Files
MagicSetEditor2/src/gfx/polynomial.cpp
T
GenevensiS 436c437189 add compiler directives
add compiler directives
2025-12-30 01:18:04 +01:00

89 lines
2.5 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make card games |
//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gfx/polynomial.hpp>
#include <complex>
// ----------------------------------------------------------------------------- : Solving
UInt solve_linear(double a, double b, double* root) {
if (a == 0) {
if (b == 0) {
root[0] = 0;
return 1;
} else {
return 0;
}
} else {
root[0] = -b / a;
return 1;
}
}
UInt solve_quadratic(double a, double b, double c, double* roots) {
if (a == 0) {
return solve_linear(b, c, roots);
} else {
double d = b*b - 4*a*c;
if (d < 0) return 0;
roots[0] = (-b - sqrt(d)) / (2*a);
roots[1] = (-b + sqrt(d)) / (2*a);
return 2;
}
}
UInt solve_cubic(double a, double b, double c, double d, double* roots) {
if (a == 0) {
return solve_quadratic(b, c, d, roots);
} else {
return solve_cubic(b/a, c/a, d/a, roots);
}
}
// cubic root
template <typename T>
inline T curt(T x) { return pow(x, 1.0 / 3); }
UInt solve_cubic(double a, double b, double c, double* roots) {
double p = b - a*a / 3;
double q = c + (2 * a*a*a - 9 * a * b) / 27;
if (p == 0 && q == 0) {
roots[0] = -a / 3;
return 1;
}
complex<double> u;
if (q > 0) {
u = curt(q/2 + sqrt(complex<double>(q*q / 4 + p*p*p / 27)));
} else {
u = curt(q/2 - sqrt(complex<double>(q*q / 4 + p*p*p / 27)));
}
// now for the complex part
// rot1(1, 0)
complex<double> rot2(-0.5, sqrt(3.0) / 2);
complex<double> rot3(-0.5, -sqrt(3.0) / 2);
complex<double> x1 = p / (3.0 * u) - u - a / 3.0;
complex<double> x2 = p / (3.0 * u * rot2) - u * rot2 - a / 3.0;
complex<double> x3 = p / (3.0 * u * rot3) - u * rot3 - a / 3.0;
// check if the solutions are real
UInt count = 0;
if (abs(x1.imag()) < 0.00001) {
roots[count] = x1.real();
count += 1;
}
if (abs(x2.imag()) < 0.00001) {
roots[count] = x2.real();
count += 1;
}
if (abs(x3.imag()) < 0.00001) {
roots[count] = x3.real();
count += 1;
}
return count;
}