mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 13:17:00 -04:00
26562e03e3
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@837 0fc631ac-6414-0410-93d0-97cfa31319b6
121 lines
4.3 KiB
C++
121 lines
4.3 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <gui/value/symbol.hpp>
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#include <gui/symbol/window.hpp>
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#include <gui/util.hpp>
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// ----------------------------------------------------------------------------- : SymbolValueEditor
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IMPLEMENT_VALUE_EDITOR(Symbol)
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, button_down(-2)
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{
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button_images[0] = Bitmap(load_resource_image(_("edit_symbol")));
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}
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void SymbolValueEditor::draw(RotatedDC& dc) {
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SymbolValueViewer::draw(dc);
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// draw helper text if there are no symbols
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if (symbols.empty()) {
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dc.SetFont(wxFont(10,wxSWISS,wxNORMAL,wxNORMAL));
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dc.SetTextForeground(*wxBLACK);
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RealSize text_size = dc.GetTextExtent(_("double click to edit symbol"));
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dc.DrawText(_("double click to edit symbol"), align_in_rect(ALIGN_MIDDLE_CENTER, text_size, style().getInternalRect()));
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}
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if (nativeLook()) {
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// draw editor buttons
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dc.SetFont(*wxNORMAL_FONT);
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drawButton(dc, 0, _BUTTON_("edit symbol"));
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//drawButton(dc, 1, _BUTTON_("symbol gallery"));
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}
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}
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void SymbolValueEditor::drawButton(RotatedDC& dc, int button, const String& text) {
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bool down = button == button_down;
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double height = style().height;
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double width = style().height + 2;
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double x = style().width - width - (width + 1) * button;
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double y = 0;
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// draw button
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dc.SetPen(*wxTRANSPARENT_PEN);
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dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE));
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dc.DrawRectangle(RealRect(x, y, width, height));
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dc.SetPen(wxSystemSettings::GetColour(down ? wxSYS_COLOUR_BTNSHADOW : wxSYS_COLOUR_BTNHIGHLIGHT));
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dc.DrawLine(RealPoint(x,y),RealPoint(x+width,y));
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dc.DrawLine(RealPoint(x,y),RealPoint(x,y+height));
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dc.SetPen(wxSystemSettings::GetColour(down ? wxSYS_COLOUR_BTNHIGHLIGHT : wxSYS_COLOUR_BTNSHADOW));
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dc.DrawLine(RealPoint(x+width-1,y),RealPoint(x+width-1,y+height));
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dc.DrawLine(RealPoint(x,y+height-1),RealPoint(x+width,y+height-1));
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// draw text
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RealSize text_size = dc.GetTextExtent(text);
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dc.DrawText(text, align_in_rect((Alignment)(ALIGN_BOTTOM | ALIGN_CENTER), text_size, RealRect(x, y, width,height*0.9)));
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// draw image
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const Bitmap& bmp = button_images[button];
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RealSize image_size(bmp.GetWidth(), bmp.GetHeight());
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dc.DrawBitmap(bmp, align_in_rect(ALIGN_MIDDLE_CENTER, image_size, RealRect(x,y,width,height * 0.8)));
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}
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int SymbolValueEditor::findButton(const RealPoint& pos) {
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if (pos.y < 0 || pos.y >= style().height) return -1;
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int button = (int)floor( (style().width - pos.x) / (style().height + 3) );
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if (button >= 0 && button <= 1) return button;
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return -1;
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}
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bool SymbolValueEditor::onLeftDown(const RealPoint& pos, wxMouseEvent&) {
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if (!nativeLook()) return false;
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int button = findButton(pos);
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if (button != button_down) {
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button_down = button;
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viewer.redraw(*this);
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}
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return true;
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}
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bool SymbolValueEditor::onMotion(const RealPoint& pos, wxMouseEvent& ev) {
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if (button_down != -2) {
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int button = findButton(pos);
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if (button != button_down) {
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button_down = button;
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viewer.redraw(*this);
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}
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}
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return true;
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}
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bool SymbolValueEditor::onLeftUp(const RealPoint& pos, wxMouseEvent&) {
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if (!nativeLook()) return false;
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if (button_down == 0) {
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// edit
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button_down = -2;
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viewer.redraw(*this);
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SymbolWindow* wnd = new SymbolWindow(nullptr, viewer.getSet(), card(), valueP());
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wnd->Show();
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return true;
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} else if (button_down == 1) {
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// gallery
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button_down = -2;
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viewer.redraw(*this);
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// TODO
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return true;
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} else {
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button_down = -2;
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return false;
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}
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}
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bool SymbolValueEditor::onLeftDClick(const RealPoint& pos, wxMouseEvent&) {
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// Use SetWindow as parent? Maybe not, the symbol editor will stay open when mainwindow closes
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SymbolWindow* wnd = new SymbolWindow(nullptr, viewer.getSet(), card(), valueP());
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wnd->Show();
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return true;
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}
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void SymbolValueEditor::determineSize(bool) {
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style().height = 50;
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}
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