Files
MagicSetEditor2/data/magic-future-textless.mse-style/style
T
pichoro 8c606b8a57 Added shapeshift keyword (from Lorwyn); added Art rampage and Super haste keywords (from Unhinged) in the spirit of Denimwalk.
Resized future sight type symbol watermarks.
Added land to default images.
Added card_shape scripts to splits, tokens, and "shifted"s.
Redid sort_index script to be more modular and better allow correct sorting of splits and shifts inside of their colors, and for tokens to be at end of list and still follow other sorting rules.
Fixed some dpi problems with fpm-promo and fpm-token.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@668 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-09-08 06:55:20 +00:00

417 lines
13 KiB
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mse version: 0.3.4
game: magic
short name: Future Textless
full name: Futureshift Textless
icon: card-sample.png
position hint: 051
card width: 375
card height: 523
card dpi: 150
#By: Pichoro
#Images by Spiderboy4, Buttock1234, and Artfreakwiu
############################################################## Extra scripts
init script:
# Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name }
template_suffix := [card: "card.png", pt: "pt.png"]
template := { input + template_suffix[type] }
land_template := { (if input == "a" then "c" else input) + "l" + template_suffix[type] }
color_combination := {
# The base hybrid, without the outer frame blended over it
base := base_hybrid[shape][color_count]()
# Put a frame around it?
if land and not colored_lands then
masked_blend(
mask: "multicolor_blend_{type}.png",
dark: land_template("c"),
light: base,
)
else if multi then
masked_blend(
mask: "multicolor_blend_{type}.png",
dark: template("m"),
light: base,
)
else if artifact then
masked_blend(
mask: "artifact_blend_{type}.png",
dark: template("a"),
light: base,
)
else if color_count > 1 and mask_hybrid_with_land() then
masked_blend(
mask: "hybrid_blend_{type}.png",
dark: land_template("c"),
light: base,
)
else base
}
# Use the normal tap symbol
mana_t := {
if styling.tap_symbol == "old" then "old"
else if styling.tap_symbol == "diagonal T" then "older"
else "new"
}
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
colorless_color := {
if card.card_color=="white" then "w"
else if card.card_color=="blue" then "u"
else if card.card_color=="black" then "b"
else if card.card_color=="red" then "r"
else if card.card_color=="green" then "g"
else "c"
}
font_colors_white := { input != "w" and input != "c" and input != "a" and input != "l" and input != "m" }
paintbrush_font:= { if contains(card.card_color, match:"land") then "white"
else if contains(card.card_color, match:"artifact") or contains(card.card_color, match:"multicolor") or contains(card.card_color, match:"white") then "black"
else "white"
}
card_shape := { "shifted" }
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
type: boolean
name: grey hybrid name
description: Use a grey background for the name and type line on hybrid cards. This is done on real cards.
styling field:
type: boolean
name: use guild mana symbols
description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
initial: no
styling field:
type: choice
name: tap symbol
description: What tap symbol should be used on cards?
initial: modern
choice: modern
choice: old
choice: diagonal T
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling style:
use guild mana symbols:
choice images:
yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
no: /magic-mana-small.mse-symbol-font/mana_rg.png
tap symbol:
render style: both
choice images:
modern: /magic-mana-large.mse-symbol-font/mana_t.png
old: /magic-mana-large.mse-symbol-font/mana_t_old.png
diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
############################################################## Card fields
card style:
############################# Background stuff
border color:
left: 0
top : 0
width: 375
height: 523
radius: 18
left width: 17
right width: 17
top width: 17
bottom width: 18
mask: bordermask.png
z index: 2
card color:
left: 0
top: 0
width: 375
height: 523
z index: -2
render style: image
popup style: in place
image: { card_background() }
############################# Name line
name:
left: { if card.card_symbol=="none" then 73 else 88 }
top : 30
width: { if card.card_symbol=="none" then 269 else 254 }
height: 30
alignment: middle shrink-overflow
padding bottom: 0
z index: 2
font:
name: Matrix
size: 18
color:
script:
if styling.grey_hybrid_name and contains(card.card_color, match:"land") and
contains(card.card_color, match:"horizontal") or
contains(card.card_color, match:"radial") or
contains(card.card_color, match:"vertical") and
not contains(card.card_color, match:"multicolor") then rgb(0,0,0)
else if contains(card.card_color, match:"land") and
contains(card.card_color, match:"multicolor") then rgb(0,0,0)
else if styling.grey_hybrid_name and contains(card.card_color, match:"hybrid") then rgb(0,0,0)
else if contains(card.card_color, match:"artifact") then (
if contains(card.card_color, match:"blue") or
contains(card.card_color, match:"black") or
contains(card.card_color, match:"red") or
contains(card.card_color, match:"green") then rgb(255,255,255)
else rgb(0,0,0)
) else font_color(card.card_color)
casting cost:
left: 18
top: 57
height: 422
width: 75
alignment: top left
direction: vertical
symbol font:
name: magic-mana-future
size: 22
alignment: bottom right
always symbol: true
mask: costmask.png
z index: 2
padding top: 0
card symbol:
left: {if card.card_symbol=="none" then 50 else 67}
