mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-11 05:07:00 -04:00
fb972ed10a
Magic-old heavily updated. Magic keyword system updated to allow for Prowl (morningtide). Amplify keyword updated to maintain functionality. Prowl, Kinship, and Reinforce keywords added to Magic and Vanguard. Protection keyword updated. Altered creature type lists (they still don't really work right). Fixed an error in champion keyword; still no championing multiple cards. New colorless frame for magic-future. Made watermarks in magic-future more narrow; keeps larger ones out of typeline. Old style watermarks now available in magic-old styles. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@798 0fc631ac-6414-0410-93d0-97cfa31319b6
381 lines
9.7 KiB
Plaintext
381 lines
9.7 KiB
Plaintext
##############################################################
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##############################################################
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############################################################## OLD STYLE MAGIC
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##############################################################
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##############################################################
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mse version: 0.3.5
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game: magic
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short name: Old style
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full name: Before 8th edition
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icon: card-sample.png
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position hint: 101
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version: 2007-12-29
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depends on:
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package: magic.mse-game
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version: 2007-09-23
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depends on:
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package: magic-watermarks.mse-include
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version: 2007-12-29
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depends on:
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package: magic-mana-large.mse-symbol-font
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version: 2007-09-23
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depends on:
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package: magic-mana-small.mse-symbol-font
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version: 2007-09-23
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card width: 375
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card height: 523
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card dpi: 150
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############################################################## Extra scripts
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## COPY/PASTE from magic-new.mse-style/style
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init script:
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# Use the normal tap symbol
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mana_t := {
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if styling.tap_symbol == "old" then "old"
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else if styling.tap_symbol == "diagonal T" then "older"
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else "new"
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}
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# Use guild mana symbols?
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guild_mana := { styling.use_guild_mana_symbols }
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# Only white cards use a black font
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font_colors_white := { input != "w" }
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# Alpha style lands? Different blending for multicolored lands.
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#Did it this way because was getting longer other way, due to redefining color_background parts.
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color_combination := {
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# The base hybrid, without the outer frame blended over it
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base := base_hybrid[shape][color_count]()
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# Put a frame around it?
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if type == "card" and land and color_count == 2 and shape != "overlay" and styling.alpha_style_blending then
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masked_blend(
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mask: "alpha_blend.png",
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dark: land_template(colors[0]),
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light: land_template(colors[1]),
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)
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else if land and color_count!=1 then
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masked_blend(
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mask: "land_blend_{type}.png",
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dark: land_template("c"),
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light: base,
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)
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else if multi then
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masked_blend(
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mask: ( if styling.type_of_gradient_multicolor == "full card" then "multicolor_blend_{type}.png"
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else if styling.type_of_gradient_multicolor == "trim only" then "multicolor_blend_{type}2.png"
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else "multicolor_blend_{type}.png" ),
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dark: template("m"),
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light: base,
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)
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else if artifact then
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masked_blend(
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mask: "multicolor_blend_{type}.png",
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dark: template("a"),
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light: base,
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)
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else if color_count > 1 and mask_hybrid_with_land() then
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masked_blend(
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mask: "hybrid_blend_{type}.png",
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dark: land_template("c"),
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light: base,
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)
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else base
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}
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############################################################## Set info fields
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set info style:
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symbol:
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variation:
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name: olduncommon
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border radius: 0.10
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fill type: linear gradient
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fill color 1: rgb(224,224,224)
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fill color 2: rgb(84, 84, 84)
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border color 1: rgb(255,255,255)
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border color 2: rgb(255,255,255)
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variation:
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name: oldrare
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border radius: 0.10
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fill type: linear gradient
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fill color 1: rgb(214,196,94)
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fill color 2: rgb(95, 84, 40)
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border color 1: rgb(255,255,255)
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border color 2: rgb(255,255,255)
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############################################################## Extra style options
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styling field:
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type: boolean
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name: use guild mana symbols
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description: Use the Ravnica guild symbols instead of the official half/half circles for hybrid mana.
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initial: no
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styling field:
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type: boolean
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name: popup mana symbols
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description: Use the symbols of the casting cost line inside the text box as well
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initial: no
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styling field:
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type: boolean
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name: alpha style blending
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description: Use Alpha-style dual blending
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initial: no
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styling field:
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type: choice
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name: type of gradient multicolor
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description: What parts of the card should be blended for gradient multicolor?
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choice: full card
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choice: trim only
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initial: full card
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styling field:
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type: choice
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name: tap symbol
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description: What tap symbol should be used on cards?
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initial: old
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choice: modern
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choice: old
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choice: diagonal T
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styling field:
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type: choice
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name: center text
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description: When to center text (short text only means only on one-line cards with no flavor text)
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choice: always
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choice: short text only
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choice: never
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initial: never
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styling field:
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type: boolean
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name: colored rarities
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description: Should rarity symbols be different colors, such as gold, silver, and purple?
