STXYZWUBRG0-9/|]+</sym[^>]*>,)* # pay X, Y or Z
([ ]<sym[^>]*>[STXYZWUBRG0-9/|]+</sym[^>]*>[ ](and|or|and/or))* # pay X or Y
[ ]<match>
([,.)]|$ # (end of word)
|[ ][^ .,]*$ # still typing...
|[ ]( or | and | in | less | more | to ) # or next word is ...
)
)
| <param-mana><match></param-mana> # keyword argument that is declared as mana
| <param-cost>[ ]*<match></param-cost> # keyword argument that is declared as cost
| <param-cost><match>, # keyword argument that is declared as cost
";
# the rule text filter
# - adds mana symbols
# - makes text in parentheses italic
text_filter :=
# step 1 : remove all automatic tags
tag_remove_rule(tag: "<sym-auto>") +
tag_remove_rule(tag: "<i-auto>") +
# step 2 : reminder text for keywords
expand_keywords_rule(
default_expand: { chosen(choice:mode, set.automatic_reminder_text) },
combine: {
if mode == "pseudo" then "<i-auto>{keyword}</i-auto>"
else "{keyword}<atom-reminder-{mode}> ({process_english_hints(reminder)})</atom-reminder-{mode}>" }
) +
# step 2b : move action keywords' reminder text to the end of the line
replace_rule(
match: "(<atom-reminder-action>(?:(?!<kw-).)*</atom-reminder-action></kw[^>]*>)(((?!<atom-reminder| ?<kw-)[^\n(])+)",
replace: "\\2\\1"
) +
# step 2c : remove duplicate reminder text
replace_rule(
match: "(<atom-reminder-[^>]*>[^)]+[)]</atom-reminder-[^>]*>)([^\n]+)\\1"
replace: "\\2\\1"
) +
# step 3a : expand shortcut words ~ and CARDNAME
replace_rule(
match: "~|~THIS~|CARDNAME",
in_context: "(^|[[:space:]]|\\()<match>", # TODO: Allow any punctuation before
replace: "<atom-cardname></atom-cardname>"
) +
# step 3b : fill in atom fields
tag_contents_rule(
tag: "<atom-cardname>",
contents: { if card_name=="" then "CARDNAME" else card_name }
) +
# step 4 : explict non mana symbols
replace_rule(
match: "\\][STXYZWUBRG0-9/|]+\\[",
replace: {"<nosym>" + mana_filter_t() + "</nosym>"} ) +
# step 5 : add mana & tap symbols
replace_rule(
match: "[STXYZWUBRG0-9/|]+",
in_context: mana_context,
replace: {"<sym-auto>" + mana_filter_t() + "</sym-auto>"} ) +
# step 5b : add explict mana symbols
replace_rule(
match: "\\[[STXYZWUBRG0-9/|]+\\]",
replace: {"<sym>" + mana_filter_t() + "</sym>"} ) +
# step 6 : longdash
replace_rule(
match: "--",
replace: "—") +
replace_rule(
match: " - ",
replace: " — ") +
# step 6b : Æ replacement
replace_rule(
match: "AE",
replace: "Æ" ) +
# step 7 : italic reminder text
replace_rule(
match: "[(][^)\n]*[)]?",
in_context: "(^|[[:space:]])<match>|<atom-keyword><match></",
replace: "<i-auto>&</i-auto>") +
# step 8 : automatic capitalization
replace_rule(
match: "[a-z]",
in_context: "[(](<param-[a-z]*>)?<match>|[ ]*: <param-cost><match>|—<match>| — <match>",
replace: { to_upper() }) +
curly_quotes
############################################################## Other boxes
#character filter for title line
name_filter :=
# step 1 : Æ replacement rule
replace_rule(
match: "AE",
replace: "Æ")
#character filter for copyright line
copyright_filter :=
# step 1 : Æ replacement rule
replace_rule(
match: "AE",
replace: "Æ") +
# step 2 : longdash for keywords
replace_rule(
match: "--",
replace: "—") +
replace_rule(
match: " - ",
replace: " — ") +
# step 3 : trademark symbol
replace_rule(
match: "TM",
replace: "™") +
# step 4 : copyright symbol
replace_rule(
match: "CR|\\(C\\)",
replace: "©")
# the flavor text filter
# - makes all text italic
flavor_text_filter :=
# step 1 : Æ replacement rule
replace_rule(
match: "AE",
replace: "Æ") +
# step 1.5 : longdash
replace_rule(
match: "--",
replace: "—") +
replace_rule(
match: " - ",
replace: " — ") +
# step 2 : remove italic tags
tag_remove_rule(tag: "<i-flavor>") +
# step 3 : surround by <i> tags
{ "<i-flavor>" + input + "</i-flavor>" } +
# curly quotes
curly_quotes
# Used in FPM and Future Sight
brush_context :=
"(?ix) # case insensitive, ignore whitespace
(^|[[:space:]\"(]) # start of a word
( (^)<match>(A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|Æ)
)
";
# Used in FPM and Future Sight
artist_line_filter :=
tag_remove_rule(tag: "<sym-auto>") +
replace_rule(
match: "\\][OP]+\\[",
replace: {"<nosym>" + brush_sort() + "</nosym>"} ) +
replace_rule(
match: "[OP|]+",
in_context: brush_context,
replace: {"<sym-auto>" + brush_sort() + "</sym-auto>"} ) +
replace_rule(
match: "\\[[OP]+\\]",
replace: {"<sym>" + brush_sort() + "</sym>"} ) +
replace_rule(
match: "AE",
replace: "Æ") +
replace_rule(
match: "--",
replace: "—") +
replace_rule(
match: " - ",
replace: " — ");
# Move the cursor past the separator in the p/t and type boxes
type_over_pt := replace_rule(match:"/$", replace:"")
type_over_type := replace_rule(match:" ?-$", replace:"")
# Shape of cards, can be changed in style files
card_shape := { "normal" }
############################################################## Statistics utilities
# Converted mana cost
cmc := to_text + {
1 * number_of_items(in: sort_text(order:"SWUBRG")) # colored mana
- 1 * number_of_items(in: sort_text(order:"/")) # guild mana, W/U -> 2 - 1
+ 1 * sort_text(order: "[0123456789]") # colorless mana
}
colored_mana := to_text + {
number_of_items(in: sort_text(order: "WUBRG")) # colored mana
- number_of_items(in: sort_text(order:"/")) # guild mana, W/U -> 2 - 1
}
primary_card_color := {
artifact := chosen(choice:"artifact")
land := chosen(choice:"land")
multi := chosen(choice:"multicolor")
hybrid := chosen(choice:"hybrid")
if land then "land"
else if multi and input != "artifact, multicolor" then "multicolor"
else if hybrid then "hybrid"
else if artifact then "artifact"
