Files
MagicSetEditor2/src/gui/symbol/control.cpp
T
Twan van Laarhoven bad9981ad9 Cleaned up copyright block.
Removed the year so we don't get tempted to change this ever again.
2020-04-26 01:11:14 +02:00

317 lines
10 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/symbol/control.hpp>
#include <gui/symbol/window.hpp>
#include <gui/symbol/editor.hpp>
#include <gui/symbol/select_editor.hpp>
#include <gui/symbol/point_editor.hpp>
#include <gui/symbol/basic_shape_editor.hpp>
#include <gui/symbol/symmetry_editor.hpp>
#include <gui/util.hpp>
#include <data/action/symbol.hpp>
#include <data/settings.hpp>
#include <util/window_id.hpp>
#include <wx/dcbuffer.h>
// ----------------------------------------------------------------------------- : SymbolControl
SymbolControl::SymbolControl(SymbolWindow* parent, int id, const SymbolP& symbol)
: wxControl(parent, id, wxDefaultPosition, wxDefaultSize, wxBORDER_THEME)
, SymbolViewer(symbol, true)
, parent(parent)
{
onChangeSymbol();
}
void SymbolControl::switchEditor(const SymbolEditorBaseP& e) {
if (editor) editor->destroyUI(parent->GetToolBar(), parent->GetMenuBar());
editor = e;
if (editor) editor->initUI (parent->GetToolBar(), parent->GetMenuBar());
Refresh(false);
}
void SymbolControl::onChangeSymbol() {
selected_parts.setSymbol(symbol);
switchEditor(make_intrusive<SymbolSelectEditor>(this, false));
Refresh(false);
}
void SymbolControl::onModeChange(wxCommandEvent& ev) {
switch (ev.GetId()) {
case ID_MODE_SELECT:
switchEditor(make_intrusive<SymbolSelectEditor>(this, false));
break;
case ID_MODE_ROTATE:
switchEditor(make_intrusive<SymbolSelectEditor>(this, true));
break;
case ID_MODE_POINTS:
if (selected_parts.size() == 1) {
selected_shape = selected_parts.getAShape();
if (selected_shape) {
switchEditor(make_intrusive<SymbolPointEditor>(this, selected_shape));
}
}
break;
case ID_MODE_SHAPES:
if (!selected_parts.empty()) {
selected_parts.clear();
signalSelectionChange();
}
switchEditor(make_intrusive<SymbolBasicShapeEditor>(this));
break;
case ID_MODE_SYMMETRY:
switchEditor(make_intrusive<SymbolSymmetryEditor>(this, selected_parts.getASymmetry()));
break;
}
}
void SymbolControl::onExtraTool(wxCommandEvent& ev) {
switch (ev.GetId()) {
case ID_VIEW_GRID:
settings.symbol_grid = !settings.symbol_grid;
Refresh(false);
break;
case ID_VIEW_GRID_SNAP:
settings.symbol_grid_snap = !settings.symbol_grid_snap;
Refresh(false);
break;
default:
if (editor) editor->onCommand(ev.GetId());
}
}
void SymbolControl::onAction(const Action& action, bool undone) {
TYPE_CASE_(action, SymbolPartAction) {
Refresh(false);
}
}
void SymbolControl::onUpdateSelection() {
switch(editor->modeToolId()) {
case ID_MODE_POINTS: {
// can only select a single part!
SymbolShapeP shape = selected_parts.getAShape();
if (!shape) {
if (selected_parts.select(selected_shape)) {
signalSelectionChange();
}
break;
}
if (shape != selected_shape) {
if (selected_parts.select(shape)) {
signalSelectionChange();
}
// begin editing another part
selected_shape = shape;
editor = make_intrusive<SymbolPointEditor>(this, selected_shape);
Refresh(false);
}
break;
} case ID_MODE_SYMMETRY: {
// can only select a single part!
SymbolSymmetryP symmetry = selected_parts.getASymmetry();
if (!symmetry) {
if (selected_symmetry && selected_parts.select(selected_symmetry)) {
signalSelectionChange();
}
break;
}
if (symmetry != selected_symmetry) {
if (symmetry && selected_parts.select(symmetry)) {
signalSelectionChange();
}
// begin editing another part
selected_symmetry = symmetry;
Refresh(false);
}
break;
} case ID_MODE_SHAPES:
if (!selected_parts.empty()) {
// there can't be a selection
selected_parts.clear();
signalSelectionChange();
}
break;
default:
Refresh(false);
break;
}
}
void SymbolControl::selectPart(const SymbolPartP& part) {
selected_parts.select(part);
switchEditor(make_intrusive<SymbolSelectEditor>(this, false));
signalSelectionChange();
}
void SymbolControl::activatePart(const SymbolPartP& part) {
if (part->isSymbolShape()) {
selected_parts.select(part);
switchEditor(make_intrusive<SymbolPointEditor>(this, static_pointer_cast<SymbolShape>(part)));
} else if (part->isSymbolSymmetry()) {
selected_parts.select(part);
switchEditor(make_intrusive<SymbolSymmetryEditor>(this, static_pointer_cast<SymbolSymmetry>(part)));
}
}
void SymbolControl::signalSelectionChange() {
parent->onSelectFromControl();
}
bool SymbolControl::isEditing() {
return editor && editor->isEditing();
}
// ----------------------------------------------------------------------------- : Drawing
void SymbolControl::draw(DC& dc) {
// clear the background
clearDC(dc, Color(0, 128, 0));
// draw symbol iself
SymbolViewer::draw(dc);
// draw grid
if (settings.symbol_grid) {
RotatedDC rdc(dc, rotation, QUALITY_LOW);
double lines = settings.symbol_grid_size;
for (int i = 0 ; i <= lines ; ++i) {
double x = (double)i/lines;
rdc.SetLogicalFunction(wxAND);
rdc.SetPen(i%5 == 0 ? Color(191,255,191) : Color(191, 255, 191));
rdc.DrawLine(RealPoint(0,x), RealPoint(1,x));
rdc.DrawLine(RealPoint(x,0), RealPoint(x,1));
rdc.SetLogicalFunction(wxOR);
rdc.SetPen(i%5 == 0 ? Color(0,63,0) : Color(0, 31, 0));
rdc.DrawLine(RealPoint(0,x), RealPoint(1,x));
rdc.DrawLine(RealPoint(x,0), RealPoint(x,1));
}
dc.SetLogicalFunction(wxCOPY);
}
// draw aspect ratio indicators
double ar = symbol->aspectRatio();
// TODO: limit aspect ratio
if (ar > 0) {
} else if (ar < 0) {
}
// draw editing overlay
if (editor) {
editor->draw(dc);
}
}
void SymbolControl::onPaint(wxPaintEvent&) {
wxBufferedPaintDC dc(this);
try {
draw(dc);
} CATCH_ALL_ERRORS(false); // don't show message boxes in onPaint!
