mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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113 lines
3.9 KiB
C++
113 lines
3.9 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2017 Twan van Laarhoven and Sean Hunt |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <gfx/gfx.hpp>
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#include <util/error.hpp>
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// ----------------------------------------------------------------------------- : Saturation
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void saturate(Image& image, double amount) {
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Byte* pix = image.GetData();
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Byte* end = pix + image.GetWidth() * image.GetHeight() * 3;
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// the formula for saturation is
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// rgb' = (rgb - amount * avg) / (1 - amount)
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// if amount >= 1 then this is some kind of inversion
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// if amount > 0 then use formula directly
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// if amount < 0 then de-saturate instead:
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// rgb = rgb' + -amount*avg - -amount*rgb'
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// = rgb' * (1 - -amount) + -amount*avg
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// if amount < -1 then we are left with just the average
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int factor = int(256 * amount);
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if (factor == 0) {
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return; // nothing to do
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} else if (factor == 256) {
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// super crazy saturation: division by zero
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// if we take infty to be 255, then it is a >avg test
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while (pix != end) {
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int r = pix[0], g = pix[1], b = pix[2];
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pix[0] = r+r > g+b ? 255 : 0;
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pix[1] = g+g > b+r ? 255 : 0;
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pix[2] = b+b > r+g ? 255 : 0;
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pix += 3;
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}
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} else if (factor > 0) {
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int div = 768 - 3 * factor;
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assert(div > 0);
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while (pix != end) {
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int r = pix[0], g = pix[1], b = pix[2];
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int avg = factor*(r+g+b);
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pix[0] = col((768*r - avg) / div);
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pix[1] = col((768*g - avg) / div);
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pix[2] = col((768*b - avg) / div);
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pix += 3;
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}
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} else {
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int factor1 = -factor;
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int factor2 = 768 - 3*factor1;
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while (pix != end) {
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int r = pix[0], g = pix[1], b = pix[2];
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int avg = factor1*(r+g+b);
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pix[0] = (factor2*r + avg) / 768;
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pix[1] = (factor2*g + avg) / 768;
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pix[2] = (factor2*b + avg) / 768;
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pix += 3;
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}
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}
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}
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// ----------------------------------------------------------------------------- : Color inversion
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void invert(Image& img) {
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Byte* data = img.GetData();
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int n = 3 * img.GetWidth() * img.GetHeight();
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for (int i = 0 ; i < n ; ++i) {
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data[i] = 255 - data[i];
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}
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}
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// ----------------------------------------------------------------------------- : Coloring symbol images
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RGB recolor(RGB x, RGB cr, RGB cg, RGB cb, RGB cw) {
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int lo = min(x.r,min(x.g,x.b));
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// amount of each
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int nr = x.r - lo;
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int ng = x.g - lo;
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int nb = x.b - lo;
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int nw = lo;
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// We should have that nr+ng+bw+nw < 255,
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// otherwise the input is not a mixture of red/green/blue/white.
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// Just to be sure, divide by the sum instead of 255
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int total = max(255, nr+ng+nb+nw);
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return RGB(
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static_cast<Byte>( (nr * cr.r + ng * cg.r + nb * cb.r + nw * cw.r) / total ),
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static_cast<Byte>( (nr * cr.g + ng * cg.g + nb * cb.g + nw * cw.g) / total ),
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static_cast<Byte>( (nr * cr.b + ng * cg.b + nb * cb.b + nw * cw.b) / total )
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);
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}
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void recolor(Image& img, RGB cr, RGB cg, RGB cb, RGB cw) {
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RGB* data = (RGB*)img.GetData();
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int n = img.GetWidth() * img.GetHeight();
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for (int i = 0 ; i < n ; ++i) {
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data[i] = recolor(data[i], cr, cg, cb, cw);
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}
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}
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Byte to_grayscale(RGB x) {
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return (Byte)((6969 * x.r + 23434 * x.g + 2365 * x.b) / 32768); // from libpng
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}
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void recolor(Image& img, RGB cr) {
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RGB black(0,0,0), white(255,255,255);
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bool dark = to_grayscale(cr) < 100;
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recolor(img, cr, dark ? black : white, dark ? white : black, white);
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}
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