mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
436c437189
add compiler directives
125 lines
4.9 KiB
C++
125 lines
4.9 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make card games |
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//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <gui/html_export_window.hpp>
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#include <gui/control/package_list.hpp>
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#include <gui/control/native_look_editor.hpp>
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#include <data/set.hpp>
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#include <data/game.hpp>
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#include <data/card.hpp>
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#include <data/settings.hpp>
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#include <data/export_template.hpp>
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#include <util/window_id.hpp>
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#include <util/error.hpp>
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#include <util/platform.hpp>
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#include <wx/filename.h>
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#include <wx/wfstream.h>
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DECLARE_POINTER_TYPE(ExportTemplate);
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// ----------------------------------------------------------------------------- : HtmlExportWindow
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HtmlExportWindow::HtmlExportWindow(Window* parent, const SetP& set, const ExportCardSelectionChoices& choices)
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: ExportWindowBase(parent,_TITLE_("export html"), set, choices, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxCLIP_CHILDREN)
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, set(set)
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{
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// init controls
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list = new PackageList(this, ID_EXPORT_LIST);
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options = new ExportOptionsEditor(this, wxID_ANY, wxNO_BORDER);
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options->setSet(make_intrusive<Set>(set->stylesheet)); // dummy set
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// init sizers
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wxSizer* s = new wxBoxSizer(wxVERTICAL);
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s->Add(new wxStaticText(this, wxID_ANY, _LABEL_("html template")), 0, wxALL, 4);
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s->Add(list, 0, wxEXPAND | (wxALL & ~wxTOP), 4);
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wxSizer* s2 = new wxBoxSizer(wxHORIZONTAL);
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s2->Add(ExportWindowBase::Create(), 2, wxEXPAND);
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wxSizer* s3 = new wxStaticBoxSizer(wxVERTICAL, this, _LABEL_("html export options"));
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s3->Add(options, 2, wxEXPAND, 0);
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s2->Add(s3, 7, wxEXPAND | wxLEFT, 8);
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s->Add(s2, 1, wxEXPAND | wxALL, 4);
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s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
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s->SetSizeHints(this);
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SetSizer(s);
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SetSize(700,500);
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// list
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list->showData<ExportTemplate>(set->game->name() + _("-*"));
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list->select(settings.gameSettingsFor(*set->game).default_export);
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}
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ScriptValueP export_set(SetP const& set, vector<CardP> const& cards, ExportTemplateP const& exp, String const& outname) {
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wxBusyCursor wait;
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// export info for script
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ExportInfo info;
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info.export_template = exp;
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info.set = set;
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WITH_DYNAMIC_ARG(export_info, &info);
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// create directory?
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if (exp->create_directory) {
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if (outname.empty()) throw Error(_("No output filename specified for export"));
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wxFileName fn(outname);
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info.directory_relative = fn.GetName() + _("-files");
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fn.SetFullName(info.directory_relative);
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info.directory_absolute = fn.GetFullPath();
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if (!wxDirExists(info.directory_absolute)) {
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wxMkdir(info.directory_absolute);
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}
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}
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// run export script
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Context& ctx = set->getContext();
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LocalScope scope(ctx);
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ctx.setVariable(_("cards"), to_script(&cards));
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ctx.setVariable(_("options"), to_script(&settings.exportOptionsFor(*exp)));
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ctx.setVariable(_("directory"), to_script(info.directory_relative));
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ScriptValueP result = exp->script.invoke(ctx);
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// Save to file
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if (!outname.empty()) {
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// TODO: write as image?
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// write as string
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wxFileOutputStream file(outname);
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wxTextOutputStream stream(file);
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stream.WriteString(result->toString());
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}
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return result;
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}
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void HtmlExportWindow::onOk(wxCommandEvent&) {
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ExportTemplateP exp = list->getSelection<ExportTemplate>();
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// get filename
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String name = wxFileSelector(_TITLE_("save html"),settings.default_export_dir,_(""),_(""),exp->file_type, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
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if (name.empty()) return;
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settings.default_export_dir = wxPathOnly(name);
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// export
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export_set(set, getSelection(), exp, name);
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// Done
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EndModal(wxID_OK);
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}
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void HtmlExportWindow::onTemplateSelect(wxCommandEvent&) {
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wxBusyCursor wait;
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ExportTemplateP export_template = list->getSelection<ExportTemplate>();
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//handle_pending_errors(); // errors are ignored until set window is shown
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options->showExport(export_template);
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settings.gameSettingsFor(*set->game).default_export = export_template->name();
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void HtmlExportWindow::onUpdateUI(wxUpdateUIEvent& ev) {
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switch (ev.GetId()) {
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case wxID_OK:
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ev.Enable(list->hasSelection() && !getSelection().empty());
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break;
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}
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}
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BEGIN_EVENT_TABLE(HtmlExportWindow,ExportWindowBase)
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EVT_GALLERY_SELECT (ID_EXPORT_LIST, HtmlExportWindow::onTemplateSelect)
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EVT_BUTTON (wxID_OK, HtmlExportWindow::onOk)
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EVT_UPDATE_UI (wxID_ANY, HtmlExportWindow::onUpdateUI)
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END_EVENT_TABLE ()
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