mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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3a243f23e6
* Include unordered_map (fixes #104) * Make templates localizable (Closes #100) * Check/uncheck all selected cards in export window (Closes #93) Co-authored-by: Twan van Laarhoven <twanvl@gmail.com>
419 lines
14 KiB
C++
419 lines
14 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <gui/control/card_list.hpp>
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#include <gui/control/card_list_column_select.hpp>
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#include <gui/set/window.hpp> // for sorting all cardlists in a window
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#include <gui/util.hpp>
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#include <data/game.hpp>
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#include <data/field.hpp>
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#include <data/field/choice.hpp>
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#include <data/set.hpp>
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#include <data/card.hpp>
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#include <data/settings.hpp>
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#include <data/stylesheet.hpp>
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#include <data/format/clipboard.hpp>
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#include <data/action/set.hpp>
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#include <data/action/value.hpp>
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#include <util/window_id.hpp>
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#include <wx/clipbrd.h>
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DECLARE_POINTER_TYPE(ChoiceValue);
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// ----------------------------------------------------------------------------- : Events
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DEFINE_EVENT_TYPE(EVENT_CARD_SELECT);
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DEFINE_EVENT_TYPE(EVENT_CARD_ACTIVATE);
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CardP CardSelectEvent::getCard() const {
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return getTheCardList()->getCard();
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}
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void CardSelectEvent::getSelection(vector<CardP>& out) const {
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getTheCardList()->getSelection(out);
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}
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CardListBase* CardSelectEvent::getTheCardList() const {
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return static_cast<CardListBase*>(GetEventObject());
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}
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// ----------------------------------------------------------------------------- : CardListBase
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CardListBase::CardListBase(Window* parent, int id, long additional_style)
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: ItemList(parent, id, additional_style, true)
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{}
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CardListBase::~CardListBase() {
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storeColumns();
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}
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void CardListBase::onBeforeChangeSet() {
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storeColumns();
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}
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void CardListBase::onChangeSet() {
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rebuild();
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}
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struct Freezer{
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Window* window;
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Freezer(Window* window) : window(window) { window->Freeze(); }
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~Freezer() { window->Thaw(); }
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};
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void CardListBase::onAction(const Action& action, bool undone) {
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TYPE_CASE(action, AddCardAction) {
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Freezer freeze(this);
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if (action.action.adding != undone) {
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// select the new cards
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focusNone();
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selectItem(action.action.steps.front().item, false, true);
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refreshList();
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FOR_EACH_CONST(s, action.action.steps) focusItem(s.item); // focus all the new cards
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} else {
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long pos = selected_item_pos;
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// adjust focus for all the removed cards
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refreshList();
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if (!allowModify()) {
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// Let some other card list do the selecting, otherwise we get conflicting events
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return;
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}
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if (selected_item_pos == -1) {
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// selected item was deleted, select something else
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selectItemPos(pos, true, true);
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}
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}
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}
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TYPE_CASE(action, ReorderCardsAction) {
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if (sort_by_column >= 0) return; // nothing changes for us
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if ((long)action.card_id1 < 0 || (long)action.card_id2 >= (long)sorted_list.size()) return;
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if ((long)action.card_id1 == selected_item_pos || (long)action.card_id2 == selected_item_pos) {
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// Selected card has moved; also move in the sorted card list
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swap(sorted_list[action.card_id1], sorted_list[action.card_id2]);
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// reselect the current card, it has moved
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selected_item_pos = (long)action.card_id1 == selected_item_pos ? (long)action.card_id2 : (long)action.card_id1;
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// select the right card
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focusSelectedItem();
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}
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RefreshItem((long)action.card_id1);
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RefreshItem((long)action.card_id2);
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}
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TYPE_CASE_(action, ScriptValueEvent) {
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// No refresh needed, a ScriptValueEvent is only generated in response to a ValueAction
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return;
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}
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TYPE_CASE(action, ValueAction) {
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if (action.card) refreshList(true);
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}
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}
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void CardListBase::getItems(vector<VoidP>& out) const {
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FOR_EACH(c, set->cards) {
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out.push_back(c);
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}
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}
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void CardListBase::sendEvent(int type) {
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CardSelectEvent ev(type);
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ev.SetEventObject(this);
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ProcessEvent(ev);
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}
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void CardListBase::getSelection(vector<CardP>& out) const {
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long count = GetItemCount();
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for (long pos = 0 ; pos < count ; ++pos) {
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if (const_cast<CardListBase*>(this)->IsSelected(pos)) {
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out.push_back(getCard(pos));
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}
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}
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}
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// ----------------------------------------------------------------------------- : CardListBase : Clipboard
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bool CardListBase::canCut() const { return canDelete(); }
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bool CardListBase::canCopy() const { return focusCount() > 0; }
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bool CardListBase::canPaste() const {
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return allowModify() && wxTheClipboard->IsSupported(CardsDataObject::format);
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}
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bool CardListBase::canDelete() const {
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return allowModify() && focusCount() > 0; // TODO: check for selection?