else input
}
# TODO : somewhere else?
#card to conversion:
# name: MTGnews.com forums
# script:
# "[b]" + card.name + "[/b]\n" +
# card.sub_type + " - " + card.super_type + "\n" +
# card.rules_text + "\n"
# card.pt + "\n"
# "[i]" + card.flavor_text + "[/i]"
############################################################## Set fields
set field:
type: info
name: Set Information
set field:
type: text
name: title
identifying: true
set field:
type: text
name: description
multi line: true
set field:
type: text
name: artist
set field:
type: text
name: copyright
script: copyright_filter(value)
set field:
type: symbol
name: symbol
description: The symbol for this set, double click to edit
set field:
type: info
name: Defaults and Automation
set field:
type: color
name: border color
description: The default border color for cards
choice:
name: black
color: rgb(0,0,0)
choice:
name: white
color: rgb(255,255,255)
choice:
name: silver
color: rgb(128,128,128)
choice:
name: gold
color: rgb(200,180,0)
set field:
type: multiple choice
name: automatic reminder text
choice: old
choice: core
choice: expert
choice: pseudo
choice: action
choice: custom
initial: old, core, expert, pseudo, action, custom
# Convert from older mse versions
script:
if value = "yes" then "old, core, expert, custom"
else if value = "no" then ""
else value
description: For which kinds of keywords should reminder text be added by default? Note: you can enable/disable reminder text by right clicking the keyword.
set field:
type: boolean
name: automatic card numbers
description: Should card numbers be shown on the cards?
set field:
type: choice
name: sort special rarity
description: Determines how cards with special rarity are sorted.
choice: with the rest
choice: after other cards
choice: separate numbering
initial: after other cards
set field:
type: boolean
name: mark errors
description: Marks errors on cards, for example wording and spelling errors, non unique card names, etc.
set field:
type: choice
name: use gradient multicolor
choice: yes
choice: only for two color cards
choice: no
description: Use gradients on multicolor cards by default, you can always change it be clicking on the card border.
initial: no
############################# Default style
default set style:
title:
padding left: 2
font:
size: 16
symbol:
max aspect ratio: 2.5
variation:
name: common
border radius: 0.10
fill type: solid
fill color: rgb(0,0,0)
border color: rgb(255,255,255)
variation:
name: uncommon
border radius: 0.05
fill type: linear gradient
fill color 1: rgb(224,224,224)
fill color 2: rgb(84, 84, 84)
border color 1: rgb(0, 0, 0)
border color 2: rgb(0, 0, 0)
variation:
name: rare
border radius: 0.05
fill type: linear gradient
fill color 1: rgb(214,196,94)
fill color 2: rgb(95, 84, 40)
border color 1: rgb(0, 0, 0)
border color 2: rgb(0, 0, 0)
variation:
name: special
border radius: 0.10
fill type: linear gradient
fill color 1: rgb(224,170,247)
fill color 2: rgb(58,7,80)
border color 1: rgb(255,255,255)
border color 2: rgb(255,255,255)
automatic reminder text:
render style: checklist
direction: vertical
use gradient multicolor:
render style: both
choice images:
yes: script: built_in_image("bool_yes")
no: script: built_in_image("bool_no")
