Files
MagicSetEditor2/src/gui/control/tree_list.hpp
T
2020-04-26 01:25:16 +02:00

105 lines
3.2 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#pragma once
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <wx/vscroll.h>
// ----------------------------------------------------------------------------- : TreeList
/// A combination of a TreeCtrl and a ListCtrl. A tree with multiple columns.
class TreeList : public wxPanel {
public:
TreeList(Window* parent, int id, long style = wxBORDER_THEME);
/// Expand/collapse an item
void expand(size_t item, bool expand = true);
/// Expand/collapse all items
void expandAll(bool expand = true);
/// Select an item
void select(size_t item, bool event = true);
/// (re)build the list
void rebuild(bool full = true);
public:
/// An item in the tree list
class Item : public IntrusivePtrBase<Item> {
public:
Item() : level(0), expanded(false) {}
virtual ~Item() {}
int level;
bool expanded;
inline bool visible() const { return position != NOTHING; }
private:
friend class TreeList;
size_t position; // NOTHING if invisible, otherwise the line the item is on
UInt lines; // lines in front of this item (bit set)
};
typedef intrusive_ptr<Item> ItemP;
protected:
/// The items in the tree list
vector<ItemP> items;
static const size_t NOTHING = (size_t)-1;
size_t selection;
/// Initialize the items
virtual void initItems() = 0;
/// Draw the text of an item
virtual void drawItem(DC& dc, size_t index, size_t column, int x, int y, bool selected) const = 0;
/// The number of columns
virtual size_t columnCount() const = 0;
/// The text of a column
virtual String columnText(size_t column) const = 0;
/// The width of a column in pixels
virtual int columnWidth(size_t column) const = 0;
int item_height;
static const int header_height = 17;
static const int level_width = 17;
private:
size_t total_lines; // number of shown items
size_t first_line; // first visible line
size_t visible_lines; // number of (partially) visible lines
size_t visible_lines_t; // number of totally visible lines
void calcItemCount();
size_t findItemByPos(int y) const;
size_t findItem(size_t line, size_t start = 0) const;
size_t findLastItem(size_t end) const;
size_t findParent(size_t item) const;
bool hasChildren(size_t item) const;
DECLARE_EVENT_TABLE();
void onPaint(wxPaintEvent&);
void onChar(wxKeyEvent& ev);
void onLeftDown(wxMouseEvent& ev);
void onLeftDClick(wxMouseEvent& ev);
// VScrolledWindow clone
void onSize(wxSizeEvent& ev);
void onScroll(wxScrollWinEvent& ev);
void onMouseWheel(wxMouseEvent& ev);
void ScrollToLine(size_t line);
void UpdateScrollbar();
void RefreshLine(size_t line);
};