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}
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bool CardListBase::doCopy() {
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if (!canCopy()) return false;
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// cards to copy
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vector<CardP> cards_to_copy;
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getSelection(cards_to_copy);
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if (cards_to_copy.empty()) return false;
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// put on clipboard
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if (!wxTheClipboard->Open()) return false;
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bool ok = wxTheClipboard->SetData(new CardsOnClipboard(set, cards_to_copy)); // ignore result
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wxTheClipboard->Close();
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return ok;
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}
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bool CardListBase::doPaste() {
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// get data
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if (!canPaste()) return false;
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if (!wxTheClipboard->Open()) return false;
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CardsDataObject data;
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bool ok = wxTheClipboard->GetData(data);
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wxTheClipboard->Close();
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if (!ok) return false;
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// get cards
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vector<CardP> new_cards;
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ok = data.getCards(set, new_cards);
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if (!ok) return false;
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// add card to set
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set->actions.addAction(make_unique<AddCardAction>(ADD, *set, new_cards));
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return true;
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}
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bool CardListBase::doDelete() {
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// cards to delete
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vector<CardP> cards_to_delete;
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getSelection(cards_to_delete);
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if (cards_to_delete.empty()) return false;
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// delete cards
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set->actions.addAction(make_unique<AddCardAction>(REMOVE, *set, cards_to_delete));
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return true;
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}
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// ----------------------------------------------------------------------------- : CardListBase : Building the list
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// Comparison object for comparing cards
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bool CardListBase::compareItems(void* a, void* b) const {
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FieldP sort_field = column_fields[sort_by_column];
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ValueP va = reinterpret_cast<Card*>(a)->data[sort_field];
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ValueP vb = reinterpret_cast<Card*>(b)->data[sort_field];
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assert(va && vb);
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// compare sort keys
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int cmp = smart_compare( va->getSortKey(), vb->getSortKey() );
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if (cmp != 0) return cmp < 0;
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// equal values, compare alternate sort key
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if (alternate_sort_field) {
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ValueP va = reinterpret_cast<Card*>(a)->data[alternate_sort_field];
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ValueP vb = reinterpret_cast<Card*>(b)->data[alternate_sort_field];
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int cmp = smart_compare( va->getSortKey(), vb->getSortKey() );
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if (cmp != 0) return cmp < 0;
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}
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return false;
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}
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void CardListBase::rebuild() {
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ClearAll();
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column_fields.clear();
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selected_item_pos = -1;
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onRebuild();
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if (!set) return;
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// init stuff
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set->game->initCardListColorScript();
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// determine column order
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map<int,FieldP> new_column_fields;
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FOR_EACH(f, set->game->card_fields) {
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ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
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if (cs.visible && f->card_list_allow) {
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new_column_fields[cs.position] = f;
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}
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}
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// add columns
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FOR_EACH(f, new_column_fields) {
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ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f.second);
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int align;
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if (f.second->card_list_align & ALIGN_RIGHT) align = wxLIST_FORMAT_RIGHT;
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else if (f.second->card_list_align & ALIGN_CENTER) align = wxLIST_FORMAT_CENTRE;
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else align = wxLIST_FORMAT_LEFT;
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InsertColumn((long)column_fields.size(), f.second->card_list_name.get(), align, cs.width);
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column_fields.push_back(f.second);
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}
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// determine sort settings
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GameSettings& gs = settings.gameSettingsFor(*set->game);
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sort_ascending = gs.sort_cards_ascending;
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sort_by_column = -1;
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long i = 0;
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FOR_EACH(f, column_fields) {
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if (f->name == gs.sort_cards_by) {
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// we are sorting by this column
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sort_by_column = i;
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// and display an arrow in the header
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SetColumnImage(i, sort_ascending ? 0 : 1);
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}
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++i;
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}
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// determine alternate sortImageFieldP ImageCardList::findImageField() {
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alternate_sort_field = FieldP();
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FOR_EACH(f, set->game->card_fields) {
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if (f->identifying) {
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alternate_sort_field = f;
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break;
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}
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}
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// refresh
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refreshList();
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}
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void CardListBase::sortBy(long column, bool ascending) {
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ItemList::sortBy(column, ascending);
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storeColumns();
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// sort all other card lists in this window
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SetWindow* set_window = dynamic_cast<SetWindow*>(wxGetTopLevelParent(this));
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if (set_window) {
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for (auto card_list : set_window->getCardLists()) {
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if (card_list != this) {
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card_list->ItemList::sortBy(column, ascending);
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}
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}
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}
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}
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// ----------------------------------------------------------------------------- : CardListBase : Columns
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void CardListBase::storeColumns() {
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if (!set) return;
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// store column widths
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int i = 0;
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FOR_EACH(f, column_fields) {
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ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
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cs.width = GetColumnWidth(i++);
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}
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// store sorting
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GameSettings& gs = settings.gameSettingsFor(*set->game);
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if (sort_by_column >= 0) gs.sort_cards_by = column_fields.at(sort_by_column)->name;
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else gs.sort_cards_by = wxEmptyString;
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gs.sort_cards_ascending = sort_ascending;
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}
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void CardListBase::selectColumns() {
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CardListColumnSelectDialog wnd(this, set->game);
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if (wnd.ShowModal() == wxID_OK) {
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storeColumns();
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// rebuild all card lists this window
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rebuild();
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SetWindow* set_window = dynamic_cast<SetWindow*>(wxGetTopLevelParent(this));
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if (set_window) {
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for (auto card_list : set_window->getCardLists()) {
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if (card_list != this) {
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card_list->rebuild();
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}
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}
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}
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}
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}
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// ----------------------------------------------------------------------------- : CardListBase : Item 'events'
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String CardListBase::OnGetItemText(long pos, long col) const {
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if (col < 0 || (size_t)col >= column_fields.size()) {
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// wx may give us non existing columns!
