Files
MagicSetEditor2/data/magic.mse-game/game
T
pichoro 13daa528b7 Adjusting keywords a little.
Fixed magic-future-flip, and improved border mask.
Bumped magic-future-textless so that magic-future-promo can depend on a new version of it.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1347 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-11 04:45:38 +00:00

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mse version: 0.3.8
short name: Magic
full name: Magic the Gathering
installer group: magic/game files
icon: card-back.png
position hint: 01
version: 2009-01-10
depends on: magic-blends.mse-include 2007-09-23
depends on: magic-watermarks.mse-include 2007-09-23
############################################################## The script
init script: include file: script
############################################################## Lots of lists
include file: card_fields
include file: set_fields
include file: statistics
include file: packs
include file: keywords
include file: word_lists
include file: add_cards_scripts
include file: auto_replace
############################################################## Other stuff
card list color script:
input := card.card_color
if input == "white" then rgb(156,130,90)
else if input == "blue" then rgb(0,64,168)
else if input == "black" then rgb(0,0,0)
else if input == "red" then rgb(168,0,0)
else if input == "green" then rgb(0,168,0)
else (
artifact := chosen(choice:"artifact")
land := chosen(choice:"land")
multi := chosen(choice:"multicolor")
hybrid := chosen(choice:"hybrid")
if land then rgb(109,62,39) # land
else if multi and input != "artifact, multicolor" then rgb(130,110,0) # multicolor
else if hybrid then rgb(115,0,160) # hybrid
else if artifact then rgb(72,90,100) # artifact
else rgb(119,83,83) # colorless
)