Files
MagicSetEditor2/src/data/pack.cpp
T
2017-01-18 08:52:57 -06:00

447 lines
14 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2017 Twan van Laarhoven and Sean Hunt |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <data/pack.hpp>
#include <data/set.hpp>
#include <data/game.hpp>
#include <data/card.hpp>
#include <queue>
using boost::indeterminate;
DECLARE_TYPEOF_COLLECTION(PackTypeP);
DECLARE_TYPEOF_COLLECTION(PackItemP);
DECLARE_TYPEOF_COLLECTION(CardP);
DECLARE_TYPEOF_CONST(map<String COMMA PackInstanceP>);
// ----------------------------------------------------------------------------- : PackType
IMPLEMENT_REFLECTION_ENUM(PackSelectType) {
VALUE_N("auto", SELECT_AUTO);
VALUE_N("all", SELECT_ALL);
VALUE_N("no replace", SELECT_NO_REPLACE);
VALUE_N("replace", SELECT_REPLACE);
VALUE_N("proportional", SELECT_PROPORTIONAL);
VALUE_N("nonempty", SELECT_NONEMPTY);
VALUE_N("equal", SELECT_EQUAL);
VALUE_N("equal proportional", SELECT_EQUAL_PROPORTIONAL);
VALUE_N("equal nonempty", SELECT_NONEMPTY);
VALUE_N("first", SELECT_FIRST);
}
IMPLEMENT_REFLECTION(PackType) {
REFLECT(name);
REFLECT(enabled);
REFLECT(selectable);
REFLECT(summary);
REFLECT(select);
REFLECT(filter);
REFLECT(items);
REFLECT_IF_READING {
if (select == SELECT_AUTO) {
if (filter) select = SELECT_NO_REPLACE;
else if (!items.empty()) select = SELECT_ALL;
}
if (indeterminate(summary)) {
if (filter) summary = true;
else if (!items.empty()) summary = false;
}
if (indeterminate(selectable)) {
if (filter) selectable = false;
else if (!items.empty()) selectable = true;
}
}
}
IMPLEMENT_REFLECTION(PackItem) {
if (!tag.isComplex()) {
REFLECT_NAMELESS(name);
} else {
REFLECT(name);
REFLECT(amount);
REFLECT(weight);
}
}
PackType::PackType()
: enabled(true)
, selectable(indeterminate)
, summary(indeterminate)
, select(SELECT_AUTO)
{}
PackItem::PackItem()
: amount(1)
, weight(1)
{}
PackItem::PackItem(const String& name, int amount)
: name(name)
, amount(amount)
, weight(1)
{}
bool PackType::update(Context& ctx) {
bool change = enabled.update(ctx);
FOR_EACH(item, items) {
change |= item->update(ctx);
}
return change;
}
bool PackItem::update(Context& ctx) {
return amount.update(ctx)
| weight.update(ctx);
}
// ----------------------------------------------------------------------------- : PackInstance
PackInstance::PackInstance(const PackType& pack_type, PackGenerator& parent)
: pack_type(pack_type)
, parent(parent)
, requested_copies(0)
, card_copies(0)
, expected_copies(0)
{
// Filter cards
if (pack_type.filter) {
FOR_EACH(card, parent.set->cards) {
Context& ctx = parent.set->getContext(card);
bool keep = *pack_type.filter.invoke(ctx);
if (keep) {
cards.push_back(card);
}
}
}
// Sum of weights
if (pack_type.select == SELECT_FIRST) {
total_weight = cards.empty() ? 0 : 1;
} else {
total_weight = cards.size();
}
FOR_EACH_CONST(item, pack_type.items) {
if (pack_type.select == SELECT_PROPORTIONAL || pack_type.select == SELECT_EQUAL_PROPORTIONAL) {
total_weight += item->weight * parent.get(item->name).total_weight;
} else if (pack_type.select == SELECT_NONEMPTY || pack_type.select == SELECT_EQUAL_NONEMPTY) {
if (parent.get(item->name).total_weight > 0) {
total_weight += item->weight;
}
} else if (pack_type.select == SELECT_FIRST) {
if (total_weight <= 0) {
total_weight = item->weight;
break;
}
} else {
total_weight += item->weight;
}
}
// Depth
depth = 0;
FOR_EACH_CONST(item, pack_type.items) {
depth = max(depth, 1 + parent.get(item->name).depth);
}
}
void PackInstance::expect_copy(double copies) {
this->expected_copies += copies;
// propagate
FOR_EACH_CONST(item, pack_type.items) {
PackInstance& i = parent.get(item->name);
if (pack_type.select == SELECT_ALL) {
i.expect_copy(copies * item->amount);
} else if (pack_type.select == SELECT_PROPORTIONAL || pack_type.select == SELECT_EQUAL_PROPORTIONAL) {
i.expect_copy(copies * item->amount * item->weight * i.total_weight / total_weight);
} else if (pack_type.select == SELECT_NONEMPTY || pack_type.select == SELECT_EQUAL_NONEMPTY) {