############################################################## Card fields
############################# Automatic fields
# The 'shape' of the card (flip, split, etc.)
card field:
type: choice
name: shape
save value: false
show statistics: false
editable: false
choice: normal
choice: token
choice: flip
choice: split
script: card_shape() # determined by the style
card field:
type: text
name: full name
save value: false
show statistics: false
editable: false
card list visible: true
card list name: Name
card list column: 1
card list width: 150
description: The name of the card
script: if card_shape() == "split" then card.name + "//" + card.name_2 else card.name
############################# Background stuff
card field:
type: color
name: border color
default: set.border_color
choice:
name: black
color: rgb(0,0,0)
choice:
name: white
color: rgb(255,255,255)
choice:
name: silver
color: rgb(128,128,128)
choice:
name: gold
color: rgb(200,180,0)
show statistics: false
card field:
type: multiple choice
name: card color
empty choice: colorless
choice: white
choice: blue
choice: black
choice: red
choice:
name: green
line below: true
choice: artifact
choice: land
choice: multicolor
choice:
name: hybrid
enabled: { card_color_color_count(card.card_color) >= 2 }
line below: true
choice:
name: horizontal
enabled: { card_color_color_count(card.card_color) >= 2 }
type: radio
choice:
name: vertical
enabled: { card_color_color_count(card.card_color) >= 2 }
type: radio
choice:
name: radial
enabled: { card_color_color_count(card.card_color) >= 2 }
type: radio
choice:
name: overlay
enabled: { card_color_color_count(card.card_color) == 2 and chosen(choice:"hybrid",card.card_color) }
type: radio
choice:
name: reversed
enabled: { card_color_color_count(card.card_color) >= 2 and not chosen(choice:"overlay",card.card_color) }
script: card_color_filter(value)
default: card_color(casting_cost: card.casting_cost, rules_text: card.rule_text, type: card.super_type, watermark: card.watermark, card_name: card.name)
show statistics: false
############################# Name line
card field:
type: text
name: name
card list visible: false
script: name_filter(value)
identifying: true
show statistics: false
card field:
type: text
name: casting cost
icon: stats/casting_cost.png
script: mana_filter(value)
card list visible: true
card list column: 2
card list alignment: right
card list width: 50
card list name: CC
description: The casting cost of the card
card field:
type: choice
name: card symbol
icon: stats/card_symbol.png
choice: none
choice: tombstone
description: Symbol for this card (tombstone)
card field:
type: choice
name: type symbol
choice:
name: white
choice: artifact
choice: creature
choice: enchantment
choice: instant
choice: land
choice: multitype
choice: sorcery
choice:
name: black
choice: artifact
choice: creature
choice: enchantment
choice: instant
choice: land
choice: multitype
choice: sorcery
############################# Image
card field:
type: image
name: image
show statistics: false
############################# Card type
card field:
type: text
name: super type
icon: stats/creature_type.png
editable: false
script: type_over_type(value)
card field:
type: text
name: sub type
icon: stats/creature_type.png
editable: false
card field:
type: text
name: type
icon: stats/creature_type.png
save value: false
script:
# Either just supertype, or subtype - supertype
combined_editor(
field1: card.super_type,
separator: " — ",
field2: card.sub_type,
soft_before_empty: true,
hide_when_empty: true
)
card list visible: true
card list column:4
description: The type of this card, type - to go the sub type
card field:
type: choice
name: rarity
icon: stats/rarity.png
choice: basic land
choice: common
choice: uncommon
choice: rare
choice: special
initial: common
card list visible: true
card list column: 6
description: The rarity of the card, to edit the symbol switch to the 'set info' tab
choice colors:
basic land: rgb(109,62,39)
common: rgb(33,33,33)
uncommon: rgb(224,224,224)
rare: rgb(255,207,52)
special: rgb(190,0,255)
############################# Text box
card field:
type: text
name: rule text
script: text_filter(input: value, card_name: card.name)
show statistics: false
card field:
type: text
name: flavor text
script: flavor_text_filter(value)
editable: false
show statistics: false
card field:
type: text
name: text
multi line: true
save value: false
show statistics: false
script:
combined_editor(field1: card.rule_text, separator: "<line>\n</line>", field2: card.flavor_text)
card field:
type: choice
name: watermark
icon: stats/watermark.png
include file: magic-watermarks.mse-include/watermark-names
description: A watermark for below the textbox, this can be a big mana symbol used on basic lands, or a guild symbol
############################# PT
card field:
type: text
name: power
icon: stats/power.png
script: type_over_pt(value)
card field:
type: text
name: toughness
icon: stats/toughness.png
card field:
type: text
name: pt
save value: false
script:
combined_editor(
field1: card.power,
separator: "/",
field2: card.toughness,
soft_before_empty: true,
hide_when_empty: true
)
card list visible: true
card list column: 5
card list width: 50
card list name: P/T
description: Power/toughness
show statistics: false
############################# Card sorting / numbering
card field:
type: text
name: card number
save value: false
script: card_number() + "/" + card_count()
sort script: rarity_sort() + card.card_number
card list visible: true
card list column: 10
card list width: 50
card list name: #
card list alignment: right
editable: false
show statistics: false
