Files
MagicSetEditor2/src/data/pack.cpp
T
twanvl 392e4d854b don't pass requested_copies again, that would result in n^2 cards
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1316 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-09 03:02:52 +00:00

489 lines
14 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <data/pack.hpp>
#include <data/set.hpp>
#include <data/game.hpp>
#include <data/card.hpp>
#if !USE_NEW_PACK_SYSTEM
// =================================================================================================== OLD
DECLARE_TYPEOF_COLLECTION(PackItemRefP);
DECLARE_TYPEOF_COLLECTION(PackItemP);
DECLARE_TYPEOF_COLLECTION(CardP);
// ----------------------------------------------------------------------------- : PackType
PackType::PackType()
: enabled(true)
{}
IMPLEMENT_REFLECTION(PackType) {
REFLECT(name);
REFLECT(enabled);
REFLECT(items);
}
bool PackType::update(Context& ctx) {
bool change = enabled.update(ctx);
FOR_EACH(item, items) {
change |= item->update(ctx);
}
return change;
}
void PackType::generate(PackItemCache& packs, boost::mt19937& gen, vector<CardP>& out) const {
FOR_EACH_CONST(item, items) {
item->generate(packs,gen,out);
}
}
// ----------------------------------------------------------------------------- : PackRefType
IMPLEMENT_REFLECTION_ENUM(PackRefType) {
VALUE_N("replace", PACK_REF_REPLACE);
VALUE_N("no replace", PACK_REF_NO_REPLACE);
VALUE_N("cyclic", PACK_REF_CYCLIC);
}
// ----------------------------------------------------------------------------- : PackItemRef
PackItemRef::PackItemRef()
: amount(1)
, type(PACK_REF_NO_REPLACE)
{}
IMPLEMENT_REFLECTION(PackItemRef) {
REFLECT(name);
REFLECT(amount);
REFLECT(type);
}
bool PackItemRef::update(Context& ctx) {
return amount.update(ctx);
}
/// Random generator with random numbers in a range
template <typename Gen>
struct RandomRange {
RandomRange(Gen& gen) : gen(gen) {}
unsigned operator () (unsigned max) { return gen() % max; }
Gen& gen;
};
void PackItemRef::generate(PackItemCache& packs, boost::mt19937& gen, vector<CardP>& out) const {
vector<CardP>& cards = packs.cardsFor(name);
// generate 'amount' cards and add them to out
if (cards.empty()) return;
if (type == PACK_REF_REPLACE) {
// amount random numbers
for (int i = 0 ; i < amount ; ++i) {
size_t index = gen() % cards.size();
out.push_back(cards[index]);
}
} else if (type == PACK_REF_NO_REPLACE) {
// random shuffle
// to prevent us from being too predictable for small sets, periodically reshuffle
RandomRange<boost::mt19937> gen_range(gen);
size_t max_per_batch = (cards.size() + 1) / 2;
int rem = amount;
while (rem > 0) {
random_shuffle(cards.begin(), cards.end(), gen_range);
out.insert(out.end(), cards.begin(), cards.begin() + min((size_t)rem, max_per_batch));
rem -= (int)max_per_batch;
}
} else if (type == PACK_REF_CYCLIC) {
// multiple copies
size_t copies = amount / cards.size();
FOR_EACH_CONST(card, cards) {
out.insert(out.end(),copies,card);
}
// TODO: what if amount is not a multiple of the number of cards?
