Files
MagicSetEditor2/src/main.cpp
T
twanvl 35ece4674d settings get read&written
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@11 0fc631ac-6414-0410-93d0-97cfa31319b6
2006-10-07 20:38:49 +00:00

58 lines
1.8 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <data/game.hpp>
#include <data/set.hpp>
#include <data/settings.hpp>
#include <data/format/formats.hpp>
#include <gui/set/window.hpp>
#include <gui/symbol/window.hpp>
// ----------------------------------------------------------------------------- : Main function/class
/// The application class for MSE.
/** This class is used by wxWidgets as a kind of 'main function'
*/
class MSE : public wxApp {
public:
/// Main startup function of the program
bool OnInit();
/// On exit: write the settings to the config file
int OnExit();
/// On exception: display error message
bool OnExceptionInMainLoop();
};
IMPLEMENT_APP(MSE)
// ----------------------------------------------------------------------------- : Initialization
bool MSE::OnInit() {
wxInitAllImageHandlers();
initFileFormats();
settings.read();
//Window* wnd = new SymbolWindow(nullptr);
Window* wnd = new SetWindow(nullptr, new_shared1<Set>(Game::byName(_("magic"))));
wnd->Show();
return true;
}
// ----------------------------------------------------------------------------- : Exit
int MSE::OnExit() {
settings.write();
return 0;
}
// ----------------------------------------------------------------------------- : Exception handling
bool MSE::OnExceptionInMainLoop() {
return true;
}