############################# Copyright stuff
card field:
type: text
name: illustrator
script: artist_line_filter(value)
icon: stats/illustrator.png
default: set.artist
description: Illustrator of this card, the default value can be changed on the 'set info' tab
card field:
type: text
name: copyright
script: copyright_filter(value)
default: set.copyright
editable: false
show statistics: false
card field:
type: text
name: copyright line
save value: false
show statistics: false
script:
if set.automatic_card_numbers then
combined_editor(field1: card.copyright, separator: " ", field2: card.card_number)
else
forward_editor(field: card.copyright)
description: Copyright of this card and cardnumber, the default value can be changed on the 'set info' tab
############################################################## Duplicate fields (split/flip cards)
# Based on flip templates by Wolfwood
# These are a direct copy of the fields above, only with a 2
card field:
type: multiple choice
name: card color 2
icon: stats/card_color.png
empty choice: colorless
choice: white
choice: blue
choice: black
choice: red
choice:
name: green
line below: true
choice: artifact
choice: land
choice: multicolor
choice:
name: hybrid
enabled: { card_color_color_count(card.card_color_2) >= 2 }
line below: true
choice:
name: horizontal
enabled: { card_color_color_count(card.card_color_2) >= 2 }
type: radio
choice:
name: vertical
enabled: { card_color_color_count(card.card_color_2) >= 2 }
type: radio
choice:
name: radial
enabled: { card_color_color_count(card.card_color_2) >= 2 }
type: radio
choice:
name: overlay
enabled: { card_color_color_count(card.card_color_2) == 2 and chosen(choice:"hybrid",card.card_color_2) }
type: radio
choice:
name: reversed
enabled: { card_color_color_count(card.card_color) >= 2 and not chosen(choice:"overlay",card.card_color_2) }
script: card_color_filter(value)
default: card_color(casting_cost: card.casting_cost_2, type: card.super_type_2, rules_text: card.rule_text_2, watermark: card.watermark_2, card_name: card.name_2)
show statistics: false
card field:
type: text
name: name 2
script: name_filter(value)
identifying: true
show statistics: false
card field:
type: text
name: casting cost 2
icon: stats/casting_cost.png
script: mana_filter(value)
card list alignment: right
card list width: 50
card list name: CC
show statistics: false
card field:
type: choice
name: card symbol 2
icon: stats/card_symbol.png
choice: none
choice: tombstone
show statistics: false
card field:
type: image
name: image 2
show statistics: false
card field:
type: text
name: super type 2
icon: stats/creature_type.png
editable: false
show statistics: false
script: type_over_type(value)
card field:
type: text
name: sub type 2
icon: stats/creature_type.png
editable: false
show statistics: false
card field:
type: text
name: type 2
save value: false
script:
combined_editor(
field1: card.super_type_2,
separator: " — ",
field2: card.sub_type_2,
soft_before_empty: true,
hide_when_empty: true
)
show statistics: false
card field:
type: choice
name: rarity 2
icon: stats/rarity.png
choice: basic land
choice: common
choice: uncommon
choice: rare
choice: special
initial: common
# Both rarities will be the same
script: card.rarity
editable: false
show statistics: false
card field:
type: text
name: rule text 2
script: text_filter(input: value, card_name: card.name_2)
editable: false
show statistics: false
card field:
type: text
name: flavor text 2
script: flavor_text_filter(value)
editable: false
show statistics: false
card field:
type: text
name: text 2
multi line: true
save value: false
show statistics: false
script:
combined_editor(field1: card.rule_text_2, separator: "<line>\n</line>", field2: card.flavor_text_2)
card field:
type: choice
name: watermark 2
include file: magic-watermarks.mse-include/watermark-names
icon: stats/watermark.png
description: A watermark for below the textbox, this can be a big mana symbol used on basic lands, a special symbol, or a guild symbol
card field:
type: text
name: power 2
icon: stats/power.png
show statistics: false
script: type_over_pt(value)
card field:
type: text
name: toughness 2
icon: stats/toughness.png
show statistics: false
card field:
type: text
name: pt 2
save value: false
script:
combined_editor(
field1: card.power_2,
separator: "/",
field2: card.toughness_2,
soft_before_empty: true,
hide_when_empty: true
)
card list width: 50
card list name: P/T2
show statistics: false
card field:
type: text
name: illustrator 2
script: artist_line_filter(value)
icon: stats/illustrator.png
default: set.artist
show statistics: false
card field:
type: text
name: copyright 2
script: copyright_filter(value)
default: set.copyright
editable: false
show statistics: false
card field:
type: text
name: copyright line 2
save value: false
show statistics: false
script:
if set.automatic_card_numbers then
combined_editor(field1: card.copyright_2, separator: " ", field2: card.card_number)
else
forward_editor(field: card.copyright_2)
############################################################## Card list
card list color script:
input := card.card_color
if input == "white" then rgb(156,134,90)
else if input == "blue" then rgb(0,64,168)
else if input == "black" then rgb(0,0,0)
else if input == "red" then rgb(168,0,0)
else if input == "green" then rgb(0,168,0)
else (
artifact := chosen(choice:"artifact")
land := chosen(choice:"land")
multi := chosen(choice:"multicolor")
hybrid := chosen(choice:"hybrid")
if land then rgb(109,62,39) # land
else if multi and input != "artifact, multicolor" then rgb(120,120,0) # multicolor
else if hybrid then rgb(115,0,160) # hybrid