if (i.total_weight > 0) {
i.expect_copy(copies * item->amount * item->weight / total_weight);
}
} else if (pack_type.select == SELECT_FIRST) {
if (i.total_weight > 0 && cards.empty()) {
i.expect_copy(copies * item->amount);
break;
}
} else {
i.expect_copy(copies * item->amount * item->weight / total_weight);
}
}
}
void PackInstance::request_copy(size_t copies) {
requested_copies += copies;
}
/// Random generator with random numbers in a range
template <typename Gen>
struct RandomRange {
RandomRange(Gen& gen) : gen(gen) {}
unsigned operator () (unsigned max) { return gen() % max; }
Gen& gen;
};
struct WeightedItem {
double weight;
int count;
int tiebreaker;
};
struct CompareWeightedItems{
inline bool operator () (WeightedItem* a, WeightedItem* b) {
// compare (a->count+1)/a->weight <> (b->count+1)/b->weight
// prefer the one where this is lower, return true if b is prefered
double delta = b->weight * (a->count + 1) - a->weight * (b->count + 1);
if (delta < 0) return false;
if (delta > 0) return true;
return b->tiebreaker < a->tiebreaker;
}
};
/// Distribute 'total' among the weighted items, higher weight items get chosen more often
void weighted_equal_divide(vector<WeightedItem>& items, int total) {
assert(!items.empty());
if (items.size() == 1) {
items.front().count = total;
} else {
priority_queue<WeightedItem*,vector<WeightedItem*>,CompareWeightedItems> pq;
for (size_t i = 0 ; i < items.size() ; ++i) {
pq.push(&items[i]);
}
while (total > 0) {
// repeatedly pick the item that minimizes, after incrementing count:
// max_wi wi->count/wi->weight
WeightedItem* wi = pq.top();pq.pop();
wi->count++;
total--;
pq.push(wi);
}
}
}
void PackInstance::generate(vector<CardP>* out) {
card_copies = 0;
if (requested_copies == 0) return;
if (pack_type.select == SELECT_ALL) {
// add all cards
generate_all(out, requested_copies);
} else if (pack_type.select == SELECT_REPLACE
|| pack_type.select == SELECT_PROPORTIONAL
|| pack_type.select == SELECT_NONEMPTY) {
// multiple copies
for (size_t i = 0 ; i < requested_copies ; ++i) {
generate_one_random(out);
}
} else if (pack_type.select == SELECT_NO_REPLACE) {
if (!pack_type.items.empty()) {
throw Error(_("'select:no replace' is not yet supported in combination with 'items', only with 'filter'."));
}
card_copies += requested_copies;
// NOTE: there is no way to pick items without replacement
if (out && !cards.empty()) {
// to prevent us from being too predictable for small sets, periodically reshuffle
RandomRange<boost::mt19937> gen_range(parent.gen);
int max_per_batch = ((int)cards.size() + 1) / 2;
int rem = (int)requested_copies;
while (rem > 0) {
random_shuffle(cards.begin(), cards.end(), gen_range);
out->insert(out->end(), cards.begin(), cards.begin() + min(rem, max_per_batch));
rem -= max_per_batch;
}
}
} else if (pack_type.select == SELECT_EQUAL
|| pack_type.select == SELECT_EQUAL_PROPORTIONAL
|| pack_type.select == SELECT_EQUAL_NONEMPTY) {
// equal selection instead of random
if (requested_copies == 1) {
// somewhat of a hack to keep things fair: just pick at random
// otherwise we would end up picking the lowest weight item
generate_one_random(out);
} else {
// 1. the weights of each item, and of the cards
vector<WeightedItem> weighted_items;
FOR_EACH_CONST(item, pack_type.items) {
WeightedItem wi = {0,0,parent.gen()};
if (pack_type.select == SELECT_EQUAL_PROPORTIONAL) {
wi.weight = item->weight * parent.get(item->name).total_weight;
} else if (pack_type.select == SELECT_EQUAL_NONEMPTY) {
wi.weight = parent.get(item->name).total_weight > 0 ? static_cast<int>(item->weight) : 0;
} else {
wi.weight = item->weight;
}
weighted_items.push_back(wi);
}
WeightedItem wi = {cards.size(),0,parent.gen()};
weighted_items.push_back(wi);
// 2. divide the requested_copies among the cards and the items, taking the weights into account
weighted_equal_divide(weighted_items, (int)requested_copies);
// 3a. propagate to items
for (size_t j = 0 ; j < pack_type.items.size() ; ++j) {
const PackItem& item = *pack_type.items[j];