}
}
// ----------------------------------------------------------------------------- : PackItem
IMPLEMENT_REFLECTION(PackItem) {
REFLECT(name);
REFLECT(filter);
}
void PackItem::generate(Set& set, vector<CardP>& out) const {
FOR_EACH(card, set.cards) {
Context& ctx = set.getContext(card);
bool keep = *filter.invoke(ctx);
if (keep) {
out.push_back(card);
}
}
}
// ----------------------------------------------------------------------------- : PackItemCache
PackItemCache::PackItemCache(Set& set)
: set(set)
{}
vector<CardP>& PackItemCache::cardsFor(const String& name) {
// lookup name
map<String,Cards>::iterator it = item_cards.find(name);
if (it != item_cards.end()) {
return *it->second;
} else {
// not used before, generate list and cache
FOR_EACH(item, set.game->pack_items) {
if (item->name == name) {
Cards cards(new vector<CardP>);
item->generate(set,*cards);
item_cards.insert(make_pair(name,cards));
return *cards;
}
}
// still not found
throw Error(_ERROR_1_("pack item not found",name));
}
}
#else
// =================================================================================================== NEW
DECLARE_TYPEOF_COLLECTION(PackTypeP);
DECLARE_TYPEOF_COLLECTION(PackItemP);
DECLARE_TYPEOF_COLLECTION(CardP);
DECLARE_TYPEOF_CONST(map<String COMMA PackInstanceP>);
// ----------------------------------------------------------------------------- : PackType
IMPLEMENT_REFLECTION_ENUM(PackSelectType) {
VALUE_N("auto", SELECT_AUTO);
VALUE_N("all", SELECT_ALL);
VALUE_N("replace", SELECT_REPLACE);
VALUE_N("no replace", SELECT_NO_REPLACE);
VALUE_N("cyclic", SELECT_CYCLIC);
VALUE_N("proportional",SELECT_PROPORTIONAL);
VALUE_N("nonempty", SELECT_NONEMPTY);
VALUE_N("first", SELECT_FIRST);
}
IMPLEMENT_REFLECTION(PackType) {
REFLECT(name);
REFLECT(enabled);
REFLECT(selectable);
REFLECT(summary);
REFLECT(select);
REFLECT(filter);
REFLECT(items);
REFLECT_IF_READING {
if (select == SELECT_AUTO) {
if (filter) select = SELECT_NO_REPLACE;
else if (!items.empty()) select = SELECT_ALL;
}
if (indeterminate(selectable)) {
if (filter) selectable = false;
else if (!items.empty()) selectable = true;
}
}
}
IMPLEMENT_REFLECTION(PackItem) {
if (!tag.isComplex()) {
REFLECT_NAMELESS(name);
} else {
REFLECT(name);
REFLECT(amount);
REFLECT(probability);
}
}
PackType::PackType()
: enabled(true)
, selectable(indeterminate)
, summary(true)
, select(SELECT_AUTO)
{}
PackItem::PackItem()
: amount(1)
{}
bool PackType::update(Context& ctx) {
bool change = enabled.update(ctx);
FOR_EACH(item, items) {
change |= item->update(ctx);
}
return change;
}
bool PackItem::update(Context& ctx) {
return amount.update(ctx)
| probability.update(ctx);
}
// ----------------------------------------------------------------------------- : PackInstance
PackInstance::PackInstance(const PackType& pack_type, PackGenerator& parent)
: pack_type(pack_type)
, parent(parent)
, requested_copies(0)
, card_copies(0)
, expected_copies(0)
{
// Filter cards
if (pack_type.filter) {
FOR_EACH(card, parent.set->cards) {
Context& ctx = parent.set->getContext(card);
bool keep = *pack_type.filter.invoke(ctx);
if (keep) {
cards.push_back(card);
}
}
}
// Count items
if (pack_type.select == SELECT_FIRST) {
// count = count of first nonempty thing
if (!cards.empty()) {
count = 1;
} else {
FOR_EACH_CONST(item, pack_type.items) {
count += parent.get(item->name).count;
if (count > 0) break;
}
}
} else {
count = cards.size();
FOR_EACH_CONST(item, pack_type.items) {
count += parent.get(item->name).count;
}
}
// Sum of probabilities
total_probability = cards.size();
FOR_EACH_CONST(item, pack_type.items) {
if (pack_type.select == SELECT_PROPORTIONAL) {
total_probability += item->probability * parent.get(item->name).count;
} else if (pack_type.select == SELECT_NONEMPTY) {
if (parent.get(item->name).count > 0) {
total_probability += item->probability;
}
} else {
total_probability += item->probability;
}
}
// Depth
depth = 0;
FOR_EACH_CONST(item, pack_type.items) {
depth = max(depth, 1 + parent.get(item->name).depth);
}
}
void PackInstance::expect_copy(double copies) {
this->expected_copies += copies;
// propagate
FOR_EACH_CONST(item, pack_type.items) {
PackInstance& i = parent.get(item->name);
if (pack_type.select == SELECT_ALL) {
i.expect_copy(copies * item->amount);
} else if (pack_type.select == SELECT_PROPORTIONAL) {
i.expect_copy(copies * item->amount * item->probability * i.count / total_probability);
} else if (pack_type.select == SELECT_NONEMPTY) {
if (i.count > 0) {
i.expect_copy(copies * item->amount * item->probability / total_probability);
}
} else if (pack_type.select == SELECT_FIRST) {
if (i.count > 0 && cards.empty()) {
i.expect_copy(copies * item->amount);
break;
}
} else {
i.expect_copy(copies * item->amount * item->probability / total_probability);
}
}
}
void PackInstance::request_copy(size_t copies) {
requested_copies += copies;
}
/// Random generator with random numbers in a range
template <typename Gen>
struct RandomRange {
RandomRange(Gen& gen) : gen(gen) {}
unsigned operator () (unsigned max) { return gen() % max; }
Gen& gen;
};
void PackInstance::generate(vector<CardP>* out) {
card_copies = 0;
if (requested_copies == 0) return;
if (pack_type.select == SELECT_ALL) {
// add all cards
card_copies += requested_copies * cards.size();
if (out) {
for (size_t i = 0 ; i < requested_copies ; ++i) {
out->insert(out->end(), cards.begin(), cards.end());
}
}
// and all items
FOR_EACH_CONST(item, pack_type.items) {
PackInstance& i = parent.get(item->name);
i.request_copy(requested_copies * item->amount);
}
} else if (pack_type.select == SELECT_REPLACE
|| pack_type.select == SELECT_PROPORTIONAL
|| pack_type.select == SELECT_NONEMPTY) {
// multiple copies
for (size_t i = 0 ; i < requested_copies ; ++i) {
double r = parent.gen() * total_probability / parent.gen.max();
if (r < cards.size()) {
// pick a card
card_copies++;
if (out) {
int i = (int)r;
out->push_back(cards[i]);
}
} else {
// pick an item
r -= cards.size();
FOR_EACH_CONST(item, pack_type.items) {
PackInstance& i = parent.get(item->name);
if (pack_type.select == SELECT_REPLACE) {
r -= item->probability;
} else if (pack_type.select == SELECT_PROPORTIONAL) {
r -= item->probability * i.count;
} else { // SELECT_NONEMPTY
if (i.count > 0) r -= item->probability;
}
// have we reached the item we were looking for?