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initial: yes
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styling style:
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use guild mana symbols:
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choice images:
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yes: /magic-mana-small.mse-symbol-font/mana_guild_rg.png
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no: /magic-mana-small.mse-symbol-font/mana_rg.png
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popup mana symbols:
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choice images:
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yes: /magic-mana-large.mse-symbol-font/mana_w.png
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no: /magic-mana-small.mse-symbol-font/mana_w.png
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tap symbol:
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render style: both
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choice images:
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modern: /magic-mana-large.mse-symbol-font/mana_t.png
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old: /magic-mana-large.mse-symbol-font/mana_t_old.png
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diagonal T: /magic-mana-large.mse-symbol-font/mana_t_older.png
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############################################################## Card fields
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card style:
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############################# Background stuff
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border color:
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left: 0
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top : 0
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width: 375
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height: 523
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radius: 18
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left width: 19
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right width: 19
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top width: 19
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bottom width: 19
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z index: -1
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card color:
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left: 0
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top: 0
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width: 375
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height: 523
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z index: -2
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render style: image
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popup style: in place
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image: { card_background() }
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############################# Name line
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name:
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left: 42
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top : 24
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right: { 341 - card_style.casting_cost.content_width }
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height: 23
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alignment: bottom shrink-overflow
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padding bottom: 0
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z index: 1
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font:
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name: MagicMedieval
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size: 15.5
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color: rgb(255,255,255)
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shadow color: rgb(0,0,0)
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shadow displacement x: 1
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shadow displacement y: 1
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casting cost:
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right: 341
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top : 22
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width: { max(30, card_style.casting_cost.content_width) + 5 }
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height: 24
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alignment: middle right
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symbol font:
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name: magic-mana-small
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size: 16
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alignment: middle right
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always symbol: true
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z index: 2
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padding top: 0
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card symbol:
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left: 24
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top : 24
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height: 20
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width: 14
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render style: image
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choice images:
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tombstone: tombstone.png
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############################# Image
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image:
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left: 45
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top: 51
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width: 286
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height: 233
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z index: 1
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############################# Card type
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type:
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left: 39
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top : 292
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width: { 298 - max(22,card_style.rarity.content_width) }
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height: 20
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alignment: middle shrink-overflow
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z index: 1
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padding top: 2
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font:
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name: MPlantin
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size: 12
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color: rgb(255,255,255)
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shadow color: rgb(0,0,0)
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shadow displacement x: 1
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shadow displacement y: 1
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separator color: rgb(128,128,128)
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rarity:
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left: 293
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top : 290
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width: 44
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height: 22
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z index: 1
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alignment: middle right
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render style: image
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choice images:
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# Images based on the set symbol
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basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
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common: script: symbol_variation(symbol: set.symbol, variation: "common")
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uncommon:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "olduncommon")
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else symbol_variation(symbol: set.symbol, variation: "common")
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rare:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "oldrare")
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else symbol_variation(symbol: set.symbol, variation: "common")
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special:
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script:
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if styling.colored_rarities
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then symbol_variation(symbol: set.symbol, variation: "special")
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else symbol_variation(symbol: set.symbol, variation: "common")
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############################# Text box
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text:
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left: 43
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top : 318
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width: 289
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height: 143
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font:
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name: MPlantin
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italic name: MPlantin-Italic
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size: 14
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scale down to: 6
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color: rgb(0,0,0)
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symbol font:
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name:
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script:
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if styling.popup_mana_symbols
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then "magic-mana-large"
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else "magic-mana-small"
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size: 14
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alignment:
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script:
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if (styling.center_text == "short text only" and
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not contains(match:"\n", card.rule_text) and
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card.flavor_text == "<i-flavor></i-flavor>" and
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card_style.text.content_lines <= 2) or
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styling.center_text == "always"
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then "middle center"
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else "middle left"
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z index: 2
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padding left: 6
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padding top: 2
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padding right: 4
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padding bottom: 0
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line height hard: 1.2
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line height line: 1.5
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line height soft: 0.9
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watermark:
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left: 120
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top : 313
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width: 138
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height: 150
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z index: 1
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render style: image
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alignment: middle center
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include file: /magic-watermarks.mse-include/watermarks-old
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############################# PT
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pt:
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z index: 4
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left: 295
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top: 470
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width: 47
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height: 27
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alignment: right middle
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font:
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name: Mplantin
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size: 17
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weight: bold
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color: rgb(255,255,255)
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shadow color: rgb(0,0,0)
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shadow displacement x: 1
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shadow displacement y: 1
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separator color: rgb(200,0,0)
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############################# Card sorting / numbering
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############################# Copyright stuff
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illustrator:
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left: 80
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top : 470
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width: 217
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height: 16
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z index: 1
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alignment: middle center
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font:
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name: MPlantin
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size: 10
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color: rgb(255,255,255)
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shadow color: rgb(0,0,0)
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shadow displacement x: 1
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shadow displacement y: 1
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copyright line:
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left: 65
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top : 486
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width: 247
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height: 12
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z index: 1
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alignment: middle center
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font:
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name: MPlantin
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size: 6.5
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color: { font_color(card.card_color) }
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