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383 lines
14 KiB
C++
383 lines
14 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#pragma once
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/alignment.hpp>
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#include <util/rotation.hpp>
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#include <data/graph_type.hpp>
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DECLARE_POINTER_TYPE(GraphAxis);
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DECLARE_POINTER_TYPE(GraphElement);
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DECLARE_POINTER_TYPE(GraphData);
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DECLARE_POINTER_TYPE(Graph);
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// ----------------------------------------------------------------------------- : Events
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/// Event that indicates the a subset is selected/deselected in a graph
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DECLARE_LOCAL_EVENT_TYPE(EVENT_GRAPH_SELECT, <not used>)
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/// Handle EVENT_GRAPH_SELECT events
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#define EVT_GRAPH_SELECT(id, handler) EVT_COMMAND(id, EVENT_GRAPH_SELECT, handler)
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// ----------------------------------------------------------------------------- : Graph data
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/// A group in a table or graph
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/** A group is rendered as a single bar or pie slice */
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class GraphGroup : public IntrusivePtrBase<GraphGroup> {
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public:
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GraphGroup(const String& name, UInt size, const Color& color = *wxBLACK)
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: name(name), color(color), size(size)
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{}
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String name; ///< Name of this position
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Color color; ///< Associated color
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UInt size; ///< Number of elements in this group
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};
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/// Automatic coloring mode
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enum AutoColor
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{ AUTO_COLOR_NO
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, AUTO_COLOR_EVEN
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, AUTO_COLOR_WEIGHTED
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};
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/// An axis in a graph, consists of a list of groups
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/** The sum of groups.sum = sum of all elements in the data */
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class GraphAxis : public IntrusivePtrBase<GraphAxis> {
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public:
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GraphAxis(const String& name, AutoColor auto_color = AUTO_COLOR_EVEN, bool numeric = false, double bin_size = 0, const map<String,Color>* colors = nullptr, const vector<String>* order = nullptr)
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: name(name)
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, auto_color(auto_color)
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, numeric(numeric), bin_size(bin_size)
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, max(0)
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, total(0)
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, mean_value(0), max_value(-numeric_limits<double>::infinity())
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, colors(colors)
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, order(order)
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{}
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String name; ///< Name/label of this axis
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AutoColor auto_color; ///< Automatically assign colors to the groups on this axis
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vector<GraphGroup> groups; ///< Groups along this axis
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bool numeric; ///< Numeric axis?
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double bin_size; ///< Group numeric values into bins of this size
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UInt max; ///< Maximum size of the groups
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UInt total; ///< Sum of the size of all groups
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double mean_value; ///< Mean value, only for numeric axes
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double max_value; ///< Maximal value, only for numeric axes
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const map<String,Color>* colors; ///< Colors for each choice (optional)
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const vector<String>* order; ///< Order of the items (optional)
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/// Add a graph group
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void addGroup(const String& name, UInt size);
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};
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/// A single data point of a graph
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class GraphElement : public IntrusivePtrBase<GraphElement> {
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public:
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GraphElement(size_t original_index) : original_index(original_index) {}
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size_t original_index; ///< Corresponding index in the original input
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vector<String> values; ///< Group name for each axis
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};
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/// Data to be displayed in a graph, not processed yet
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class GraphDataPre {
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public:
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vector<GraphAxisP> axes;
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vector<GraphElementP> elements;
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/// Split compound elements, "a,b,c" -> "a" and "b" and "c"
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void splitList(size_t axis);
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};
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/// A single data point of a graph
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struct GraphDataElement {
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size_t original_index;
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int group_nrs[1]; ///< Group number for each axis
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};
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/// Data to be displayed in a graph
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class GraphData : public IntrusivePtrBase<GraphData> {
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public:
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GraphData(const GraphDataPre&);
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~GraphData();
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vector<GraphAxisP> axes; ///< The axes in the data
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vector<GraphDataElement*> values; ///< All elements, with the group number for each axis, or -1
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UInt size; ///< Total number of elements
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/// Create a cross table for two axes
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void crossAxis(size_t axis1, size_t axis2, vector<UInt>& out) const;
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/// Create a cross table for three axes
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void crossAxis(size_t axis1, size_t axis2, size_t axis3, vector<UInt>& out) const;
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/// Count the number of elements with the given values, -1 is a wildcard
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UInt count(const vector<int>& match) const;
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/// Get the original_indices of elements matching the selection
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void indices(const vector<int>& match, vector<size_t>& out) const;
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};
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// ----------------------------------------------------------------------------- : Graph
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enum DrawLayer
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{ LAYER_BOTTOM = 0
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, LAYER_SELECTION = 0
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, LAYER_AXES
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, LAYER_VALUES
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, LAYER_COUNT
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};
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/// A type of graph
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/** It is rendered into a sub-rectangle of the screen */
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class Graph : public IntrusivePtrVirtualBase {
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public:
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/// Determine the size of this graph viewer, return -1 if the viewer stretches
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virtual RealSize determineSize(RotatedDC& dc) const { return RealSize(-1,-1); }
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/// Draw this graph, filling the internalRect() of the dc.
