Files
MagicSetEditor2/src/script/value.cpp
T
twanvl 315af1f14a Changes to make it work in windows again;
New header util/platform.hpp for platform specific stuff that doesn't go elsewhere;
Changed resource names from "CURSOR_SOMETHING" to "cursor/something", so it matches the filenames (in progress for other resource types).

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@190 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-01-30 17:27:25 +00:00

240 lines
8.6 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <script/value.hpp>
#include <script/to_value.hpp>
#include <util/error.hpp>
#include <boost/pool/singleton_pool.hpp>
// ----------------------------------------------------------------------------- : ScriptValue
// Base cases
ScriptValue::operator String() const { return _("[[") + typeName() + _("]]"); }
ScriptValue::operator int() const { throw ScriptError( _("Can't convert from ")+typeName()+_(" to integer number")); }
ScriptValue::operator double() const { throw ScriptError( _("Can't convert from ")+typeName()+_(" to real number" )); }
ScriptValue::operator Color() const { throw ScriptError( _("Can't convert from ")+typeName()+_(" to color" )); }
ScriptValueP ScriptValue::eval(Context&) const { throw ScriptError( _("Can't convert from ")+typeName()+_(" to function" )); }
ScriptValueP ScriptValue::getMember(const String& name) const { throw ScriptError(typeName() + _(" has no member '") + name + _("'")); }
ScriptValueP ScriptValue::next() { throw InternalError(_("Can't convert from ")+typeName()+_(" to iterator")); }
ScriptValueP ScriptValue::makeIterator() const { throw ScriptError( _("Can't convert from ")+typeName()+_(" to collection")); }
int ScriptValue::itemCount() const { throw ScriptError( _("Can't convert from ")+typeName()+_(" to collection")); }
ScriptValueP ScriptValue::dependencyMember(const String& name, const Dependency&) const { return dependency_dummy; }
ScriptValueP ScriptValue::dependencies(Context&, const Dependency&) const { return dependency_dummy; }
// ----------------------------------------------------------------------------- : Iterators
ScriptType ScriptIterator::type() const { return SCRIPT_ITERATOR; }
String ScriptIterator::typeName() const { return _("iterator"); }
// Iterator over a range of integers
class ScriptRangeIterator : public ScriptIterator {
public:
// Construct a range iterator with the given bounds (inclusive)
ScriptRangeIterator(int start, int end)
: pos(start), end(end) {}
virtual ScriptValueP next() {
if (pos <= end) {
return toScript(pos++);
} else {
return ScriptValueP();
}
}
private:
int pos, end;
};
ScriptValueP rangeIterator(int start, int end) {
return new_intrusive2<ScriptRangeIterator>(start, end);
}
// ----------------------------------------------------------------------------- : Integers
#define USE_POOL_ALLOCATOR
// Integer values
class ScriptInt : public ScriptValue {
public:
ScriptInt(int v) : value(v) {}
virtual ScriptType type() const { return SCRIPT_INT; }
virtual String typeName() const { return _("integer number"); }
virtual operator String() const { return String() << value; }
virtual operator double() const { return value; }
virtual operator int() const { return value; }
protected:
#ifdef USE_POOL_ALLOCATOR
virtual void destroy() {
boost::singleton_pool<ScriptValue, sizeof(ScriptInt)>::free(this);
}
#endif
private:
int value;
};
#if defined(USE_POOL_ALLOCATOR) && !defined(USE_INTRUSIVE_PTR)
// deallocation function for pool allocated integers
void destroy_value(ScriptInt* v) {
boost::singleton_pool<ScriptValue, sizeof(ScriptInt)>::free(v);
}
#endif
ScriptValueP toScript(int v) {
#ifdef USE_POOL_ALLOCATOR
#ifdef USE_INTRUSIVE_PTR
return ScriptValueP(
new(boost::singleton_pool<ScriptValue, sizeof(ScriptInt)>::malloc())
ScriptInt(v));
#else
return ScriptValueP(
new(boost::singleton_pool<ScriptValue, sizeof(ScriptInt)>::malloc())
ScriptInt(v),
destroy_value); // deallocation function
#endif
#else
return new_intrusive1<ScriptInt>(v);
#endif
}
// ----------------------------------------------------------------------------- : Booleans
// Boolean values
class ScriptBool : public ScriptValue {
public:
ScriptBool(bool v) : value(v) {}
virtual ScriptType type() const { return SCRIPT_INT; }
virtual String typeName() const { return _("boolean"); }
virtual operator String() const { return value ? _("true") : _("false"); }
virtual operator int() const { return value; }
private:
bool value;
};
// use integers to represent true/false
/* NOTE: previous versions used ScriptInts as booleans, this gives problems
* when we use a pool allocator for them, because the pool is destroyed before these globals.
