Files
MagicSetEditor2/src/gui/util.cpp
T
coppro 3c4790cac9 Fixed many resource file names, removed raw-char matches input-char requirement for Linux operation.
WARNING: This version is unstable. High possibility of encountering a complete processor lockup (likely an infinite loop).

Known bugs on Linux: Some fields are being drawn off-target (such as text) and they need to be fixed in order to allow compatibility. Different style files on different platforms would not be a good idea. The combined-editors are not working. When a text-replacement is made via "~", the cursor is placed before it and attempting to remove or select it causes a lockup. Symbol editor seems to be working fine. The symbol selection dialog causes a crash when used.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@194 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-02-02 04:23:35 +00:00

200 lines
7.0 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/util.hpp>
#include <util/error.hpp>
#include <util/rotation.hpp>
#include <wx/renderer.h>
#include <wx/stdpaths.h>
#if wxUSE_UXTHEME && defined(__WXMSW__)
#include <wx/msw/uxtheme.h>
#include <tmschema.h>
#include <shlobj.h>
#include <wx/mstream.h>
#endif
// ----------------------------------------------------------------------------- : Window related
// Id of the control that has the focus, or -1 if no control has the focus
int focused_control(const Window* window) {
Window* focused_window = wxWindow::FindFocus();
// is this window actually inside this panel?
if (focused_window && wxWindow::FindWindowById(focused_window->GetId(), window) == focused_window) {
return focused_window->GetId();
} else {
return -1; // no window has the focus, or it has a different parent/ancestor
}
}
// ----------------------------------------------------------------------------- : DC related
/// Fill a DC with a single color
void clearDC(DC& dc, const wxBrush& brush) {
wxSize size = dc.GetSize();
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(brush);
dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight());
}
void clearDC_black(DC& dc) {
#if !BITMAPS_DEFAULT_BLACK
// On windows 9x it seems that bitmaps are not black by default
clearDC(dc, *wxBLACK_BRUSH);
#endif
}
void draw_checker(RotatedDC& dc, const RealRect& rect) {
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
dc.DrawRectangle(rect);
dc.SetBrush(Color(235,235,235));
const double checker_size = 10;
int odd = 0;
for (double y = 0 ; y < rect.height ; y += checker_size) {
for (double x = odd * checker_size ; x < rect.width ; x += checker_size * 2) {
dc.DrawRectangle(RealRect(
rect.x + x,
rect.y + y,
min(checker_size, rect.width - x),
min(checker_size, rect.height - y)
));
}
odd = 1 - odd;
}
}
// ----------------------------------------------------------------------------- : Resource related
Image load_resource_image(const String& name) {
#if defined(__WXMSW__)
// Load resource
// based on wxLoadUserResource
// The image can be in an IMAGE resource, in any file format
HRSRC hResource = ::FindResource(wxGetInstance(), name, _("IMAGE"));
if ( hResource == 0 ) throw InternalError(String::Format(_("Resource not found: %s"), name));
HGLOBAL hData = ::LoadResource(wxGetInstance(), hResource);
if ( hData == 0 ) throw InternalError(String::Format(_("Resource not an image: %s"), name));
char* data = (char *)::LockResource(hData);
if ( !data ) throw InternalError(String::Format(_("Resource cannot be locked: %s"), name));
int len = ::SizeofResource(wxGetInstance(), hResource);
wxMemoryInputStream stream(data, len);
return wxImage(stream);
#elif defined(__linux__)
static String path = wxStandardPaths::Get().GetDataDir() + _("/resource/");
String file = path + name.Lower();
wxImage resource;
if (wxFileExists(file + _(".png"))) resource.LoadFile(file + _(".png"));
else if (wxFileExists(file + _(".bmp"))) resource.LoadFile(file + _(".bmp"));
else if (wxFileExists(file + _(".ico"))) resource.LoadFile(file + _(".ico"));
else if (wxFileExists(file + _(".cur"))) resource.LoadFile(file + _(".cur"));
if (!resource.Ok()) handle_error(InternalError(String(_("Cannot find resource file at ")) + file));
return resource;
#else
#error Handling of resource loading needs to be declared.
