Files
MagicSetEditor2/src/gui/symbol/select_editor.hpp
T
twanvl 53bbcfe9a9 Be explicit about type of angles: either Radians or Degrees.
Angles are always doubles.
Internally use radians as much as possible.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1605 0fc631ac-6414-0410-93d0-97cfa31319b6
2011-01-09 14:49:59 +00:00

125 lines
4.3 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2010 Twan van Laarhoven and Sean Hunt |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_SYMBOL_SELECT_EDITOR
#define HEADER_GUI_SYMBOL_SELECT_EDITOR
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/symbol/editor.hpp>
DECLARE_POINTER_TYPE(SymbolPartMoveAction);
DECLARE_POINTER_TYPE(SymbolPartScaleAction);
DECLARE_POINTER_TYPE(SymbolPartRotateAction);
DECLARE_POINTER_TYPE(SymbolPartShearAction);
// ----------------------------------------------------------------------------- : SymbolSelectEditor
/// Editor that allows the user to select symbol parts
class SymbolSelectEditor : public SymbolEditorBase {
public:
SymbolSelectEditor(SymbolControl* control, bool rotate);
// --------------------------------------------------- : Drawing
virtual void draw(DC& dc);
private:
/// Draw handles on all sides
void drawHandles(DC& dc);
/// Draw a handle, dx and dy indicate the side, can be {-1,0,1}
void drawHandle(DC& dc, int dx, int dy);
/// Draw the rotation center
void drawRotationCenter(DC& dc, const Vector2D& pos);
public:
// --------------------------------------------------- : UI
virtual void initUI (wxToolBar* tb, wxMenuBar* mb);
virtual void destroyUI(wxToolBar* tb, wxMenuBar* mb);
virtual void onUpdateUI(wxUpdateUIEvent&);
virtual void onCommand(int id);
virtual int modeToolId();
// --------------------------------------------------- : Mouse events
virtual void onLeftDown (const Vector2D& pos, wxMouseEvent& ev);
virtual void onLeftDClick (const Vector2D& pos, wxMouseEvent& ev);
virtual void onLeftUp (const Vector2D& pos, wxMouseEvent& ev);
virtual void onMouseMove (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev);
virtual void onMouseDrag (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev);
// --------------------------------------------------- : Other events
virtual void onKeyChange (wxKeyEvent& ev);
virtual void onChar (wxKeyEvent& ev);
virtual bool isEditing();
private:
// The part under the mouse cursor
SymbolPartP highlightPart;
// Actions
// All are either owned by the symbol's action stack or equal 0
SymbolPartMoveAction* moveAction;
SymbolPartScaleAction* scaleAction;
SymbolPartRotateAction* rotateAction;
SymbolPartShearAction* shearAction;
// Bounding box of selection
Bounds bounds;
// Where is the rotation center?
Vector2D center;
// What kind of clicking/dragging are we doing
enum ClickMode {
CLICK_NONE,
CLICK_MOVE, // moving parts around
CLICK_HANDLE, // dragging a handle
CLICK_CENTER, // dragging the rotation center
CLICK_RECT, // selection rectangle
CLICK_TOGGLE, // same selection, not moved -> switch to rotate mode
} click_mode;
// At what angle is the handle we started draging for rotation
Radians startAngle;
// what side are we dragging/rotating on?
int scaleX, scaleY;
// have we dragged?
bool have_dragged;
// Do we want to rotate?
bool rotate;
// selection rectangle
Vector2D selection_rect_a, selection_rect_b;
// Graphics assets
wxCursor cursorRotate;
wxCursor cursorShearX;
wxCursor cursorShearY;
Bitmap handleRotateTL, handleRotateTR, handleRotateBL, handleRotateBR;
Bitmap handleShearX, handleShearY;
Bitmap handleCenter;
/// Is the mouse on a scale/rotate handle?
bool onHandle(const Vector2D& mpos, int dx, int dy);
/// Is the mouse on any handle?
/** Returns the handle coordinates [-1..1] in d?Out
*/
bool onAnyHandle(const Vector2D& mpos, int* dxOut, int* dyOut);
/// Angle between center and pos
Radians angleTo(const Vector2D& pos);
/// Update minV and maxV to be the bounding box of the selected_parts
/// Updates center to be the rotation center of the parts
void updateBoundingBox();
/// Reset all the actions to 0
void resetActions();
};
// ----------------------------------------------------------------------------- : EOF
#endif