else if artifact then rgb(72,90,100) # artifact
else rgb(119,83,83) # colorless
)
############################################################## Statistics categories
statistics dimension:
name: card color
position hint: -1
script: primary_card_color(card.card_color)
icon: stats/card_color.png
colors:
white : rgb(255,237,202)
blue : rgb(42,141,255)
black : rgb(33,33,33)
red : rgb(255,52,0)
green : rgb(138,230,0)
colorless : rgb(122,85,85)
artifact : rgb(188,192,195)
multicolor : rgb(255,188,14)
land : rgb(109,62,39)
hybrid : rgb(243,26,136)
group: white
group: blue
group: black
group: red
group: green
group: colorless
group: artifact
group: multicolor
group: land
group: hybrid
statistics dimension:
name: converted mana cost
script: cmc(card.casting_cost)
numeric: true
icon: stats/casting_cost.png
statistics dimension:
name: colored mana cost
script: colored_mana(card.casting_cost)
numeric: true
icon: stats/colored_casting_cost.png
statistics dimension:
name: keywords
script: keyword_usage(unique:true)
show empty: false
split list: true
icon: stats/keywords.png
#statistics dimension:
# name: p/t
# script: card.pt
# numeric: true
# icon: stats/power.png
#statistics dimension:
# name: word count
# type: word count
# display: list
statistics category:
name: color / rarity
type: stack
icon: stats/color_rarity.png
dimension: card color
dimension: rarity
#statistics category:
# name: power / toughness
# type: scatter
# icon: stats/pt.png
# dimension: power
# dimension: toughness
#statistics category:
# name: power / toughness / color
# type: scatter pie
# icon: stats/pt.png
# dimension: power
# dimension: toughness
# dimension: card color
statistics category:
name: power / toughness
type: scatter pie
icon: stats/pt.png
dimension: power
dimension: toughness
dimension: rarity
#statistics category:
# name: color / cost
# type: scatter
# dimension: card color
# dimension: converted mana cost
statistics category:
name: color / cost
type: scatter pie
icon: stats/color_cost.png
dimension: card color
dimension: converted mana cost
dimension: rarity
statistics category:
name: color / colored cost
type: scatter
dimension: card color
dimension: colored mana cost
statistics category:
name: cost / colored cost
type: scatter pie
dimension: converted mana cost
dimension: colored mana cost
dimension: card color
#statistics field:
# name: creature type
# data 1:
# if card.super_type == "Creature" or card.super_type == "Legendary Creature" then
# split(around:" ", input: card.sub_type)
#statistics field:
# name: converted mana cost
# graph style: bar
# data 1:
# card.casting_cost
# # TODO
#statistics field:
# name: color / rarity
# graph style: cross
# data 1: card.card_color
# data 2: card.rarity
# The following (until keywords) doesn't do anything yet
############################################################## Word lists
#word list:
# name: card types
# word: Creature
# word: Artifact
# word: Enchantment
# word: Instant
# word: Sorcery
# word: Land
# word: Legendary Creature
# word: Legendary Artifact
# word: Legendary Enchantment
# word: Legendary Land
#word list:
# name: creature types
# word: Goblin
# word: Elf
# word: Wizard
# word: Human
#word list:
# name: enchantment types
# word:
# word: Aura
############################################################## Add multiple cards
#set template:
# name: Base set (??? cards)
#set template:
# name: Expansion set (134 cards)
#set template:
# name: 5 color cycle
# field: rarity
#set template:
# name: 3 rarities cycle
############################################################## Card packs
pack type:
name: Starter pack
pack type:
name: Tournament pack
card type:
name: Rare
amount: 3
filter: card.rarity == "rare"
card type:
name: Uncommon
amount: 9
filter: card.rarity == "uncommon"
card type:
name: Common
amount: 33
filter: card.rarity == "common"
card type:
name: Plains
amount: 6
filter: card.type == "Plains"
card type:
name: Island
amount: 6
filter: card.type == "Island"
card type:
name: Swamp
amount: 6
filter: card.type == "Swamp"
card type:
name: Mountain
amount: 6
filter: card.type == "Mountain"
card type:
name: Forest
amount: 6
filter: card.type == "Forest"
pack type:
name: Booster pack
card type:
name: Rare
amount: 1
filter: card.rarity == "rare"
card type:
name: Uncommon
amount: 3
filter: card.rarity == "uncommon"
card type:
name: Common
amount: 11
filter: card.rarity == "common"
############################################################## Keywords
############################# Keyword rules
has keywords: true
keyword match script: name_filter(value)
#keyword preview: {keyword} <i>({reminder})</i>
keyword mode:
name: old
description: Old keywords (Banding, Phasing, etc.)
keyword mode:
name: core
description: Core set keywords (Flying, Haste, etc.)
keyword mode:
name: expert
description: Expert set keywords (Cycling, Vanishing, etc.)
keyword mode:
name: pseudo
description: Pseudo keyword / Ability words (Hellbent, Threshold, etc.)
keyword mode:
name: action
description: Keyword actions, reminder text at end of line (Scry, Regenerate, etc.)
keyword mode:
is default: true
name: custom
description: Custom keywords
keyword parameter type:
name: mana
match: [STXYZ0-9WUBRG/|]+
refer script:
name: normal
description: No changes made
script: \{{input}\}
refer script:
name: converted mana cost
description: Converts mana to number
# "0" left in so users can easily see how to edit script.
script: \{cmc({input}) + 0\}
# By pichoro and bunnierein
keyword parameter type:
name: cost
match: [ ][STXYZ0-9WUBRG/|]*|[-—][^(\n]*
separator before is: [ —-]
separator after is: [.]
