Files
MagicSetEditor2/src/data/set.cpp
T
twanvl 4a6e10ad93 Support for extra card fields in stylesheets;
Fixed some bugs:
 - Missing choice images can crash mse.
 - The wrong style is used for making preview choice images on style panel.
FOR_EACH(x, *y.z) should now work without parentheses on linux as well.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@389 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-18 21:26:21 +00:00

264 lines
8.0 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <data/set.hpp>
#include <data/game.hpp>
#include <data/stylesheet.hpp>
#include <data/card.hpp>
#include <data/keyword.hpp>
#include <data/field.hpp>
#include <data/field/text.hpp> // for 0.2.7 fix
#include <util/tagged_string.hpp> // for 0.2.7 fix
#include <util/order_cache.hpp>
#include <script/script_manager.hpp>
#include <wx/sstream.h>
DECLARE_TYPEOF_COLLECTION(CardP);
DECLARE_TYPEOF_NO_REV(IndexMap<FieldP COMMA ValueP>);
// ----------------------------------------------------------------------------- : Set
Set::Set()
: script_manager(new SetScriptManager(*this))
{}
Set::Set(const GameP& game)
: game(game)
, script_manager(new SetScriptManager(*this))
{
data.init(game->set_fields);
}
Set::Set(const StyleSheetP& stylesheet)
: game(stylesheet->game)
, stylesheet(stylesheet)
, script_manager(new SetScriptManager(*this))
{
data.init(game->set_fields);
}
Set::~Set() {}
Context& Set::getContext() {
assert(wxThread::IsMain());
return script_manager->getContext(stylesheet);
}
Context& Set::getContext(const CardP& card) {
assert(wxThread::IsMain());
return script_manager->getContext(card);
}
void Set::updateStyles(const CardP& card) {
script_manager->updateStyles(card);
}
void Set::updateDelayed() {
script_manager->updateDelayed();
}
Context& Set::getContextForThumbnails() {
assert(!wxThread::IsMain());
if (!thumbnail_script_context) {
thumbnail_script_context.reset(new SetScriptContext(*this));
}
return thumbnail_script_context->getContext(stylesheet);
}
Context& Set::getContextForThumbnails(const CardP& card) {
assert(!wxThread::IsMain());
if (!thumbnail_script_context) {
thumbnail_script_context.reset(new SetScriptContext(*this));
}
return thumbnail_script_context->getContext(card);
}
Context& Set::getContextForThumbnails(const StyleSheetP& stylesheet) {
assert(!wxThread::IsMain());
if (!thumbnail_script_context) {
thumbnail_script_context.reset(new SetScriptContext(*this));
}
return thumbnail_script_context->getContext(stylesheet);
}
const StyleSheet& Set::stylesheetFor(const CardP& card) {
if (card && card->stylesheet) return *card->stylesheet;
else return *stylesheet;
}
StyleSheetP Set::stylesheetForP(const CardP& card) {
if (card && card->stylesheet) return card->stylesheet;
else return stylesheet;
}
String Set::typeName() const { return _("set"); }
// fix values for versions < 0.2.7
void fix_value_207(const ValueP& value) {
if (TextValue* v = dynamic_cast<TextValue*>(value.get())) {
// text value -> fix it
v->value.assignDontChangeDefault( // don't change defaultness
fix_old_tags(v->value()) // remove tags
);
}
}
void Set::validate(Version file_app_version) {
// are the
if (!game) {
throw Error(_ERROR_("no game specified for the set"));
}
if (!stylesheet) {
// TODO : Allow user to select a different style
throw Error(_ERROR_("no stylesheet specified for the set"));
}
if (stylesheet->game != game) {
throw Error(_ERROR_("stylesheet and set refer to different game"));
}
// This is our chance to fix version incompatabilities
if (file_app_version < 207) {
// Since 0.2.7 we use </tag> style close tags, in older versions it was </>
// Walk over all fields and fix...