if (r < 0) {
i.request_copy(item->amount);
break;
}
}
}
}
} else if (pack_type.select == SELECT_NO_REPLACE) {
card_copies += requested_copies;
// NOTE: there is no way to pick items without replacement
if (out) {
// to prevent us from being too predictable for small sets, periodically reshuffle
RandomRange<boost::mt19937> gen_range(parent.gen);
int max_per_batch = ((int)cards.size() + 1) / 2;
int rem = (int)requested_copies;
while (rem > 0) {
random_shuffle(cards.begin(), cards.end(), gen_range);
out->insert(out->end(), cards.begin(), cards.begin() + min(rem, max_per_batch));
rem -= max_per_batch;
}
}
} else if (pack_type.select == SELECT_CYCLIC) {
size_t total = cards.size() + pack_type.items.size();
if (total <= 0) total = 1; // prevent div by 0
size_t div = requested_copies / total;
size_t rem = requested_copies % total;
for (size_t i = 0 ; i < total ; ++i) {
// how many copies of this card/item do we need?
size_t copies = div + (i < rem ? 1 : 0);
if (i < cards.size()) {
card_copies += copies;
if (out) out->insert(out->end(), copies, cards[i]);
} else {
const PackItemP& item = pack_type.items[i];
parent.get(item->name).request_copy(copies * item->amount);
}
}
} else if (pack_type.select == SELECT_FIRST) {
if (!cards.empty()) {
// there is a card, pick it
card_copies += requested_copies;
if (out) out->push_back(cards.front());
} else {
// pick first nonempty item
FOR_EACH_CONST(item, pack_type.items) {
PackInstance& i = parent.get(item->name);
if (i.count > 0) {
i.request_copy(requested_copies * item->amount);
break;
}
}
}
}
requested_copies = 0;
}
// ----------------------------------------------------------------------------- : PackGenerator
void PackGenerator::reset(const SetP& set, int seed) {
this->set = set;
gen.seed((unsigned)seed);
max_depth = 0;
instances.clear();
}
PackInstance& PackGenerator::get(const String& name) {
PackInstanceP& instance = instances[name];
if (instance) {
return *instance;
} else {
FOR_EACH_CONST(type, set->game->pack_types) {
if (type->name == name) {
instance = PackInstanceP(new PackInstance(*type,*this));
max_depth = max(max_depth, instance->get_depth());
return *instance;
}
}
throw Error(_ERROR_1_("pack type not found",name));
}
}
PackInstance& PackGenerator::get(const PackTypeP& type) {
return get(type->name);
}
void PackGenerator::generate(vector<CardP>& out) {
if (!set) return;
// We generate from depth max_depth to 0
// instances can refer to other instances of lower depth, and generate
// can change the number of copies of those lower depth instances
for (int depth = max_depth ; depth >= 0 ; --depth) {
// in game file order
FOR_EACH_CONST(type, set->game->pack_types) {
PackInstance& i = get(type);
if (i.get_depth() == depth) {
i.generate(&out);
}
}
}
}
void PackGenerator::update_card_counts() {
if (!set) return;
// update card_counts by using generate()
for (int depth = max_depth ; depth >= 0 ; --depth) {
FOR_EACH_CONST(i,instances) {
if (i.second->get_depth() == depth) {
i.second->generate(nullptr);
}
}
}
}
#endif