optional: false
# note: the separator is part of match
refer script:
name: normal
description: When using mana only costs, doesn't include anything extra in the reminder text
script: \{{input}\}
refer script:
name: add "pay an additional " for mana costs
description: When using mana only costs, words the reminder text as "pay an additional <cost>"
script: \{for_mana_costs(add:"pay an additional ", {input})\}
refer script:
name: add "pay " for mana costs
description: When using mana only costs, words the reminder text as "pay <cost>"
script: \{for_mana_costs(add:"pay ", {input})\}
separator script: long_dash()
keyword parameter type:
name: number
match: [XYZ0-9]+
refer script:
name: normal
description: (1,2,3)
script: \{{input}\}
refer script:
name: as words
description: (one, two, three)
script: \{english_number({input})\}
refer script:
name: as words, use "a" for 1
description: (a, two, three)
script: \{english_number_a({input})\}
refer script:
name: as words, use "" for 1
description: (, two, three)
script: \{english_number_multiple({input})\}
refer script:
name: as ordinal words
description: (first, second, third)
script: \{english_number_ordinal({input})\}
keyword parameter type:
name: action
match: [^(\n]+
separator after is: [.]
reminder script: alternative_cost()
keyword parameter type:
name: name
match: [^(.,\n—-]+
refer script:
name: normal
description: No changes made.
script: \{{input}\}
refer script:
name: singular
description: Removes plurality from words.
script: \{english_singular({input})\}
keyword parameter type:
name: prefix
description: Prefix for things like "<something>walk"
optional: false
# match: [A-Z][a-z, ]*([A-Z][a-z, ]*\xEB00) # commented out because it stopped prefix param from working, version below allows all "walks", including "Dame Judi Denchwalk", doesn't trigger #in middle of sentences, and doesn't trigger in chains of keywords.
match: [A-Z][A-Z,a-z ]*
example: Forest
############################# All Magic keywords
# By JrEye and Neko_Asakami, Updated by Pichoro and Buttock1234
keyword:
keyword: Flying
match: Flying
mode: core
reminder: This creature cant be blocked except by creatures with flying or reach.
keyword:
keyword: First strike
match: First strike
mode: core
reminder: This creature deals combat damage before creatures without first strike.
keyword:
keyword: Trample
match: Trample
mode: core
reminder: If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.
keyword:
keyword: Banding
match: Banding
mode: old
reminder: Any number of attacking creatures with banding, and up to one without, can form a band. Blocking a creature in the band blocks all of them. You assign combat damage for any creature blocking or blocked by this creature.
keyword:
keyword: Landwalk
match: <atom-param>prefix</atom-param>walk
mode: core
reminder: This creature is unblockable as long as defending player controls a {param1}.
keyword:
keyword: Protection from
match: Protection from <atom-param>name</atom-param>
mode: core
reminder: This creature cant be blocked, targeted, dealt damage, enchanted, or equipped by anything {english_singular(param1)}.
keyword:
keyword: Regeneration
match: Regenerate
mode: action
reminder: The next time {if has_pt() then "this creature" else "this"} would be destroyed this turn, it isn't.{if has_pt() then " Instead tap it, remove all damage from it, and remove it from combat." else " Instead tap it."}
keyword:
keyword: Bands with other
match: Bands with other <atom-param>name</atom-param>
mode: old
reminder: Any number of attacking creatures with banding or bands with other {param1} can form a band. Blocking a creature in the band blocks all of them. You assign combat damage for any creature blocking or blocked by this creature and another creature with bands with other {param1}.
keyword:
keyword: Rampage
match: Rampage <atom-param>number</atom-param>
mode: old
reminder: Whenever this creature becomes blocked, it gets +{param1}/+{param1} until end of turn for each creature blocking it beyond the first.
keyword:
keyword: Cumulative upkeep
match: Cumulative upkeep <atom-param>cost</atom-param>
mode: old
reminder: At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.
keyword:
keyword: Phasing
match: Phasing
mode: old
reminder: At the beginning of your untap step, put this and any cards and/or counters attached to it in the phased-out zone. If this is already in the phased-out zone, return it and any cards and/or counters attached to it to play. This ability does not cause comes-into-play or leaves-play abilities to trigger.
keyword:
keyword: Flanking
match: Flanking
mode: old
reminder: Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.
keyword:
keyword: Shadow
match: Shadow
mode: expert
reminder: This creature can block or be blocked by only creatures with shadow.
keyword:
keyword: Denimwalk
match: Denimwalk
mode: old
reminder: If defending player is wearing any clothing made of denim, this creature is unblockable.
keyword:
keyword: Buyback
match: Buyback <atom-param>cost</atom-param>
mode: expert
reminder: You may {for_mana_costs(add:"pay an additional ",param1)} as you play this spell. If you do, put this card into your hand as it resolves.
keyword:
keyword: Echo
match: Echo <atom-param>cost</atom-param>
mode: expert
reminder: At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.
keyword:
keyword: Cycling
match: Cycling <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Discard this card: Draw a card.
keyword:
keyword: Haste
match: Haste
mode: core
reminder: This creature can attack and <sym>T</sym> as soon as it comes under your control.
keyword:
keyword: Horsemanship
match: Horsemanship
mode: old
reminder: This creature cant be blocked except by creatures with horsemanship.
keyword:
keyword: Fading
match: Fading <atom-param>number</atom-param>
mode: expert
reminder: This comes into play with {english_number_a(param1)} fade counter(s) on it. At the beginning of your upkeep, remove a fade counter from it. If you cant, sacrifice it.
keyword:
keyword: Kicker
match: Kicker <atom-param>mana</atom-param> and/or <atom-param>mana</atom-param>
mode: expert
reminder: You may pay an additional {param1} and/or {param2} as you play this spell.
