mirror of
https://github.com/amyinspace/MagicSetEditor2.git
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436c437189
add compiler directives
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make card games |
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//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#pragma once
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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// ----------------------------------------------------------------------------- : Text I/O handler
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// color codes
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extern const Char *BRIGHT, *NORMAL, *PARAM, *FILE_EXT, *GRAY, *RED, *ENDL;
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/// Command line input / output handler
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class TextIOHandler {
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public:
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void init();
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/// Do we have a console to read/write from/to?
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bool haveConsole() const;
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/// Output text to the console
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TextIOHandler& operator << (const Char*);
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TextIOHandler& operator << (const String&);
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/// Read a line from stdin
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String getLine();
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/// Can another line be got?
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bool canGetLine();
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/// Flush output
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void flush();
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/// Show an error or warning message
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void show_message(MessageType type, String const& message);
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void print_pending_errors();
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bool shown_errors() const;
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/// Enable raw mode
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void enableRaw();
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/// Output a single raw-mode record
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/// Has no effect unless enableRaw() was called
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void flushRaw();
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private:
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bool have_console;
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bool escapes;
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FILE* stream; ///< Output stream
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String buffer; ///< Buffer when not writing to console
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bool raw_mode;
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int raw_mode_status;
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bool encountered_errors = false;
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};
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/// The global TextIOHandler object
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extern TextIOHandler cli;
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