Files
MagicSetEditor2/src/gui/control/card_list.cpp
T
Carl Miller, Jr 3a243f23e6 rebase (#1)
* Include unordered_map (fixes #104)

* Make templates localizable (Closes #100)

* Check/uncheck all selected cards in export window (Closes #93)

Co-authored-by: Twan van Laarhoven <twanvl@gmail.com>
2021-02-15 02:18:50 -05:00

419 lines
14 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/control/card_list.hpp>
#include <gui/control/card_list_column_select.hpp>
#include <gui/set/window.hpp> // for sorting all cardlists in a window
#include <gui/util.hpp>
#include <data/game.hpp>
#include <data/field.hpp>
#include <data/field/choice.hpp>
#include <data/set.hpp>
#include <data/card.hpp>
#include <data/settings.hpp>
#include <data/stylesheet.hpp>
#include <data/format/clipboard.hpp>
#include <data/action/set.hpp>
#include <data/action/value.hpp>
#include <util/window_id.hpp>
#include <wx/clipbrd.h>
DECLARE_POINTER_TYPE(ChoiceValue);
// ----------------------------------------------------------------------------- : Events
DEFINE_EVENT_TYPE(EVENT_CARD_SELECT);
DEFINE_EVENT_TYPE(EVENT_CARD_ACTIVATE);
CardP CardSelectEvent::getCard() const {
return getTheCardList()->getCard();
}
void CardSelectEvent::getSelection(vector<CardP>& out) const {
getTheCardList()->getSelection(out);
}
CardListBase* CardSelectEvent::getTheCardList() const {
return static_cast<CardListBase*>(GetEventObject());
}
// ----------------------------------------------------------------------------- : CardListBase
CardListBase::CardListBase(Window* parent, int id, long additional_style)
: ItemList(parent, id, additional_style, true)
{}
CardListBase::~CardListBase() {
storeColumns();
}
void CardListBase::onBeforeChangeSet() {
storeColumns();
}
void CardListBase::onChangeSet() {
rebuild();
}
struct Freezer{
Window* window;
Freezer(Window* window) : window(window) { window->Freeze(); }
~Freezer() { window->Thaw(); }
};
void CardListBase::onAction(const Action& action, bool undone) {
TYPE_CASE(action, AddCardAction) {
Freezer freeze(this);
if (action.action.adding != undone) {
// select the new cards
focusNone();
selectItem(action.action.steps.front().item, false, true);
refreshList();
FOR_EACH_CONST(s, action.action.steps) focusItem(s.item); // focus all the new cards
} else {
long pos = selected_item_pos;
// adjust focus for all the removed cards
refreshList();
if (!allowModify()) {
// Let some other card list do the selecting, otherwise we get conflicting events
return;
}
if (selected_item_pos == -1) {
// selected item was deleted, select something else
selectItemPos(pos, true, true);
}
}
}
TYPE_CASE(action, ReorderCardsAction) {
if (sort_by_column >= 0) return; // nothing changes for us
if ((long)action.card_id1 < 0 || (long)action.card_id2 >= (long)sorted_list.size()) return;
if ((long)action.card_id1 == selected_item_pos || (long)action.card_id2 == selected_item_pos) {
// Selected card has moved; also move in the sorted card list
swap(sorted_list[action.card_id1], sorted_list[action.card_id2]);
// reselect the current card, it has moved
selected_item_pos = (long)action.card_id1 == selected_item_pos ? (long)action.card_id2 : (long)action.card_id1;
// select the right card
focusSelectedItem();
}
RefreshItem((long)action.card_id1);
RefreshItem((long)action.card_id2);
}
TYPE_CASE_(action, ScriptValueEvent) {
// No refresh needed, a ScriptValueEvent is only generated in response to a ValueAction
return;
}
TYPE_CASE(action, ValueAction) {
if (action.card) refreshList(true);
}
}
void CardListBase::getItems(vector<VoidP>& out) const {
FOR_EACH(c, set->cards) {
out.push_back(c);
}
}
void CardListBase::sendEvent(int type) {
CardSelectEvent ev(type);
ev.SetEventObject(this);
ProcessEvent(ev);
}
void CardListBase::getSelection(vector<CardP>& out) const {
long count = GetItemCount();
for (long pos = 0 ; pos < count ; ++pos) {
if (const_cast<CardListBase*>(this)->IsSelected(pos)) {
out.push_back(getCard(pos));
}
}
}
// ----------------------------------------------------------------------------- : CardListBase : Clipboard
bool CardListBase::canCut() const { return canDelete(); }
bool CardListBase::canCopy() const { return focusCount() > 0; }
bool CardListBase::canPaste() const {
return allowModify() && wxTheClipboard->IsSupported(CardsDataObject::format);
}
bool CardListBase::canDelete() const {
return allowModify() && focusCount() > 0; // TODO: check for selection?