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virtual void draw(RotatedDC& dc, const vector<int>& current, DrawLayer layer) const = 0;
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/// Find the item at the given position, the rectangle gives the screen size
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virtual bool findItem(const RealPoint& pos, const RealRect& screen_rect, bool tight, vector<int>& out) const { return false; }
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/// Change the data
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virtual void setData(const GraphDataP& d) { data = d; }
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/// Get the data
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inline const GraphDataP& getData() const { return data; }
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protected:
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/// Data of the graph
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GraphDataP data;
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};
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/// Base class for 1 dimensional graph components
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class Graph1D : public Graph {
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public:
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inline Graph1D(size_t axis) : axis(axis) {}
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virtual void draw(RotatedDC& dc, const vector<int>& current, DrawLayer layer) const;
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virtual bool findItem(const RealPoint& pos, const RealRect& screen_rect, bool tight, vector<int>& out) const;
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virtual void setData(const GraphDataP& d);
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protected:
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size_t axis;
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/// Find an item, return the position along the axis, or -1 if not found
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virtual int findItem(const RealPoint& pos, const RealRect& screen_rect, bool tight) const { return -1; }
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virtual void draw(RotatedDC& dc, int current, DrawLayer layer) const = 0;
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inline GraphAxis& axis_data() const { return *data->axes.at(axis); }
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};
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/// Base class for 2 dimensional graph components
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class Graph2D : public Graph {
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public:
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inline Graph2D(size_t axis1, size_t axis2) : axis1(axis1), axis2(axis2) {}
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virtual void setData(const GraphDataP& d);
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protected:
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size_t axis1, axis2;
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vector<UInt> values; // axis1.size * axis2.size array
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inline GraphAxis& axis1_data() const { return *data->axes.at(axis1); }
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inline GraphAxis& axis2_data() const { return *data->axes.at(axis2); }
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};
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/// A bar graph
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class BarGraph : public Graph1D {
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public:
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inline BarGraph(size_t axis) : Graph1D(axis) {}
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virtual void draw(RotatedDC& dc, int current, DrawLayer layer) const;
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virtual int findItem(const RealPoint& pos, const RealRect& screen_rect, bool tight) const;
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};
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// A bar graph with stacked bars
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class BarGraph2D : public Graph2D {
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public:
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inline BarGraph2D(size_t axis_h, size_t axis_v) : Graph2D(axis_h, axis_v) {}
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virtual void draw(RotatedDC& dc, const vector<int>& current, DrawLayer layer) const;
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virtual bool findItem(const RealPoint& pos, const RealRect& screen_rect, bool tight, vector<int>& out) const;
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};
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/// A pie graph
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class PieGraph : public Graph1D {
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public:
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inline PieGraph(size_t axis) : Graph1D(axis) {}
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virtual void draw(RotatedDC& dc, int current, DrawLayer layer) const;
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virtual int findItem(const RealPoint& pos, const RealRect& screen_rect, bool tight) const;
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};
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/// A scatter plot
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class ScatterGraph : public Graph2D {
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public:
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inline ScatterGraph(size_t axis1, size_t axis2) : Graph2D(axis1, axis2) {}
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virtual void draw(RotatedDC& dc, const vector<int>& current, DrawLayer layer) const;
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virtual bool findItem(const RealPoint& pos, const RealRect& screen_rect, bool tight, vector<int>& out) const;
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virtual void setData(const GraphDataP& d);
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protected:
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UInt max_value;
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double max_value_x, max_value_y; ///< highest sum of two adjacent scaled values (radii)
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static double scale(double x); ///< nonlinear scaling
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};
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/// A scatter plot with an extra dimension
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class ScatterGraphPlus : public ScatterGraph {
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public:
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inline ScatterGraphPlus(size_t axis1, size_t axis2, size_t axis3) : ScatterGraph(axis1, axis2), axis3(axis3) {}
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virtual void setData(const GraphDataP& d);
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protected:
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size_t axis3;
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vector<UInt> values3D; // axis1.size * axis2.size * axis3.size array
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inline GraphAxis& axis3_data() const { return *data->axes.at(axis3); }
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};
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/// A scatter plot with a pie graph for the third dimension
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class ScatterPieGraph : public ScatterGraphPlus {
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public:
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inline ScatterPieGraph(size_t axis1, size_t axis2, size_t axis3) : ScatterGraphPlus(axis1, axis2, axis3) {}
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virtual void draw(RotatedDC& dc, const vector<int>& current, DrawLayer layer) const;
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};
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/// The legend, used for pie graphs
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class GraphLegend : public Graph1D {
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public:
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inline GraphLegend(size_t axis, Alignment alignment, bool reverse = false)
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: Graph1D(axis), alignment(alignment), reverse(reverse)
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{}
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virtual RealSize determineSize(RotatedDC& dc) const;
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virtual void draw(RotatedDC& dc, int current, DrawLayer layer) const;
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virtual int findItem(const RealPoint& pos, const RealRect& screen_rect, bool tight) const;
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private:
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mutable RealSize size, item_size;
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Alignment alignment;
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bool reverse;
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};
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/// Simple statistics like the mean
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class GraphStats : public Graph1D {
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public:
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inline GraphStats(size_t axis, Alignment alignment)
