Files
MagicSetEditor2/src/data/field/image.cpp
T
2026-01-04 00:29:00 +01:00

55 lines
1.9 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make card games |
//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <data/field/image.hpp>
#include <gfx/generated_image.hpp>
// ----------------------------------------------------------------------------- : ImageField
IMPLEMENT_FIELD_TYPE(Image, "image");
IMPLEMENT_REFLECTION(ImageField) {
REFLECT_BASE(Field);
}
// ----------------------------------------------------------------------------- : ImageStyle
IMPLEMENT_REFLECTION(ImageStyle) {
REFLECT_BASE(Style);
REFLECT_N("default", default_image);
REFLECT(store_in_metadata);
}
int ImageStyle::update(Context& ctx) {
int changes = Style::update(ctx);
changes |= default_image.update(ctx) * CHANGE_DEFAULT;
changes |= store_in_metadata.update(ctx) * CHANGE_OTHER;
return changes;
}
// ----------------------------------------------------------------------------- : ImageValue
String ImageValue::toString() const {
return filename.empty() ? _("") : _("<image>");
}
// custom reflection: convert to ScriptImageP for scripting
void ImageValue::reflect(Reader& handler) {
handler.handle(filename);
}
void ImageValue::reflect(Writer& handler) {
if (fieldP->save_value) handler.handle(filename);
}
void ImageValue::reflect(GetMember& handler) {}
void ImageValue::reflect(GetDefaultMember& handler) {
// convert to ScriptImageP for scripting
handler.handle( (ScriptValueP)make_intrusive<ImageValueToImage>(filename, last_update) );
}