#endif
}
wxCursor load_resource_cursor(const String& name) {
#if defined(__WXMSW__)
return wxCursor(_("cursor/") + name, wxBITMAP_TYPE_CUR_RESOURCE);
#else
return wxCursor(load_resource_image(_("cursor/") + name));
#endif
}
wxIcon load_resource_icon(const String& name) {
#if defined(__WXMSW__)
return wxIcon(_("icon/") + name);
#else
static String path = wxStandardPaths::Get().GetDataDir() + _("/icon/");
return wxIcon(path + name + _(".ico"), wxBITMAP_TYPE_ICO);
#endif
}
wxBitmap load_resource_tool_image(const String& name) {
#if defined(__WXMSW__)
return wxBitmap(_("tool/") + name);
#else
return load_resource_image(_("tool/") + name);
#endif
}
// ----------------------------------------------------------------------------- : Platform look
// Draw a basic 3D border
void draw3DBorder(DC& dc, int x1, int y1, int x2, int y2) {
dc.SetPen(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW));
dc.DrawLine(x1, y1, x2, y1);
dc.DrawLine(x1, y1, x1, y2);
dc.SetPen(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW));
dc.DrawLine(x1-1, y1-1, x2+1, y1-1);
dc.DrawLine(x1-1, y1-1, x1-1, y2+1);
dc.SetPen(wxSystemSettings::GetColour(wxSYS_COLOUR_3DLIGHT));
dc.DrawLine(x1, y2, x2, y2);
dc.DrawLine(x2, y1, x2, y2+1);
dc.SetPen(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT));
dc.DrawLine(x1-1, y2+1, x2+1, y2+1);
dc.DrawLine(x2+1, y1-1, x2+1, y2+2);
}
void draw_control_border(Window* win, DC& dc, const wxRect& rect) {
#if wxUSE_UXTHEME && defined(__WXMSW__)
RECT r;
wxUxThemeEngine *themeEngine = wxUxThemeEngine::Get();
if (themeEngine && themeEngine->IsAppThemed()) {
wxUxThemeHandle hTheme(win, _("EDIT"));
r.left = rect.x -1;
r.top = rect.y -1;
r.right = rect.x + rect.width + 1;
r.bottom = rect.y + rect.height + 1;
if (hTheme) {
wxUxThemeEngine::Get()->DrawThemeBackground(
(HTHEME)hTheme,
(HDC)dc.GetHDC(),
EP_EDITTEXT,
ETS_NORMAL,
&r,
NULL
);
return;
}
}
r.left = rect.x - 2;
r.top = rect.y - 2;
r.right = rect.x + rect.width + 2;
r.bottom = rect.y + rect.height + 2;
DrawEdge((HDC)dc.GetHDC(), &r, EDGE_SUNKEN, BF_RECT);
#else
draw3DBorder(dc, rect.x - 1, rect.y - 1, rect.x + rect.width, rect.y + rect.height);
#endif
}
// portable, based on wxRendererGeneric::DrawComboBoxDropButton
void draw_menu_arrow(Window* win, DC& dc, const wxRect& rect, bool active) {
wxPoint pt[] =
{ wxPoint(0, 0)
, wxPoint(4, 4)
, wxPoint(0, 8)
};
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxSystemSettings::GetColour(active ? wxSYS_COLOUR_HIGHLIGHTTEXT : wxSYS_COLOUR_WINDOWTEXT));
dc.DrawPolygon(3, pt, rect.x + rect.width - 6, rect.y + (rect.height - 9) / 2);
}
void draw_drop_down_arrow(Window* win, DC& dc, const wxRect& rect, bool active) {
wxRendererNative& rn = wxRendererNative::GetDefault();
int w = wxSystemSettings::GetMetric(wxSYS_VSCROLL_ARROW_X); // drop down arrow is same size
rn.DrawComboBoxDropButton(win, dc,
wxRect(rect.x + rect.width - w, rect.y, w, rect.height)
, active ? wxCONTROL_PRESSED : 0);
}