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: Graph1D(axis), alignment(alignment)
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{}
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virtual RealSize determineSize(RotatedDC& dc) const;
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virtual void draw(RotatedDC& dc, int current, DrawLayer layer) const;
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virtual void setData(const GraphDataP& d);
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private:
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mutable RealSize size, item_size;
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mutable double label_width;
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Alignment alignment;
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vector<pair<String,String> > values;
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};
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//class GraphTable {
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//};
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enum DrawLines
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{ DRAW_LINES_NO
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, DRAW_LINES_BETWEEN
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, DRAW_LINES_MID
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};
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/// Draws a horizontal/vertical axis for group labels
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class GraphLabelAxis : public Graph1D {
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public:
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inline GraphLabelAxis(size_t axis, Direction direction, bool rotate = false, DrawLines draw_lines = DRAW_LINES_NO, bool label = false)
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: Graph1D(axis), direction(direction), rotate(rotate), draw_lines(draw_lines), label(label)
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{}
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virtual void draw(RotatedDC& dc, int current, DrawLayer layer) const;
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virtual int findItem(const RealPoint& pos, const RealRect& screen_rect, bool tight) const;
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private:
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Direction direction;
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int levels;
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bool rotate;
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DrawLines draw_lines;
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bool label;
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};
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/// Draws an a vertical axis for counts
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class GraphValueAxis : public Graph1D {
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public:
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inline GraphValueAxis(size_t axis, bool highlight_value) : Graph1D(axis), highlight_value(highlight_value) {}
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virtual void draw(RotatedDC& dc, int current, DrawLayer layer) const;
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private:
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bool highlight_value;
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};
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/// A graph with margins
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class GraphWithMargins : public Graph {
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public:
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inline GraphWithMargins(const GraphP& graph,
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double margin_left, double margin_top, double margin_right, double margin_bottom,
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bool upside_down = false)
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: graph(graph)
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, margin_left(margin_left), margin_top(margin_top), margin_right(margin_right), margin_bottom(margin_bottom)
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, upside_down(upside_down)
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{}
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virtual void draw(RotatedDC& dc, const vector<int>& current, DrawLayer layer) const;
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virtual bool findItem(const RealPoint& pos, const RealRect& screen_rect, bool tight, vector<int>& out) const;
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virtual void setData(const GraphDataP& d);
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private:
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const GraphP graph;
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double margin_left, margin_top, margin_right, margin_bottom;
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bool upside_down; // put the coordinate system upside down, since graphs are usually bottom-to-top
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};
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/// A display containing multiple graphs
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class GraphContainer : public Graph {
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public:
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virtual void draw(RotatedDC& dc, const vector<int>& current, DrawLayer layer) const;
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virtual bool findItem(const RealPoint& pos, const RealRect& screen_rect, bool tight, vector<int>& out) const;
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virtual void setData(const GraphDataP& d);
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void add(const GraphP& graph);
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private:
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vector<GraphP> items;
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};
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// ----------------------------------------------------------------------------- : Graph control
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/// A control showing statistics in a graphical form
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class GraphControl : public wxControl {
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public:
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/// Create a graph control
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GraphControl(Window* parent, int id);
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/// Set the type of graph used, from a number of predefined choices
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void setLayout(GraphType type, bool force_refresh = false);
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/// Update the data in the graph
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void setData(const GraphDataPre& data);
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/// Update the data in the graph
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void setData(const GraphDataP& data);
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/// Retrieve the data in the graph
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GraphDataP getData() const;
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/// Is there a selection on the given axis?
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bool hasSelection(size_t axis) const;
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/// Get the current item along the given axis
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String getSelection(size_t axis) const;
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/// Get the current item along each axis
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vector<int> getSelectionIndices() const;
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/// Get the current layout
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GraphType getLayout() const;
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/// Get the current dimensionality
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size_t getDimensionality() const;
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private:
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/// Graph object
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GraphP graph;
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GraphType layout; /// < The current layout
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/// The selected item per axis, or an empty vector if there is no selection
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/** If the value for an axis is -1, then all groups on that axis are selected */
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vector<int> current_item;
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DECLARE_EVENT_TABLE();
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void onPaint(wxPaintEvent&);
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void onEraseBackground(wxEraseEvent&) {}
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void onSize (wxSizeEvent&);
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void onMouseDown(wxMouseEvent& ev);
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void onMotion(wxMouseEvent& ev);
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void onChar(wxKeyEvent& ev);
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void onSelectionChange();
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};
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