*/
ScriptValueP script_true (new ScriptBool(true));
ScriptValueP script_false(new ScriptBool(false));
// ----------------------------------------------------------------------------- : Doubles
// Double values
class ScriptDouble : public ScriptValue {
public:
ScriptDouble(double v) : value(v) {}
virtual ScriptType type() const { return SCRIPT_DOUBLE; }
virtual String typeName() const { return _("real number"); }
virtual operator String() const { return String() << value; }
virtual operator double() const { return value; }
virtual operator int() const { return (int)value; }
private:
double value;
};
ScriptValueP toScript(double v) {
return new_intrusive1<ScriptDouble>(v);
}
// ----------------------------------------------------------------------------- : String type
// String values
class ScriptString : public ScriptValue {
public:
ScriptString(const String& v) : value(v) {}
virtual ScriptType type() const { return SCRIPT_STRING; }
virtual String typeName() const { return _("string"); }
virtual operator String() const { return value; }
virtual operator double() const {
double d;
if (value.ToDouble(&d)) {
return d;
} else {
throw ScriptError(_("Not a number: '") + value + _("'"));
}
}
virtual operator int() const {
long l;
if (value.ToLong(&l)) {
return l;
} else if (value == _("yes") || value == _("true")) {
return true;
} else if (value == _("no") || value == _("false") || value.empty()) {
return false;
} else {
throw ScriptError(_("Not a number: '") + value + _("'"));
}
}
virtual operator Color() const {
UInt r,g,b;
if (wxSscanf(value.c_str(),_("rgb(%u,%u,%u)"),&r,&g,&b)) {
return Color(r, g, b);
} else {
throw ScriptError(_("Not a color: '") + value + _("'"));
}
}
virtual int itemCount() const { return (int)value.size(); }
virtual ScriptValueP getMember(const String& name) const {
// get member returns characters
long index;
if (name.ToLong(&index) && index >= 0 && (size_t)index < value.size()) {
return toScript(String(1,value[index]));
} else {
throw ScriptError(_("String \"") + value + _("\" has no member ") + name);
}
}
private:
String value;
};
ScriptValueP toScript(const String& v) {
return new_intrusive1<ScriptString>(v);
}
// ----------------------------------------------------------------------------- : Color
// Color values
class ScriptColor : public ScriptValue {
public:
ScriptColor(const Color& v) : value(v) {}
virtual ScriptType type() const { return SCRIPT_COLOR; }
virtual String typeName() const { return _("color"); }
virtual operator Color() const { return value; }
virtual operator String() const {
return String::Format(_("rgb(%u,%u,%u)"), value.Red(), value.Green(), value.Blue());
}
private:
Color value;
};
ScriptValueP toScript(const Color& v) {
return new_intrusive1<ScriptColor>(v);
}
// ----------------------------------------------------------------------------- : Nil type
// the nil object
class ScriptNil : public ScriptValue {
public:
virtual ScriptType type() const { return SCRIPT_NIL; }
virtual String typeName() const { return _("nil"); }
virtual operator String() const { return wxEmptyString; }
virtual operator double() const { return 0.0; }
virtual operator int() const { return 0; }
virtual ScriptValueP eval(Context&) const { return script_nil; } // nil() == nil
};
/// The preallocated nil value
ScriptValueP script_nil(new ScriptNil);
// ----------------------------------------------------------------------------- : EOF