Files
MagicSetEditor2/src/gui/control/gallery_list.hpp
T
twanvl a2e709d86b It is 2007 by now
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@275 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-04-21 17:06:29 +00:00

76 lines
2.8 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_CONTROL_GALLERY_LIST
#define HEADER_GUI_CONTROL_GALLERY_LIST
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/real_point.hpp>
// ----------------------------------------------------------------------------- : Events
DECLARE_EVENT_TYPE(EVENT_GALLERY_SELECT, <not used>)
DECLARE_EVENT_TYPE(EVENT_GALLERY_ACTIVATE, <not used>)
/// Handle EVENT_GALLERY_SELECT events
#define EVT_GALLERY_SELECT( id, handler) EVT_COMMAND(id, EVENT_GALLERY_SELECT, handler)
/// Handle EVENT_GALLERY_ACTIVATE events
#define EVT_GALLERY_ACTIVATE(id, handler) EVT_COMMAND(id, EVENT_GALLERY_ACTIVATE, handler)
// ----------------------------------------------------------------------------- : GalleryList
/// A list of items with custom drawing
/** A derived class should implement the abstract members to determine how the items look.
*/
class GalleryList : public wxScrolledWindow {
public:
GalleryList(Window* parent, int id, int direction = wxHORIZONTAL);
/// Is there an item selected?
inline bool hasSelection() const { return selection < itemCount(); }
protected:
static const size_t NO_SELECTION = (size_t)-1;
size_t selection; ///< The selected item, or NO_SELECTION if there is no selection
wxSize item_size; ///< The size of a single item
int direction; ///< Direction of the list, can be wxHORIZONTAL or wxVERTICAL
int scroll_increment; ///< How large are the scroll steps?
/// Redraw the list after changing the selection or the number of items
void update();
/// Return how many items there are in the list
virtual size_t itemCount() const = 0;
/// Draw an item
virtual void drawItem(DC& dc, int x, int y, size_t item, bool selected) = 0;
/// Return the desired size of control
virtual wxSize DoGetBestSize() const;
private:
DECLARE_EVENT_TABLE();
void onLeftDown (wxMouseEvent& ev);
void onLeftDClick(wxMouseEvent& ev);
void onChar(wxKeyEvent& ev);
void onPaint(wxPaintEvent&);
void onSize(wxSizeEvent&);
void OnDraw(DC& dc);
/// Find the item corresponding to the given location
size_t findItem(const wxMouseEvent&) const;
/// Find the coordinates of an item
wxPoint itemPos(size_t item) const;
protected:
/// Send an event
void sendEvent(WXTYPE type);
};
// ----------------------------------------------------------------------------- : EOF
#endif