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return wxEmptyString;
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}
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ValueP val = getCard(pos)->data[column_fields[col]];
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if (val) return val->toString();
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else return wxEmptyString;
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}
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int CardListBase::OnGetItemImage(long pos) const {
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return -1;
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}
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wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const {
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if (!set->game->card_list_color_script) return nullptr;
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Context& ctx = set->getContext(getCard(pos));
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item_attr.SetTextColour(set->game->card_list_color_script.invoke(ctx)->toColor());
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return &item_attr;
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}
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// ----------------------------------------------------------------------------- : CardListBase : Window events
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void CardListBase::onColumnRightClick(wxListEvent&) {
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// show menu
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wxMenu m;
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m.Append(ID_SELECT_COLUMNS, _MENU_("card list columns"), _HELP_("card list columns"));
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PopupMenu(&m);
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}
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void CardListBase::onColumnResize(wxListEvent& ev) {
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storeColumns();
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int col = ev.GetColumn();
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int width = GetColumnWidth(col);
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// update this and all other card lists in this window
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SetColumnWidth(col, width);
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SetWindow* set_window = dynamic_cast<SetWindow*>(wxGetTopLevelParent(this));
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if (set_window) {
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for (auto card_list : set_window->getCardLists()) {
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if (card_list != this) {
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card_list->SetColumnWidth(col, width);
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}
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}
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}
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}
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void CardListBase::onSelectColumns(wxCommandEvent&) {
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selectColumns();
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}
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void CardListBase::onChar(wxKeyEvent& ev) {
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if (ev.GetKeyCode() == WXK_DELETE && allowModify()) {
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doDelete();
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} else if (ev.GetKeyCode() == WXK_TAB) {
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// send a navigation event to our parent, to select another control
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// we need this because tabs are not handled on the cards panel
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wxNavigationKeyEvent nev;
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nev.SetDirection(!ev.ShiftDown());
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GetParent()->HandleWindowEvent(nev);
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} else {
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ev.Skip();
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}
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}
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void CardListBase::onDrag(wxMouseEvent& ev) {
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ev.Skip();
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if (!allowModify()) return;
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if (ev.Dragging() && selected_item && sort_by_column < 0) {
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// reorder card list
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int flags;
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long item = HitTest(ev.GetPosition(), flags);
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if (flags & wxLIST_HITTEST_ONITEM) {
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if (item > 0) EnsureVisible(item-1);
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if (item < GetItemCount()-1) EnsureVisible(item+1);
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findSelectedItemPos();
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if (item != selected_item_pos) {
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// move card in the set
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set->actions.addAction(make_unique<ReorderCardsAction>(*set, item, selected_item_pos));
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}
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ev.Skip(false);
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}
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}
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}
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void CardListBase::onContextMenu(wxContextMenuEvent&) {
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if (allowModify()) {
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wxMenu m;
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add_menu_item_tr(&m, wxID_CUT, "cut", "cut_card");
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add_menu_item_tr(&m, wxID_COPY, "copy", "copy_card");
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add_menu_item_tr(&m, wxID_PASTE, "paste", "paste_card");
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m.AppendSeparator();
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add_menu_item_tr(&m, ID_CARD_ADD, "card_add", "add card");
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add_menu_item_tr(&m, ID_CARD_REMOVE, "card_del", "remove card");
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PopupMenu(&m);
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}
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}
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void CardListBase::onItemActivate(wxListEvent& ev) {
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selectItemPos(ev.GetIndex(), false);
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sendEvent(EVENT_CARD_ACTIVATE);
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}
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// ----------------------------------------------------------------------------- : CardListBase : Event table
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BEGIN_EVENT_TABLE(CardListBase, ItemList)
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EVT_LIST_COL_RIGHT_CLICK (wxID_ANY, CardListBase::onColumnRightClick)
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EVT_LIST_COL_END_DRAG (wxID_ANY, CardListBase::onColumnResize)
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EVT_LIST_ITEM_ACTIVATED (wxID_ANY, CardListBase::onItemActivate)
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EVT_CHAR ( CardListBase::onChar)
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EVT_MOTION ( CardListBase::onDrag)
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EVT_MENU (ID_SELECT_COLUMNS, CardListBase::onSelectColumns)
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EVT_CONTEXT_MENU ( CardListBase::onContextMenu)
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END_EVENT_TABLE ()
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