mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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147 lines
5.5 KiB
C++
147 lines
5.5 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2017 Twan van Laarhoven and Sean Hunt |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_SCRIPT_IMAGE
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#define HEADER_SCRIPT_IMAGE
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/age.hpp>
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#include <util/dynamic_arg.hpp>
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#include <script/scriptable.hpp>
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#include <gfx/generated_image.hpp>
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class CachedScriptableMask;
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// ----------------------------------------------------------------------------- : ScriptableImage
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/// An image that can also be scripted
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/** Differs from Scriptable<Image> in that:
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* - A script is always used
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* - The image can be scaled
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*/
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class ScriptableImage {
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public:
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inline ScriptableImage() {}
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inline ScriptableImage(const String& script) : script(script) {}
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inline ScriptableImage(const GeneratedImageP& gen) : value(gen) {}
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/// Is there a scripted image set?
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inline bool isScripted() const { return script; }
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/// Is there an image generator available?
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inline bool isReady() const { return value; }
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/// Is there an image set?
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inline bool isSet() const { return script || value; }
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/// Generate an image.
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Image generate(const GeneratedImage::Options& options) const;
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/// How should images be combined with the background?
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ImageCombine combine() const;
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/// Update the script, returns true if the value has changed
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bool update(Context& ctx);
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inline void initDependencies(Context& ctx, const Dependency& dep) const {
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script.initDependencies(ctx, dep);
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}
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/// Can this be safely generated from another thread?
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inline bool threadSafe() const { return !value || value->threadSafe(); }
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/// Is this image specific to the set (the local_package)?
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inline bool local() const { return value && value->local(); }
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/// Is this image blank?
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inline bool isBlank() const { return !value || value->isBlank(); }
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/// Get access to the script, be careful
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inline Script& getMutableScript() { return script.getMutableScript(); }
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/// Get access to the script, always returns a valid script
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ScriptP getValidScriptP();
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protected:
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OptionalScript script; ///< The script, not really optional
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GeneratedImageP value; ///< The image generator
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DECLARE_REFLECTION();
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};
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/// Missing for now
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inline ScriptValueP to_script(const ScriptableImage&) { return script_nil; }
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/// Convert a script value to a GeneratedImageP
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GeneratedImageP image_from_script(const ScriptValueP& value);
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// ----------------------------------------------------------------------------- : CachedScriptableImage
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/// A version of ScriptableImage that does caching
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class CachedScriptableImage : public ScriptableImage {
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public:
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inline CachedScriptableImage() {}
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inline CachedScriptableImage(const String& script) : ScriptableImage(script) {}
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inline CachedScriptableImage(const GeneratedImageP& gen) : ScriptableImage(gen) {}
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/// Generate an image, using caching if possible.
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/** *combine should be set to the combine value of the style.
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* It will be overwritten if the image specifies a non-default combine.
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* After this call, either:
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* - combine <= COMBINE_NORMAL && bitmap->Ok()
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* - or combine > COMBINE_NORMAL && image->Ok()
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* Optionally, an alpha mask is applied to the image.
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*/
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void generateCached(const GeneratedImage::Options& img_options,
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CachedScriptableMask* mask,
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ImageCombine* combine, wxBitmap* bitmap, wxImage* image, RealSize* size);
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/// Update the script, returns true if the value has changed
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bool update(Context& ctx);
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/// Clears the cache
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void clearCache();
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private:
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Image cached_i; ///< The cached image
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Bitmap cached_b; ///< *or* the cached bitmap
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RealSize cached_size; ///< The size of the image before rotating
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Radians cached_angle;
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};
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// ----------------------------------------------------------------------------- : CachedScriptableMask
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/// A version of ScriptableImage that caches an AlphaMask
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class CachedScriptableMask {
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public:
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/// Update the script, returns true if the value has changed
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bool update(Context& ctx);
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inline void initDependencies(Context& ctx, const Dependency& dep) const {
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script.initDependencies(ctx, dep);
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}
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/// Get the alpha mask; with the given options
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/** if img_options.width == 0 and the mask is already loaded, just returns it.
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* Returns a reference, so calling again might change earlier results.
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*/
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const AlphaMask& get(const GeneratedImage::Options& img_options);
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/// Get a mask that is not cached
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void getNoCache(const GeneratedImage::Options& img_options, AlphaMask& mask) const;
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/// Get the mask directly from the cache, without updating
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/** Should only be used after get() was called before, otherwise an old mask might be returned */
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inline const AlphaMask& getFromCache() const { return mask; }
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private:
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ScriptableImage script;
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AlphaMask mask;
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friend class Reader;
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friend class Writer;
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friend class GetDefaultMember;
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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