mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 04:57:00 -04:00
1a01ac55f2
Finished the symmetry editor git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@538 0fc631ac-6414-0410-93d0-97cfa31319b6
132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <gui/symbol/selection.hpp>
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#include <data/symbol.hpp>
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#include <gfx/bezier.hpp>
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DECLARE_TYPEOF_COLLECTION(SymbolPartP);
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// ----------------------------------------------------------------------------- : Selection
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void SymbolPartsSelection::setSymbol(const SymbolP& symbol) {
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root = symbol.get();
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clear();
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}
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void SymbolPartsSelection::clear() {
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selection.clear();
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}
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bool SymbolPartsSelection::select(const SymbolPartP& part, SelectMode mode) {
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assert(part);
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// make sure part is not the decendent of a part that is already selected
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if (mode != SELECT_OVERRIDE) {
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FOR_EACH(s, selection) {
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if (s != part && s->isAncestor(*part)) return false;
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}
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}
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// select
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if (mode == SELECT_OVERRIDE) {
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if (selection.size() == 1 && *selection.begin() == part) return false; // already selected
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selection.clear();
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selection.insert(part);
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} else if (mode == SELECT_IF_OUTSIDE) {
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if (selected(part)) {
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return false;
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} else {
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selection.clear();
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selection.insert(part);
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}
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} else {
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if (selected(part)) {
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selection.erase(part);
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} else {
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selection.insert(part);
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// make part is not the ancestor of a part that is already selected
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clearChildren(part.get());
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}
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}
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return true;
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}
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void SymbolPartsSelection::clearChildren(SymbolPart* part) {
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if (SymbolGroup* g = part->isSymbolGroup()) {
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FOR_EACH(p, g->parts) {
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if (selected(p)) selection.erase(p);
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clearChildren(p.get());
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}
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}
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}
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SymbolShapeP SymbolPartsSelection::getAShape() const {
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FOR_EACH(s, selection) {
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if (s->isSymbolShape()) return static_pointer_cast<SymbolShape>(s);
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}
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return SymbolShapeP();
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}
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SymbolSymmetryP SymbolPartsSelection::getASymmetry() const {
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FOR_EACH(s, selection) {
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if (s->isSymbolSymmetry()) return static_pointer_cast<SymbolSymmetry>(s);
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}
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return SymbolSymmetryP();
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}
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// ----------------------------------------------------------------------------- : Position based
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SymbolPartP SymbolPartsSelection::find(const SymbolPartP& part, const Vector2D& pos) const {
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if (SymbolShape* s = part->isSymbolShape()) {
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if (point_in_shape(pos, *s)) return part;
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}
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if (SymbolGroup* g = part->isSymbolGroup()) {
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FOR_EACH(p, g->parts) {
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SymbolPartP found = find(p, pos);
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if (found) {
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if (part->isSymbolSymmetry() || selected(found)) {
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return found;
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} else {
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return part; // don't select inside groups
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}
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}
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}
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}
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return SymbolPartP();
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}
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SymbolPartP SymbolPartsSelection::find(const Vector2D& position) const {
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FOR_EACH(p, root->parts) {
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SymbolPartP found = find(p, position);
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if (found) return found;
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}
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return SymbolPartP();
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}
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// ----------------------------------------------------------------------------- : Rectangle based
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bool SymbolPartsSelection::selectRect(const Vector2D& a, const Vector2D& b, const Vector2D& c) {
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return selectRect(*root, a, b, c);
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}
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bool SymbolPartsSelection::selectRect(const SymbolGroup& parent, const Vector2D& a, const Vector2D& b, const Vector2D& c) {
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bool changes = false;
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FOR_EACH_CONST(p, parent.parts) {
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bool in_ab = (p->min_pos.x >= min(a.x, b.x) && p->min_pos.y >= min(a.y, b.y) && p->max_pos.x <= max(a.x, b.x) && p->max_pos.y <= max(a.y, b.y));
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bool in_bc = (p->min_pos.x >= min(a.x, c.x) && p->min_pos.y >= min(a.y, c.y) && p->max_pos.x <= max(a.x, c.x) && p->max_pos.y <= max(a.y, c.y));
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if (in_ab != in_bc) {
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select(p, SELECT_TOGGLE);
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changes = true;
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} else if (SymbolGroup* g = p->isSymbolGroup()) {
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if (p->isSymbolSymmetry() || selected(p)) {
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selectRect(*g, a, b, c);
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}
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}
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}
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return changes;
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}
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