}
bool CardListBase::doCopy() {
if (!canCopy()) return false;
// cards to copy
vector<CardP> cards_to_copy;
getSelection(cards_to_copy);
if (cards_to_copy.empty()) return false;
// put on clipboard
if (!wxTheClipboard->Open()) return false;
bool ok = wxTheClipboard->SetData(new CardsOnClipboard(set, cards_to_copy)); // ignore result
wxTheClipboard->Close();
return ok;
}
bool CardListBase::doPaste() {
// get data
if (!canPaste()) return false;
if (!wxTheClipboard->Open()) return false;
CardsDataObject data;
bool ok = wxTheClipboard->GetData(data);
wxTheClipboard->Close();
if (!ok) return false;
// get cards
vector<CardP> new_cards;
ok = data.getCards(set, new_cards);
if (!ok) return false;
// add card to set
set->actions.addAction(make_unique<AddCardAction>(ADD, *set, new_cards));
return true;
}
bool CardListBase::doDelete() {
// cards to delete
vector<CardP> cards_to_delete;
getSelection(cards_to_delete);
if (cards_to_delete.empty()) return false;
// delete cards
set->actions.addAction(make_unique<AddCardAction>(REMOVE, *set, cards_to_delete));
return true;
}
// ----------------------------------------------------------------------------- : CardListBase : Building the list
// Comparison object for comparing cards
bool CardListBase::compareItems(void* a, void* b) const {
FieldP sort_field = column_fields[sort_by_column];
ValueP va = reinterpret_cast<Card*>(a)->data[sort_field];
ValueP vb = reinterpret_cast<Card*>(b)->data[sort_field];
assert(va && vb);
// compare sort keys
int cmp = smart_compare( va->getSortKey(), vb->getSortKey() );
if (cmp != 0) return cmp < 0;
// equal values, compare alternate sort key
if (alternate_sort_field) {
ValueP va = reinterpret_cast<Card*>(a)->data[alternate_sort_field];
ValueP vb = reinterpret_cast<Card*>(b)->data[alternate_sort_field];
int cmp = smart_compare( va->getSortKey(), vb->getSortKey() );
if (cmp != 0) return cmp < 0;
}
return false;
}
void CardListBase::rebuild() {
ClearAll();
column_fields.clear();
selected_item_pos = -1;
onRebuild();
if (!set) return;
// init stuff
set->game->initCardListColorScript();
// determine column order
map<int,FieldP> new_column_fields;
FOR_EACH(f, set->game->card_fields) {
ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
if (cs.visible && f->card_list_allow) {
new_column_fields[cs.position] = f;
}
}
// add columns
FOR_EACH(f, new_column_fields) {
ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f.second);
int align;
if (f.second->card_list_align & ALIGN_RIGHT) align = wxLIST_FORMAT_RIGHT;
else if (f.second->card_list_align & ALIGN_CENTER) align = wxLIST_FORMAT_CENTRE;
else align = wxLIST_FORMAT_LEFT;
InsertColumn((long)column_fields.size(), f.second->card_list_name.get(), align, cs.width);
column_fields.push_back(f.second);
}
// determine sort settings
GameSettings& gs = settings.gameSettingsFor(*set->game);
sort_ascending = gs.sort_cards_ascending;
sort_by_column = -1;
long i = 0;
FOR_EACH(f, column_fields) {
if (f->name == gs.sort_cards_by) {
// we are sorting by this column
sort_by_column = i;
// and display an arrow in the header
SetColumnImage(i, sort_ascending ? 0 : 1);
}
++i;
}
// determine alternate sortImageFieldP ImageCardList::findImageField() {
alternate_sort_field = FieldP();
FOR_EACH(f, set->game->card_fields) {
if (f->identifying) {
alternate_sort_field = f;
break;
}
}
// refresh
refreshList();
}
void CardListBase::sortBy(long column, bool ascending) {
ItemList::sortBy(column, ascending);
storeColumns();
// sort all other card lists in this window
SetWindow* set_window = dynamic_cast<SetWindow*>(wxGetTopLevelParent(this));
if (set_window) {
for (auto card_list : set_window->getCardLists()) {
if (card_list != this) {
card_list->ItemList::sortBy(column, ascending);
}
}
}
}
// ----------------------------------------------------------------------------- : CardListBase : Columns
void CardListBase::storeColumns() {
if (!set) return;
// store column widths
int i = 0;
FOR_EACH(f, column_fields) {
ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f);
cs.width = GetColumnWidth(i++);
}
// store sorting
GameSettings& gs = settings.gameSettingsFor(*set->game);
if (sort_by_column >= 0) gs.sort_cards_by = column_fields.at(sort_by_column)->name;
else gs.sort_cards_by = wxEmptyString;
gs.sort_cards_ascending = sort_ascending;
}
void CardListBase::selectColumns() {
CardListColumnSelectDialog wnd(this, set->game);
if (wnd.ShowModal() == wxID_OK) {
storeColumns();
// rebuild all card lists this window
rebuild();
SetWindow* set_window = dynamic_cast<SetWindow*>(wxGetTopLevelParent(this));
if (set_window) {
for (auto card_list : set_window->getCardLists()) {
if (card_list != this) {
card_list->rebuild();
}
}
}
}
}
// ----------------------------------------------------------------------------- : CardListBase : Item 'events'
String CardListBase::OnGetItemText(long pos, long col) const {
if (col < 0 || (size_t)col >= column_fields.size()) {
// wx may give us non existing columns!
