mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#pragma once
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <gui/set/panel.hpp>
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class CardViewer;
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class PackageList;
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class StylingEditor;
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// ----------------------------------------------------------------------------- : StylePanel
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/// A panel showing a list of stylesheets, and an editor for styling
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class StylePanel : public SetWindowPanel {
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public:
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StylePanel(Window* parent, int id);
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virtual void onChangeSet();
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virtual void onAction(const Action&, bool undone);
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// --------------------------------------------------- : UI
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virtual void initUI(wxToolBar*, wxMenuBar*);
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// --------------------------------------------------- : Clipboard
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virtual bool canCut() const;
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virtual bool canCopy() const;
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virtual bool canPaste() const;
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virtual bool canSelectAll() const;
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virtual void doCut();
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virtual void doCopy();
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virtual void doPaste();
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virtual void doSelectAll();
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// --------------------------------------------------- : Selection
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virtual void selectCard(const CardP& card);
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private:
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DECLARE_EVENT_TABLE();
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CardViewer* preview; ///< Card preview
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PackageList* list; ///< List of stylesheets
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StylingEditor* editor; ///< Editor for styling information
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wxButton* use_for_all;
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wxCheckBox* use_custom_options;
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CardP card; ///< Card we are working on
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void onStyleSelect(wxCommandEvent&);
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void onUseForAll(wxCommandEvent&);
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void onUseCustom(wxCommandEvent&);
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/// Determine the best size for the list of stylesheets based on available space
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void updateListSize();
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virtual bool Layout();
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/// Actual intialization of the controls
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void initControls();
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};
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