Files
MagicSetEditor2/src/gui/symbol/basic_shape_editor.hpp
T
coppro cf91f9c43b Update copryright date to 2010.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1438 0fc631ac-6414-0410-93d0-97cfa31319b6
2010-03-01 23:33:25 +00:00

74 lines
2.5 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2010 Twan van Laarhoven and Sean Hunt |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_SYMBOL_BASIC_SHAPE_EDITOR
#define HEADER_GUI_SYMBOL_BASIC_SHAPE_EDITOR
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/symbol/editor.hpp>
class wxSpinCtrl;
// ----------------------------------------------------------------------------- : SymbolBasicShapeEditor
/// Editor for drawing basic shapes such as rectangles and polygons
class SymbolBasicShapeEditor : public SymbolEditorBase {
public:
SymbolBasicShapeEditor(SymbolControl* control);
// --------------------------------------------------- : Drawing
virtual void draw(DC& dc);
// --------------------------------------------------- : UI
virtual void initUI (wxToolBar* tb, wxMenuBar* mb);
virtual void destroyUI(wxToolBar* tb, wxMenuBar* mb);
virtual void onUpdateUI(wxUpdateUIEvent&);
virtual void onCommand(int id);
virtual int modeToolId();
// --------------------------------------------------- : Mouse events
virtual void onLeftDown (const Vector2D& pos, wxMouseEvent& ev);
virtual void onLeftUp (const Vector2D& pos, wxMouseEvent& ev);
virtual void onMouseDrag (const Vector2D& from, const Vector2D& to, wxMouseEvent& ev);
// --------------------------------------------------- : Other events
virtual void onKeyChange(wxKeyEvent& ev);
virtual bool isEditing();
// --------------------------------------------------- : Data
private:
int mode;
SymbolShapeP shape;
Vector2D start;
Vector2D end;
bool drawing;
// controls
wxSpinCtrl* sides;
wxStaticText* sidesL;
/// Cancel the drawing
void stopActions();
/// Make the shape
/** when centered: a = center, b-a = radius
* otherwise: a = top left, b = bottom right
*/
void makeShape(Vector2D a, Vector2D b, bool constrained, bool snap, bool centered);
/// Make the shape, centered in c, with radius r
void makeCenteredShape(const Vector2D& c, Vector2D r, bool constrained);
};
// ----------------------------------------------------------------------------- : EOF
#endif