}
// ----------------------------------------------------------------------------- : Events
// Mouse events, convert position, forward event
void SymbolControl::onLeftDown(wxMouseEvent& ev) {
Vector2D pos = rotation.trInv(RealPoint(ev.GetX(), ev.GetY()));
if (editor) editor->onLeftDown(pos, ev);
last_pos = pos;
ev.Skip(); // for focus
}
void SymbolControl::onLeftUp(wxMouseEvent& ev) {
Vector2D pos = rotation.trInv(RealPoint(ev.GetX(), ev.GetY()));
if (editor) editor->onLeftUp(pos, ev);
last_pos = pos;
}
void SymbolControl::onLeftDClick(wxMouseEvent& ev) {
Vector2D pos = rotation.trInv(RealPoint(ev.GetX(), ev.GetY()));
if (editor) editor->onLeftDClick(pos, ev);
last_pos = pos;
}
void SymbolControl::onRightDown(wxMouseEvent& ev) {
Vector2D pos = rotation.trInv(RealPoint(ev.GetX(), ev.GetY()));
if (editor) editor->onRightDown(pos, ev);
last_pos = pos;
}
void SymbolControl::onMotion(wxMouseEvent& ev) {
Vector2D pos = rotation.trInv(RealPoint(ev.GetX(), ev.GetY()));
// Dragging something?
if (ev.LeftIsDown()) {
if (editor) editor->onMouseDrag(last_pos, pos, ev);
} else {
if (editor) editor->onMouseMove(last_pos, pos, ev);
}
last_pos = pos;
}
// Key events, just forward
void SymbolControl::onKeyChange(wxKeyEvent& ev) {
if (editor) editor->onKeyChange(ev);
ev.Skip(); // so we get char events
}
void SymbolControl::onChar(wxKeyEvent& ev) {
if (editor) editor->onChar(ev);
else ev.Skip();
}
void SymbolControl::onSize(wxSizeEvent& ev) {
wxSize s = GetClientSize();
int zoom = min(s.x, s.y);
setZoom(zoom);
if (s.x > zoom) {
setOrigin(Vector2D((s.x - zoom) * 0.5, 0));
} else {
setOrigin(Vector2D(0, (s.y - zoom) * 0.5));
}
Refresh(false);
}
void SymbolControl::onUpdateUI(wxUpdateUIEvent& ev) {
if (!editor) return;
switch (ev.GetId()) {
case ID_MODE_SELECT: case ID_MODE_ROTATE: case ID_MODE_POINTS:
case ID_MODE_SHAPES: case ID_MODE_SYMMETRY: //case ID_MODE_PAINT:
ev.Check(editor->modeToolId() == ev.GetId());
if (ev.GetId() == ID_MODE_POINTS) {
// can only edit points when a shape is available
ev.Enable((bool)selected_parts.getAShape());
}
if (ev.GetId() == ID_MODE_SYMMETRY) {
ev.Enable(!selected_parts.empty());
}
break;
case ID_MODE_PAINT:
ev.Enable(false); // TODO
break;
case ID_VIEW_GRID:
ev.Check(settings.symbol_grid);
break;
case ID_VIEW_GRID_SNAP:
ev.Check(settings.symbol_grid_snap);
break;
default:
if (ev.GetId() >= ID_CHILD_MIN && ev.GetId() < ID_CHILD_MAX) {
editor->onUpdateUI(ev); // foward to editor
}
}
}
// ----------------------------------------------------------------------------- : Event table
BEGIN_EVENT_TABLE(SymbolControl, wxControl)
EVT_PAINT (SymbolControl::onPaint)
EVT_SIZE (SymbolControl::onSize)
EVT_LEFT_UP (SymbolControl::onLeftUp)
EVT_LEFT_DOWN (SymbolControl::onLeftDown)
EVT_RIGHT_DOWN (SymbolControl::onRightDown)
EVT_LEFT_DCLICK (SymbolControl::onLeftDClick)
EVT_MOTION (SymbolControl::onMotion)
EVT_KEY_UP (SymbolControl::onKeyChange)
EVT_KEY_DOWN (SymbolControl::onKeyChange)
EVT_CHAR (SymbolControl::onChar)
END_EVENT_TABLE ()