top : 35
height: 20
width: 14
z index: 2
render style: image
choice images:
tombstone: tombstone.png
############################# Image
image:
left: 37
top: 46
width: 322
height: 418
z index: 0
mask: mask_image.png
############################# Card type
type:
left: 49
top : 434
width: { 300 - max(18,card_style.rarity.content_width) }
height: 28
alignment: middle shrink-overflow
z index: 1
padding top: 2
font:
name: Matrix
size: 14
color:
script:
if styling.grey_hybrid_name and contains(card.card_color, match:"land") and
contains(card.card_color, match:"horizontal") or
contains(card.card_color, match:"radial") or
contains(card.card_color, match:"vertical") and
not contains(card.card_color, match:"multicolor") then rgb(0,0,0)
else if contains(card.card_color, match:"land") and
contains(card.card_color, match:"multicolor") then rgb(0,0,0)
else if styling.grey_hybrid_name and contains(card.card_color, match:"hybrid") then rgb(0,0,0)
else if contains(card.card_color, match:"artifact") then (
if contains(card.card_color, match:"blue") or
contains(card.card_color, match:"black") or
contains(card.card_color, match:"red") or
contains(card.card_color, match:"green") then rgb(255,255,255)
else rgb(0,0,0)
) else font_color(card.card_color)
separator color: rgb(128,128,128)
rarity:
right: 352
top : 439
width: 19
height: 19
z index: 2
alignment: middle right
render style: image
choice images:
# Images based on the set symbol
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
############################# PT
pt:
z index: 4
left: 287
top: 468
width: 60
height: 28
alignment: center middle
font:
name: Mplantin
size: 16
weight: bold
color:
script:
if styling.grey_hybrid_name and contains(card.card_color, match:"land") and
contains(card.card_color, match:"horizontal") or
contains(card.card_color, match:"radial") or
contains(card.card_color, match:"vertical") and
not contains(card.card_color, match:"multicolor") then rgb(0,0,0)
else if contains(card.card_color, match:"land") and
contains(card.card_color, match:"multicolor") then rgb(0,0,0)
else if styling.grey_hybrid_name and contains(card.card_color, match:"hybrid") then rgb(0,0,0)
else if contains(card.card_color, match:"artifact") then (
if contains(card.card_color, match:"blue") or
contains(card.card_color, match:"black") or
contains(card.card_color, match:"red") or
contains(card.card_color, match:"green") then rgb(255,255,255)
else rgb(0,0,0)
) else font_color(card.card_color)
separator color: rgb(200,0,0)
############################# Card sorting / numbering
############################# Copyright stuff
illustrator:
right: { if card.pt != "" then 281 else 341 }
top : 478
left: 30
height: 16
z index: 2
alignment: middle right
font:
name: Matrix
size: 10
color:
script:
if contains(card.card_color, match:"land") then rgb(255,255,255)
else if contains(card.card_color, match:"artifact") or
contains(card.card_color, match:"multicolor") or
contains(card.card_color, match:"white") then rgb(0,0,0)
else rgb(255,255,255)
copyright line:
left: 30
top : 491
right: { if card.pt != "" then 281 else 341 }
height: 12
z index: 2
alignment: bottom right
font:
name: MPlantin
size: 7
color:
script:
if contains(card.card_color, match:"land") then rgb(255,255,255)
else if contains(card.card_color, match:"artifact") or
contains(card.card_color, match:"multicolor") or
contains(card.card_color, match:"white") then rgb(0,0,0)
else rgb(255,255,255)
############################################################## Extra card fields
extra card field:
type: choice
name: pt box
script: card.card_color
editable: false
extra card field:
type: choice
name: type symbol
choice:
name: white
choice: artifact
choice: creature
choice: enchantment
choice: instant
choice: land
choice: multitype
choice: sorcery
choice:
name: black
choice: artifact
choice: creature
choice: enchantment
choice: instant
choice: land
choice: multitype
choice: sorcery
extra card field:
type: choice
name: paintbrush
script: paintbrush_font(value)
editable: false
choice: black
choice: white
extra card style:
pt box:
right: 357
bottom: 505
width: 78
height: 51
z index: 1
visible: { card.pt != "" }
render style: image
image: { card_ptbox() }
mask: mask_pt.png
type symbol:
left: 24
top: 25
width: 21
height: 20
z index: 2
render style: image
choice images:
white artifact: /magic-future-common.mse-include/artifact_white.png
black artifact: /magic-future-common.mse-include/artifact_black.png
white creature: /magic-future-common.mse-include/creature_white.png
black creature: /magic-future-common.mse-include/creature_black.png
white enchantment: /magic-future-common.mse-include/enchantment_white.png
black enchantment: /magic-future-common.mse-include/enchantment_black.png
white instant: /magic-future-common.mse-include/instant_white.png
black instant: /magic-future-common.mse-include/instant_black.png
white land: /magic-future-common.mse-include/land_white.png
black land: /magic-future-common.mse-include/land_black.png
white multitype: /magic-future-common.mse-include/multitype_white.png
black multitype: /magic-future-common.mse-include/multitype_black.png
white sorcery: /magic-future-common.mse-include/sorcery_white.png
black sorcery: /magic-future-common.mse-include/sorcery_black.png
paintbrush:
right: { ( if card.pt != "" then 281 else 341 ) - card_style.illustrator.content_width }
top : 479
width: 40
height: 15
z index: 2
render style: image
choice images:
black: /magic-future-common.mse-include/paintbrush_black.png
white: /magic-future-common.mse-include/paintbrush_white.png