mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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3eece6eb61
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@148 0fc631ac-6414-0410-93d0-97cfa31319b6
58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <render/value/choice.hpp>
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#include <render/card/viewer.hpp>
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#include <data/stylesheet.hpp>
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// ----------------------------------------------------------------------------- : ChoiceValueViewer
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void ChoiceValueViewer::draw(RotatedDC& dc) {
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drawFieldBorder(dc);
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if (value().value().empty()) return;
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double margin = 0;
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if (style().render_style & RENDER_IMAGE) {
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// draw image
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map<String,ScriptableImage>::iterator it = style().choice_images.find(cannocial_name_form(value().value()));
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if (it != style().choice_images.end()) {
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ScriptableImage& img = it->second;
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ScriptImageP i;
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if (nativeLook()) {
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i = img.update(viewer.getContext(), *viewer.stylesheet, 16, 16, ASPECT_BORDER, false);
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} else if(style().render_style & RENDER_TEXT) {
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// also drawing text
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i = img.update(viewer.getContext(), *viewer.stylesheet, 0, 0);
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} else {
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i = img.update(viewer.getContext(), *viewer.stylesheet,
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dc.trS(style().width), dc.trS(style().height),
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style().alignment == ALIGN_STRETCH ? ASPECT_STRETCH : ASPECT_FIT
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);
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}
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if (i) {
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// apply mask?
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style().loadMask(*viewer.stylesheet);
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if (style().mask.Ok()) {
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set_alpha(i->image, style().mask);
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}
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// draw
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dc.DrawImage(i->image,
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align_in_rect(style().alignment, RealSize(i->image.GetWidth(), i->image.GetHeight()), style().getRect()),
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i->combine == COMBINE_NORMAL ? style().combine : i->combine
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);
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margin = i->image.GetWidth() + 1;
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}
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}
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}
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if (style().render_style & RENDER_TEXT) {
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// draw text
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dc.DrawText(capitalize(value().value()),
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align_in_rect(ALIGN_MIDDLE_LEFT, RealSize(0, dc.GetCharHeight()), style().getRect()) + RealSize(margin, 0)
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);
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}
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}
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