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MagicSetEditor2/src/util/io/writer.hpp
T
twanvl b389685fc8 Added Alignment, Defaultable and Scriptable types, needed some reflection tweaks for the last two.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@17 0fc631ac-6414-0410-93d0-97cfa31319b6
2006-10-12 14:07:34 +00:00

137 lines
4.5 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_UTIL_IO_WRITER
#define HEADER_UTIL_IO_WRITER
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <wx/txtstrm.h>
template <typename T> class Defaultable;
// ----------------------------------------------------------------------------- : Writer
typedef wxOutputStream OutputStream;
typedef shared_ptr<wxOutputStream> OutputStreamP;
/// The Writer can be used for writing (serializing) objects
class Writer {
public:
/// Construct a writer that writes to the given output stream
Writer(const OutputStreamP& output);
/// Tell the reflection code we are not reading
inline bool reading() const { return false; }
// --------------------------------------------------- : Handling objects
/// Handle an object: write it under the given name
template <typename T>
void handle(const Char* name, const T& object) {
enterBlock(name);
handle(object);
exitBlock();
}
/// Write a vector to the output stream
template <typename T>
void handle(const Char* name, const vector<T>& vector);
/// Write a string to the output stream
void handle(const String& str);
void handle(const Char* str) { handle(String(str)); }
/// Write an object of type T to the output stream
template <typename T> void handle(const T& object);
/// Write a shared_ptr to the output stream
template <typename T> void handle(const shared_ptr<T>& pointer);
/// Write a map to the output stream
//template <typename K, typename V> void handle(map<K,V>& map);
/// Write an object of type Defaultable<T> to the output stream
template <typename T> void handle(const Defaultable<T>& def);
private:
// --------------------------------------------------- : Data
/// Indentation of the current block
int indentation;
/// Did we just open a block (i.e. not written any lines of it)?
bool just_opened;
/// Last key opened
String opened_key;
/// Output stream we are writing to
OutputStreamP output;
/// Text stream wrapping the output stream
wxTextOutputStream stream;
// --------------------------------------------------- : Writing to the stream
/// Start a new block with the given name
void enterBlock(const Char* name);
/// Leave the block we are in
void exitBlock();
/// Write the opened_key and the required indentation
void writeKey();
/// Output some taps to represent the indentation level
void writeIndentation();
};
// ----------------------------------------------------------------------------- : Container types
template <typename T>
void Writer::handle(const Char* name, const vector<T>& vec) {
String vectorKey = singular_form(name);
for (vector<T>::const_iterator it = vec.begin() ; it != vec.end() ; ++it) {
enterBlock(vectorKey);
handle(*it);
exitBlock();
}
}
template <typename T>
void Writer::handle(const shared_ptr<T>& pointer) {
if (pointer) handle(*pointer);
}
// ----------------------------------------------------------------------------- : Reflection
/// Implement reflection as used by Writer
#define REFLECT_OBJECT_WRITER(Cls) \
template<> void Writer::handle<Cls>(const Cls& object) { \
const_cast<Cls&>(object).reflect(*this); \
}
// ----------------------------------------------------------------------------- : Reflection for enumerations
/// Implement enum reflection as used by Writer
#define REFLECT_ENUM_WRITER(Enum) \
template<> void Writer::handle<Enum>(const Enum& enum_) { \
EnumWriter writer(*this); \
reflect_ ## Enum(const_cast<Enum&>(enum_), writer); \
}
/// 'Tag' to be used when reflecting enumerations for Writer
class EnumWriter {
public:
inline EnumWriter(Writer& writer)
: writer(writer) {}
/// Handle a possible value for the enum, if the name matches the name in the input
template <typename Enum>
inline void handle(const Char* name, Enum value, Enum enum_) {
if (enum_ == value) {
writer.handle(name);
}
}
private:
Writer& writer; ///< The writer to write output to
};
// ----------------------------------------------------------------------------- : EOF
#endif