return wxEmptyString;
}
ValueP val = getCard(pos)->data[column_fields[col]];
if (val) return val->toString();
else return wxEmptyString;
}
int CardListBase::OnGetItemImage(long pos) const {
return -1;
}
wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const {
if (!set->game->card_list_color_script) return nullptr;
Context& ctx = set->getContext(getCard(pos));
item_attr.SetTextColour(set->game->card_list_color_script.invoke(ctx)->toColor());
return &item_attr;
}
// ----------------------------------------------------------------------------- : CardListBase : Window events
void CardListBase::onColumnRightClick(wxListEvent&) {
// show menu
wxMenu m;
m.Append(ID_SELECT_COLUMNS, _MENU_("card list columns"), _HELP_("card list columns"));
PopupMenu(&m);
}
void CardListBase::onColumnResize(wxListEvent& ev) {
storeColumns();
int col = ev.GetColumn();
int width = GetColumnWidth(col);
// update this and all other card lists in this window
SetColumnWidth(col, width);
SetWindow* set_window = dynamic_cast<SetWindow*>(wxGetTopLevelParent(this));
if (set_window) {
for (auto card_list : set_window->getCardLists()) {
if (card_list != this) {
card_list->SetColumnWidth(col, width);
}
}
}
}
void CardListBase::onSelectColumns(wxCommandEvent&) {
selectColumns();
}
void CardListBase::onChar(wxKeyEvent& ev) {
if (ev.GetKeyCode() == WXK_DELETE && allowModify()) {
doDelete();
} else if (ev.GetKeyCode() == WXK_TAB) {
// send a navigation event to our parent, to select another control
// we need this because tabs are not handled on the cards panel
wxNavigationKeyEvent nev;
nev.SetDirection(!ev.ShiftDown());
GetParent()->HandleWindowEvent(nev);
} else {
ev.Skip();
}
}
void CardListBase::onDrag(wxMouseEvent& ev) {
ev.Skip();
if (!allowModify()) return;
if (ev.Dragging() && selected_item && sort_by_column < 0) {
// reorder card list
int flags;
long item = HitTest(ev.GetPosition(), flags);
if (flags & wxLIST_HITTEST_ONITEM) {
if (item > 0) EnsureVisible(item-1);
if (item < GetItemCount()-1) EnsureVisible(item+1);
findSelectedItemPos();
if (item != selected_item_pos) {
// move card in the set
set->actions.addAction(make_unique<ReorderCardsAction>(*set, item, selected_item_pos));
}
ev.Skip(false);
}
}
}
void CardListBase::onContextMenu(wxContextMenuEvent&) {
if (allowModify()) {
wxMenu m;
add_menu_item_tr(&m, wxID_CUT, "cut", "cut_card");
add_menu_item_tr(&m, wxID_COPY, "copy", "copy_card");
add_menu_item_tr(&m, wxID_PASTE, "paste", "paste_card");
m.AppendSeparator();
add_menu_item_tr(&m, ID_CARD_ADD, "card_add", "add card");
add_menu_item_tr(&m, ID_CARD_REMOVE, "card_del", "remove card");
PopupMenu(&m);
}
}
void CardListBase::onItemActivate(wxListEvent& ev) {
selectItemPos(ev.GetIndex(), false);
sendEvent(EVENT_CARD_ACTIVATE);
}
// ----------------------------------------------------------------------------- : CardListBase : Event table
BEGIN_EVENT_TABLE(CardListBase, ItemList)
EVT_LIST_COL_RIGHT_CLICK (wxID_ANY, CardListBase::onColumnRightClick)
EVT_LIST_COL_END_DRAG (wxID_ANY, CardListBase::onColumnResize)
EVT_LIST_ITEM_ACTIVATED (wxID_ANY, CardListBase::onItemActivate)
EVT_CHAR ( CardListBase::onChar)
EVT_MOTION ( CardListBase::onDrag)
EVT_MENU (ID_SELECT_COLUMNS, CardListBase::onSelectColumns)
EVT_CONTEXT_MENU ( CardListBase::onContextMenu)
END_EVENT_TABLE ()