mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
27833003c8
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@419 0fc631ac-6414-0410-93d0-97cfa31319b6
123 lines
4.1 KiB
C++
123 lines
4.1 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <gui/new_window.hpp>
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#include <gui/control/gallery_list.hpp>
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#include <gui/control/package_list.hpp>
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#include <data/game.hpp>
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#include <data/stylesheet.hpp>
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#include <data/set.hpp>
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#include <data/card.hpp>
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#include <data/settings.hpp>
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#include <util/window_id.hpp>
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// ----------------------------------------------------------------------------- : NewSetWindow
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SetP new_set_window(Window* parent) {
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NewSetWindow wnd(parent);
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wnd.ShowModal();
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return wnd.set;
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}
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NewSetWindow::NewSetWindow(Window* parent)
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: wxDialog(parent, wxID_ANY, _("New set"), wxDefaultPosition, wxSize(530,320), wxDEFAULT_DIALOG_STYLE)
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{
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wxBusyCursor wait;
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// init controls
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game_list = new PackageList (this, ID_GAME_LIST);
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stylesheet_list = new PackageList (this, ID_STYLESHEET_LIST);
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game_text = new wxStaticText(this, ID_GAME_LIST, _LABEL_("game type"));
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stylesheet_text = new wxStaticText(this, ID_STYLESHEET_LIST, _LABEL_("style type"));
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// init sizer
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wxSizer* s = new wxBoxSizer(wxVERTICAL);
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s->Add(game_text, 0, wxALL, 4);
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s->Add(game_list, 0, wxEXPAND | wxALL & ~wxTOP, 4);
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s->Add(stylesheet_text, 0, wxALL, 4);
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s->Add(stylesheet_list, 0, wxEXPAND | wxALL & ~wxTOP, 4);
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s->Add(CreateButtonSizer(wxOK | wxCANCEL) , 0, wxEXPAND | wxALL, 8);
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s->SetSizeHints(this);
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SetSizer(s);
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// Resize
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SetSize(630,-1);
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Layout();
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GetSizer()->SetSizeHints(this);
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SetSize(630,-1);
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// init lists
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game_list->showData<Game>();
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try {
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game_list->select(settings.default_game);
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} catch (FileNotFoundError e) {
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handle_error(e);
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}
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void NewSetWindow::onGameSelect(wxCommandEvent&) {
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wxBusyCursor wait;
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GameP game = game_list->getSelection<Game>();
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settings.default_game = game->name();
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GameSettings& gs = settings.gameSettingsFor(*game);
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stylesheet_list->showData<StyleSheet>(game->name() + _("-*"));
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stylesheet_list->select(gs.default_stylesheet);
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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// resize (yuck)
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SetSize(630,-1);
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Layout();
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GetSizer()->SetSizeHints(this);
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Layout();
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GetSizer()->SetSizeHints(this);
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SetSize(630,-1);
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}
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void NewSetWindow::onStyleSheetSelect(wxCommandEvent&) {
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// store this as default selection
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GameP game = game_list ->getSelection<Game>();
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StyleSheetP stylesheet = stylesheet_list->getSelection<StyleSheet>();
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GameSettings& gs = settings.gameSettingsFor(*game);
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gs.default_stylesheet = stylesheet->name();
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UpdateWindowUI(wxUPDATE_UI_RECURSE);
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}
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void NewSetWindow::onStyleSheetActivate(wxCommandEvent&) {
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done();
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}
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void NewSetWindow::OnOK(wxCommandEvent&) {
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done();
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}
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void NewSetWindow::done() {
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try {
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StyleSheetP stylesheet = stylesheet_list->getSelection<StyleSheet>();
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set = new_intrusive1<Set>(stylesheet);
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set->validate();
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EndModal(wxID_OK);
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} catch (const Error& e) {
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handle_error(e);
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EndModal(wxID_CANCEL);
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}
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}
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void NewSetWindow::onUpdateUI(wxUpdateUIEvent& ev) {
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switch (ev.GetId()) {
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case ID_STYLESHEET_LIST:
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ev.Enable(game_list->hasSelection());
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break;
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case wxID_OK:
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ev.Enable(stylesheet_list->hasSelection());
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break;
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}
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}
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BEGIN_EVENT_TABLE(NewSetWindow, wxDialog)
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EVT_GALLERY_SELECT (ID_GAME_LIST, NewSetWindow::onGameSelect)
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EVT_GALLERY_SELECT (ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetSelect)
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EVT_GALLERY_ACTIVATE(ID_STYLESHEET_LIST, NewSetWindow::onStyleSheetActivate)
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EVT_BUTTON (wxID_OK, NewSetWindow::OnOK)
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EVT_UPDATE_UI (wxID_ANY, NewSetWindow::onUpdateUI)
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END_EVENT_TABLE ()
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