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MagicSetEditor2/src/gui/icon_menu.hpp
T
2017-01-18 08:52:57 -06:00

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2.0 KiB
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//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2017 Twan van Laarhoven and Sean Hunt |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_ICON_MENU
#define HEADER_GUI_ICON_MENU
// ----------------------------------------------------------------------------- : Includes
#include "../util/prec.hpp"
// ----------------------------------------------------------------------------- : IconMenu
/// Helper class for menus with icons
/** This class functions just like a normal wxMenu.
* The difference is that Append takes an extra parameter:
* the resource name of the bitmap to use.
* Bitmaps are resized (cut) to 16x16 pixels.
*/
class IconMenu : public wxMenu {
public:
/// Append a menu item, with an image (loaded from a resource)
void Append(int id, const String& resource, const String& text, const String& help, wxItemKind kind = wxITEM_NORMAL, wxMenu* submenu = nullptr);
/// Append a menu item, without an image
void Append(int id, const String& text, const String& help, wxItemKind kind = wxITEM_NORMAL, wxMenu* submenu = nullptr);
/// Append a menu item, without an image
void Append(wxMenuItem* item);
/// Insert a menu item, with an image (loaded from a resource)
void Insert(size_t pos, int id, const String& resource, const String& text, const String& help, wxItemKind kind = wxITEM_NORMAL, wxMenu* submenu = nullptr);
/// Insert a menu item, without an image
void Insert(size_t pos, int id, const String& text, const String& help, wxItemKind kind = wxITEM_NORMAL, wxMenu* submenu = nullptr);
};
void set_menu_item_image(wxMenuItem* menuitem, const String& resource);
// ----------------------------------------------------------------------------- : EOF
#endif