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https://github.com/amyinspace/MagicSetEditor2.git
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275f715463
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@55 0fc631ac-6414-0410-93d0-97cfa31319b6
79 lines
2.9 KiB
C++
79 lines
2.9 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_RENDER_CARD_VIEWER
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#define HEADER_RENDER_CARD_VIEWER
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/rotation.hpp>
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#include <data/set.hpp>
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DECLARE_POINTER_TYPE(Style);
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DECLARE_POINTER_TYPE(ValueViewer);
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// ----------------------------------------------------------------------------- : DataViewer
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/// A viewer can generate an image of some values, usually a card.
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class DataViewer : public SetView {
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public:
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/// Rotation and zoom to use when drawing
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// Rotation rotation;
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// --------------------------------------------------- : Drawing
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/// Draw the current (card/data) to the given dc
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void draw(DC& dc);
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/// Draw the current (card/data) to the given dc
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virtual void draw(RotatedDC& dc);
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// --------------------------------------------------- : Utility for ValueViewers
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/// Should the ValueViewers use a platform native look and feel?
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/** false by default, can be overloaded */
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virtual bool nativeLook() const;
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/// Should field borders be drawn?
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/** false by default, can be overloaded */
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virtual bool drawBorders() const;
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/// Should editing specific things be drawn?
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/** false by default, can be overloaded */
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virtual bool drawEditing() const;
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/// Pens for drawing field borders (only called if drawBorders())
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virtual wxPen borderPen(bool active) const;
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/// The viewer that is currently focused, may be null
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/** null by default, can be overloaded */
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virtual ValueViewer* focusedViewer() const;
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// --------------------------------------------------- : Setting data
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/// Display a card in this viewer
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void setCard(Card& card);
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// --------------------------------------------------- : The viewers
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protected:
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/// Set the styles for the data to be shown, recreating the viewers
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void setStyles(IndexMap<FieldP,StyleP>& styles);
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/// Set the data to be shown in the viewers, refresh them
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void setData(IndexMap<FieldP,ValueP>& values);
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/// Create a viewer for the given style.
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/** Can be overloaded to create a ValueEditor instead */
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virtual ValueViewerP makeViewer(const StyleP&);
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/// Update the viewers and forward actions
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virtual void onAction(const Action&, bool undone);
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/// Notification that the total image has changed
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virtual void onChange() {}
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private:
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vector<ValueViewerP> viewers; ///< The viewers for the different values in the data
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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