FOR_EACH(c, cards) {
FOR_EACH(v, c->data) fix_value_207(v);
}
FOR_EACH(v, data) fix_value_207(v);
/* FOR_EACH(s, styleData) {
FOR_EACH(v, s.second->data) fix_value_207(v);
}
*/ }
// we want at least one card
if (cards.empty()) cards.push_back(new_intrusive1<Card>(*game));
// update scripts
script_manager->updateAll();
}
IMPLEMENT_REFLECTION(Set) {
REFLECT_ALIAS(300, "style", "stylesheet"); // < 0.3.0 used style instead of stylesheet
REFLECT_ALIAS(300, "extra set info", "styling");
REFLECT(game);
if (game) {
REFLECT_IF_READING {
data.init(game->set_fields);
}
WITH_DYNAMIC_ARG(game_for_reading, game.get());
REFLECT(stylesheet);
REFLECT_N("set_info", data);
if (stylesheet) {
REFLECT_N("styling", styling_data);
}
REFLECT(cards);
REFLECT(keywords);
}
reflect_set_info_get_member(tag,data);
REFLECT(apprentice_code);
}
// ----------------------------------------------------------------------------- : Script utilities
ScriptValueP make_iterator(const Set& set) {
return new_intrusive1<ScriptCollectionIterator<vector<CardP> > >(&set.cards);
}
void mark_dependency_member(const Set& set, const String& name, const Dependency& dep) {
// is it the card list?
if (name == _("cards")) {
set.game->dependent_scripts_cards.add(dep);
return;
}
// is it the keywords?
if (name == _("keywords")) {
set.game->dependent_scripts_keywords.add(dep);
return;
}
// is it in the set data?
mark_dependency_member(set.data, name, dep);
}
// in scripts, set.something is read from the set_info
template <typename Tag>
void reflect_set_info_get_member(Tag& tag, const IndexMap<FieldP, ValueP>& data) {}
void reflect_set_info_get_member(GetMember& tag, const IndexMap<FieldP, ValueP>& data) {
REFLECT_NAMELESS(data);
}
int Set::positionOfCard(const CardP& card, const ScriptValueP& order_by) {
// TODO : Lock the map?
assert(order_by);
OrderCacheP& order = order_cache[order_by];
if (!order) {
// 1. make a list of the order value for each card
vector<String> values; values.reserve(cards.size());
FOR_EACH_CONST(c, cards) {
values.push_back(*order_by->eval(getContext(c)));
}
// 2. initialize order cache
order = new_intrusive2<OrderCache<CardP> >(cards, values);
}
return order->find(card);
}
void Set::clearOrderCache() {
order_cache.clear();
}
// ----------------------------------------------------------------------------- : Styling
// Extra set data, for a specific stylesheet
/* The data is not read immediatly, because we do not know the stylesheet */
class Set::Styling : public IntrusivePtrBase<Set::Styling> {
public:
IndexMap<FieldP, ValueP> data;
String unread_data;
DECLARE_REFLECTION();
};
IndexMap<FieldP, ValueP>& Set::stylingDataFor(const StyleSheet& stylesheet) {
StylingP& styling = styling_data[stylesheet.name()];
if (!styling) {
styling = new_intrusive<Styling>();
styling->data.init(stylesheet.styling_fields);
} else if (!styling->unread_data.empty() || (styling->data.empty()) && !stylesheet.styling_fields.empty()) {
// we delayed the reading of the data, read it now
styling->data.init(stylesheet.styling_fields);
Reader reader(new_shared1<wxStringInputStream>(styling->unread_data), _("styling data of ") + stylesheet.stylesheetName());
reader.handle_greedy(styling->data);
styling->unread_data.clear();
}
return styling->data;
}
// custom reflection : read into unread_data
template <> void Reader::handle(Set::Styling& s) {
handle(s.unread_data);
}
template <> void Writer::handle(const Set::Styling& s) {
handle(s.data);
}
template <> void GetMember::handle(const Set::Styling& s) {
handle(s.data);
}
template <> void GetDefaultMember::handle(const Set::Styling& s) {
handle(s.data);
}
// ----------------------------------------------------------------------------- : SetView
SetView::SetView() {}
SetView::~SetView() {
if (set) set->actions.removeListener(this);
}
void SetView::setSet(const SetP& newSet) {
// no longer listening to old set
if (set) {
onBeforeChangeSet();
set->actions.removeListener(this);
}
set = newSet;
// start listening to new set
if (set) set->actions.addListener(this);
onChangeSet();
}