keyword:
keyword: Kicker
match: Kicker <atom-param>cost</atom-param>
mode: expert
reminder: You may {for_mana_costs(add:"pay an additional ", param1)} as you play this spell.
keyword:
keyword: Flashback
match: Flashback <atom-param>cost</atom-param>
mode: expert
reminder: You may play this card from your graveyard for its flashback cost. Then remove it from the game.
keyword:
keyword: Threshold
match: Threshold
mode: pseudo
rules: Threshold — [effect] as long as seven or more cards are in your graveyard.
keyword:
keyword: Madness
match: Madness <atom-param>cost</atom-param>
mode: expert
reminder: If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.
keyword:
keyword: Morph
match: Morph <atom-param>cost</atom-param>
mode: expert
reminder: You may play this face down as a 2/2 creature for <sym>3</sym>. Turn it face up any time for its morph cost.
keyword:
keyword: Fear
match: Fear
mode: core
reminder: This creature cant be blocked except by artifact creatures and/or black creatures.
keyword:
keyword: Amplify
match: Amplify <atom-param>number</atom-param>
mode: expert
reminder: As this card comes into play, put {english_number_a(param1)} +1/+1 counter(s) on it for each creature that shares a type with this that you reveal in your hand.
keyword:
keyword: Double strike
match: Double strike
mode: core
reminder: This creature deals both first-strike and regular combat damage.
keyword:
keyword: Provoke
match: Provoke
mode: expert
reminder: When this attacks, you may have target creature defending player controls untap and block it if able.
keyword:
keyword: Typecycling
match: <atom-param>prefix</atom-param>cycling <atom-param>cost</atom-param>
mode: expert
reminder: {param2}, Discard this card: Search your library for a {param1} card, reveal it, and put it into your hand. Then shuffle your library.
keyword:
keyword: Storm
match: Storm
mode: expert
reminder: When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.
keyword:
keyword: Affinity for
match: Affinity for <atom-param>name</atom-param>
mode: expert
reminder: This spell costs <sym>1</sym> less to play for each {english_singular(param1)} you control.
keyword:
keyword: Entwine
match: Entwine <atom-param>cost</atom-param>
mode: expert
reminder: Choose both if you pay the entwine cost.
keyword:
keyword: Equip
match: Equip <atom-param>cost</atom-param>
mode: core
reminder: {param1}: Attach to target creature you control. Equip only as a sorcery.
keyword:
keyword: Imprint
match: Imprint — <atom-param>action</atom-param>
mode: expert
reminder: The removed card is imprinted on this artifact.
keyword:
keyword: Modular
match: Modular <atom-param>number</atom-param>
mode: expert
reminder: This comes into play with {english_number_a(param1)} +1/+1 counter(s) on it. When its put into a graveyard, you may put its +1/+1 counters on target artifact creature.
keyword:
keyword: Scry
match: Scry <atom-param>number</atom-param>
mode: action
reminder:
To scry {param1}, look at the top {
if param1.value==1 then "card of your library, then you may put that card on the bottom of your library."
else "{english_number(param1)} cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order."
}
keyword:
keyword: Sunburst
match: Sunburst
mode: expert
reminder: This comes into play with a {if has_pt() then "+1/+1" else "charge"} counter on it for each color of mana used to pay its cost.
keyword:
keyword: Gotcha
match: Gotcha
mode: pseudo
rules: Gotcha — Whenever an opponent [does something], you may say "Gotcha!". If you do, return [something] from your graveyard to your hand.
keyword:
keyword: Splice
match: Splice onto <atom-param>name</atom-param> <atom-param>cost</atom-param>
mode: expert
reminder: As you play a {param1} spell, you may reveal this card from your hand and pay its splice cost. If you do, add this cards effects to that spell.
keyword:
keyword: Bushido
match: Bushido <atom-param>number</atom-param>
mode: expert
reminder: When this blocks or becomes blocked, it gets +{param1}/+{param1} until end of turn.
keyword:
keyword: Soulshift
match: Soulshift <atom-param>number</atom-param>
mode: expert
reminder: When this is put into a graveyard from play, you may return target Spirit card with converted mana cost {param1} or less from you graveyard to your hand.
keyword:
keyword: Enchant
match: Enchant <atom-param>name</atom-param>
mode: core
reminder: Target a {param1} as you play this. This card comes into play attached to that {param1}.
keyword:
keyword: Vigilance
match: Vigilance
mode: core
reminder: Attacking doesnt cause this creature to tap.
keyword:
keyword: Defender
match: Defender
mode: core
reminder: This creature cant attack.
keyword:
keyword: Offering
match: <atom-param>prefix</atom-param> offering
mode: expert
reminder: You may play this card any time you could play an instant by sacrificing a {param1} and paying the difference in mana costs between this and the sacrificed {param1}. Mana cost includes color.
keyword:
keyword: Ninjutsu
match: Ninjutsu <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.
keyword:
keyword: Epic
match: Epic
mode: expert
reminder: For the rest of the game, you cant play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. If the spell has any targets, you may choose new targets for the copy.
keyword:
keyword: Channel
match: Channel
mode: pseudo
rules: Channel — [cost], Discard ~: [effect].
keyword:
keyword: Sweep
match: Sweep
mode: pseudo
rules: Sweep — Return any number of [basic land type] you control to their owner's hand. [effect based on number of lands returned].
