Files
MagicSetEditor2/src/gui/new_window.cpp
T
twanvl 27833003c8 The thread safety stuff is only needed for GTK
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@419 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-06-11 15:46:05 +00:00

123 lines
4.1 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/new_window.hpp>
#include <gui/control/gallery_list.hpp>
#include <gui/control/package_list.hpp>
#include <data/game.hpp>
#include <data/stylesheet.hpp>
#include <data/set.hpp>
#include <data/card.hpp>
#include <data/settings.hpp>
#include <util/window_id.hpp>
// ----------------------------------------------------------------------------- : NewSetWindow
SetP new_set_window(Window* parent) {
NewSetWindow wnd(parent);
wnd.ShowModal();
return wnd.set;
}
NewSetWindow::NewSetWindow(Window* parent)
: wxDialog(parent, wxID_ANY, _("New set"), wxDefaultPosition, wxSize(530,320), wxDEFAULT_DIALOG_STYLE)
{
wxBusyCursor wait;
// init controls
game_list = new PackageList (this, ID_GAME_LIST);
stylesheet_list = new PackageList (this, ID_STYLESHEET_LIST);
game_text = new wxStaticText(this, ID_GAME_LIST, _LABEL_("game type"));
stylesheet_text = new wxStaticText(this, ID_STYLESHEET_LIST, _LABEL_("style type"));
// init sizer
wxSizer* s = new wxBoxSizer(wxVERTICAL);
s->Add(game_text, 0, wxALL, 4);
s->Add(game_list, 0, wxEXPAND | wxALL & ~wxTOP, 4);
s->Add(stylesheet_text, 0, wxALL, 4);
s->Add(stylesheet_list, 0, wxEXPAND | wxALL & ~wxTOP, 4);
s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
s->SetSizeHints(this);
SetSizer(s);
// Resize
SetSize(630,-1);
Layout();
GetSizer()->SetSizeHints(this);
SetSize(630,-1);
// init lists
game_list->showData<Game>();
try {
game_list->select(settings.default_game);
} catch (FileNotFoundError e) {
handle_error(e);
}
UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
void NewSetWindow::onGameSelect(wxCommandEvent&) {
wxBusyCursor wait;
GameP game = game_list->getSelection<Game>();
settings.default_game = game->name();
GameSettings& gs = settings.gameSettingsFor(*game);
stylesheet_list->showData<StyleSheet>(game->name() + _("-*"));
stylesheet_list->select(gs.default_stylesheet);
UpdateWindowUI(wxUPDATE_UI_RECURSE);
// resize (yuck)
SetSize(630,-1);
Layout();
GetSizer()->SetSizeHints(this);
Layout();
GetSizer()->SetSizeHints(this);
SetSize(630,-1);
}
void NewSetWindow::onStyleSheetSelect(wxCommandEvent&) {
// store this as default selection
GameP game = game_list ->getSelection<Game>();
StyleSheetP stylesheet = stylesheet_list->getSelection<StyleSheet>();
GameSettings& gs = settings.gameSettingsFor(*game);
gs.default_stylesheet = stylesheet->name();
UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
void NewSetWindow::onStyleSheetActivate(wxCommandEvent&) {
done();
}
void NewSetWindow::OnOK(wxCommandEvent&) {
done();
}
void NewSetWindow::done() {
try {
StyleSheetP stylesheet = stylesheet_list->getSelection<StyleSheet>();
set = new_intrusive1<Set>(stylesheet);
set->validate();
EndModal(wxID_OK);
} catch (const Error& e) {
handle_error(e);
EndModal(wxID_CANCEL);
}
}
void NewSetWindow::onUpdateUI(wxUpdateUIEvent& ev) {
switch (ev.GetId()) {
case ID_STYLESHEET_LIST:
ev.Enable(game_list->hasSelection());
break;
case wxID_OK:
ev.Enable(stylesheet_list->hasSelection());
break;
}
}
BEGIN_EVENT_TABLE(NewSetWindow, wxDialog)
EVT_GALLERY_SELECT (ID_GAME_LIST, NewSetWindow::onGameSelect)
EVT_GALLERY_SELECT (ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetSelect)
EVT_GALLERY_ACTIVATE(ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetActivate)
EVT_BUTTON (wxID_OK, NewSetWindow::OnOK)
EVT_UPDATE_UI (wxID_ANY, NewSetWindow::onUpdateUI)
END_EVENT_TABLE ()