PackInstance& i = parent.get(item.name);
i.request_copy(item.amount * weighted_items[j].count);
}
// 3b. pick some cards
int new_card_copies = weighted_items.back().count;
card_copies += new_card_copies;
if (out && !cards.empty()) {
int div = new_card_copies / (int)cards.size();
int rem = new_card_copies % (int)cards.size();
// some copies of all cards
for (int i = 0 ; i < div ; ++i) {
out->insert(out->end(), cards.begin(), cards.end());
}
// pick the remainder at random
for (int i = 0 ; i < rem ; ++i) {
int nr = parent.gen() % cards.size();
out->push_back(cards.at(nr));
}
}
}
} else if (pack_type.select == SELECT_FIRST) {
if (!cards.empty()) {
// there is a card, pick it
card_copies += requested_copies;
if (out) out->insert(out->end(), requested_copies, cards.front());
} else {
// pick first nonempty item
FOR_EACH_CONST(item, pack_type.items) {
PackInstance& i = parent.get(item->name);
if (i.total_weight > 0) {
i.request_copy(requested_copies * item->amount);
break;
}
}
}
}
requested_copies = 0;
}
void PackInstance::generate_all(vector<CardP>* out, size_t copies) {
card_copies += copies * cards.size();
if (out) {
for (size_t i = 0 ; i < copies ; ++i) {
out->insert(out->end(), cards.begin(), cards.end());
}
}
// and all items
FOR_EACH_CONST(item, pack_type.items) {
PackInstance& i = parent.get(item->name);
i.request_copy(copies * item->amount);
}
}
void PackInstance::generate_one_random(vector<CardP>* out) {
double r = parent.gen() * total_weight / parent.gen.max();
if (r < cards.size()) {
// pick a card
card_copies++;
if (out) {
int i = (int)r;
out->push_back(cards[i]);
}
} else {
// pick an item
r -= cards.size();
FOR_EACH_CONST(item, pack_type.items) {
PackInstance& i = parent.get(item->name);
if (pack_type.select == SELECT_PROPORTIONAL || pack_type.select == SELECT_EQUAL_PROPORTIONAL) {
r -= item->weight * i.total_weight;
} else if (pack_type.select == SELECT_NONEMPTY || pack_type.select == SELECT_EQUAL_NONEMPTY) {
if (i.total_weight > 0) r -= item->weight;
} else {
r -= item->weight;
}
// have we reached the item we were looking for?
if (r < 0) {
i.request_copy(item->amount);
break;
}
}
}
}
// ----------------------------------------------------------------------------- : PackGenerator
void PackGenerator::reset(const SetP& set, int seed) {
this->set = set;
gen.seed((unsigned)seed);
max_depth = 0;
instances.clear();
}
void PackGenerator::reset(int seed) {
gen.seed((unsigned)seed);
}
PackInstance& PackGenerator::get(const String& name) {
assert(set);
PackInstanceP& instance = instances[name];
if (instance) {
return *instance;
} else {
FOR_EACH_CONST(type, set->pack_types) {
if (type->name == name) {
instance = PackInstanceP(new PackInstance(*type,*this));
max_depth = max(max_depth, instance->get_depth());
return *instance;
}
}
FOR_EACH_CONST(type, set->game->pack_types) {
if (type->name == name) {
instance = PackInstanceP(new PackInstance(*type,*this));
max_depth = max(max_depth, instance->get_depth());
return *instance;
}
}
throw Error(_ERROR_1_("pack type not found",name));
}
}
PackInstance& PackGenerator::get(const PackTypeP& type) {
return get(type->name);
}
void PackGenerator::generate(vector<CardP>& out) {
if (!set) return;
// We generate from depth max_depth to 0
// instances can refer to other instances of lower depth, and generate
// can change the number of copies of those lower depth instances
for (int depth = max_depth ; depth >= 0 ; --depth) {
// in game file order
FOR_EACH_CONST(type, set->game->pack_types) {
PackInstance& i = get(type);
if (i.get_depth() == depth) {
i.generate(&out);
}
}
// ...and then set file order
FOR_EACH_CONST(type, set->pack_types) {
PackInstance& i = get(type);
if (i.get_depth() == depth) {
i.generate(&out);
}
}
}
}
void PackGenerator::update_card_counts() {
if (!set) return;
// update card_counts by using generate()
for (int depth = max_depth ; depth >= 0 ; --depth) {
FOR_EACH_CONST(i,instances) {
if (i.second->get_depth() == depth) {
i.second->generate(nullptr);
}
}
}
}