keyword:
keyword: Convoke
match: Convoke
mode: expert
reminder: Each creature you tap while playing this spell reduces its cost by <sym>1</sym> or by one mana of that creatures color.
keyword:
keyword: Transmute
match: Transmute <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.
keyword:
keyword: Dredge
match: Dredge <atom-param>number</atom-param>
mode: expert
reminder: If you would draw a card, instead you may put exactly {english_number(param1)} card(s) from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.
keyword:
keyword: Radiance
match: Radiance
mode: pseudo
rules: Radiance — [effect to target permanent or spell and all cards of same card type that share a color with it]
keyword:
keyword: Haunt
match: Haunt
mode: expert
reminder: When this { if contains(card.type,match:"Instant") or contains(card.type,match:"Sorcery") then "spell card is put into a graveyard after resolving," else "card is put into a graveyard from play," } remove it from the game haunting target creature.
keyword:
keyword: Bloodthirst
match: Bloodthirst <atom-param>number</atom-param>
mode: expert
reminder: If an opponent was dealt damage this turn, this creature comes into play with {english_number_a(param1)} +1/+1 counter(s) on it.
keyword:
keyword: Replicate
match: Replicate <atom-param>cost</atom-param>
mode: expert
reminder: When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.
keyword:
keyword: Graft
match: Graft <atom-param>number</atom-param>
mode: expert
reminder: {if has_pt() then "This creature" else "This permanent"} comes into play with {english_number_a(param1)} +1/+1 counter(s) on it. Whenever {if has_pt() then "another" else "a"} creature comes into play, you may move a +1/+1 counter from {if has_pt() then "this creature" else "this permanent"} onto it.
keyword:
keyword: Forecast
match: Forecast — <atom-param>mana</atom-param>, Reveal <atom-param>name</atom-param> from your hand: <atom-param>action</atom-param>
mode: expert
reminder: Play this ability only during your upkeep and only once each turn.
keyword:
keyword: Hellbent
match: Hellbent
mode: pseudo
rules: Hellbent — [effect] if you have no cards in hand.
keyword:
keyword: Recover
match: Recover <atom-param>cost</atom-param>
mode: expert
reminder: When a creature is put into your graveyard from play, you may {for_mana_costs(add:"pay ",param1)}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.
keyword:
keyword: Ripple
match: Ripple <atom-param>number</atom-param>
mode: expert
reminder: When you play this spell, you may reveal the top {english_number_multiple(param1)} card(s) of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.
keyword:
keyword: Flash
match: Flash
mode: core
reminder: You may play this spell anytime you could play an instant.
keyword:
keyword: Split second
match: Split second
mode: expert
reminder: As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.
keyword:
keyword: Suspend
match: Suspend <atom-param>number</atom-param>—<atom-param>mana</atom-param>
mode: expert
reminder: Rather than play this card from your hand,{if has_cc() then " you may" else ""} pay {param2} and remove it from the game with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.{if has_pt() then " It has haste." else ""}
keyword:
keyword: Vanishing
match: Vanishing <atom-param>number</atom-param>
mode: expert
reminder: This permanent comes into play with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.
keyword:
keyword: Deathtouch
match: Deathtouch
mode: expert
reminder: Whenever this creature deals damage to a creature, destroy that creature.
keyword:
keyword: Reach
match: Reach
mode: core
reminder: This creature can block creatures with flying.
keyword:
keyword: Gravestorm
match: Gravestorm
mode: expert
reminder: When you play this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.
keyword:
keyword: Lifelink
match: Lifelink
mode: core
reminder: Whenever this creature deals damage, you gain that much life.
keyword:
keyword: Absorb
match: Absorb <atom-param>number</atom-param>
mode: expert
reminder: If a source would deal damage to this creature, prevent {param1} of that damage.
keyword:
keyword: Fateseal
match: Fateseal <atom-param>number</atom-param>
mode: action
reminder:
Look at the top {
if param1.value==1 then "card of an opponent's library, then you may put it on the bottom of that player's library."
else "{english_number(param1)} cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order."
}
keyword:
keyword: Transfigure
match: Transfigure <atom-param>cost</atom-param>
mode: expert
reminder: {param1}, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card into play. Then shuffle your library. Play only as a sorcery.
keyword:
keyword: Aura swap
match: Aura swap <atom-param>cost</atom-param>
mode: expert
reminder: {param1}: Exchange this Aura with an Aura card in your hand.
keyword:
keyword: Frenzy
match: Frenzy <atom-param>number</atom-param>
mode: expert
reminder: Whenever this creature attacks and isn't blocked, it gets +{param1}/+0 until end of turn.
keyword:
keyword: Delve
match: Delve
mode: expert
reminder: You may remove any number of cards in your graveyard from the game as you play this spell. It costs <sym>1</sym> less to play for each card removed this way.
keyword:
keyword: Poisonous
match: Poisonous <atom-param>number</atom-param>
mode: expert
reminder: Whenever this creature deals combat damage to a player, that player gets {english_number_a(param1)} poison counter(s). A player with ten or more poison counters loses the game.
keyword:
keyword: Shroud
match: Shroud
mode: core
reminder: This permanent can't be the target of spells or abilities.
keyword:
keyword: Fortify
match: Fortify <atom-param>cost</atom-param>
mode: expert
reminder: {param1}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.
keyword:
keyword: Grandeur
match: Grandeur
mode: pseudo
rules: Grandeur — Discard another card named ~: [effect].