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https://github.com/amyinspace/MagicSetEditor2.git
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git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@81 0fc631ac-6414-0410-93d0-97cfa31319b6
114 lines
4.3 KiB
C++
114 lines
4.3 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_DATA_SYMBOL_FONT
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#define HEADER_DATA_SYMBOL_FONT
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/alignment.hpp>
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#include <util/io/package.hpp>
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#include <data/font.hpp>
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DECLARE_POINTER_TYPE(Font);
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DECLARE_POINTER_TYPE(SymbolFont);
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DECLARE_POINTER_TYPE(SymbolInFont);
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class RotatedDC;
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struct CharInfo;
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// ----------------------------------------------------------------------------- : SymbolFont
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// A font that is drawn using images
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class SymbolFont : public Packaged {
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public:
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SymbolFont();
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/// Loads the symbol font with a given name, for example "magic-mana-large"
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static SymbolFontP byName(const String& name);
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class DrawableSymbol;
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typedef vector<DrawableSymbol> SplitSymbols;
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/// Split a string into separate symbols for drawing and for determining their size
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void split(const String& text, SplitSymbols& out) const;
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/// Draw a piece of text prepared using split
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void draw(RotatedDC& dc, Context& ctx, const RealRect& rect, double font_size, const Alignment& align, const String& text);
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/// Get information on characters in a string
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void getCharInfo(RotatedDC& dc, Context& ctx, double font_size, const String& text, vector<CharInfo>& out);
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/// Draw a piece of text prepared using split
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void draw(RotatedDC& dc, Context& ctx, RealRect rect, double font_size, const Alignment& align, const SplitSymbols& text);
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/// Get information on characters in a string
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void getCharInfo(RotatedDC& dc, Context& ctx, double font_size, const SplitSymbols& text, vector<CharInfo>& out);
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static String typeNameStatic();
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virtual String typeName() const;
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private:
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UInt img_size; ///< Font size that the images use
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UInt min_size; ///< Minimum font size
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RealSize spacing; ///< Spacing between sybmols (for the default font size)
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// writing text
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bool scale_text; ///< Should text be scaled down to fit in a symbol?
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FontP text_font; ///< Font to use for missing symbols
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double text_margin_left;
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double text_margin_right;
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double text_margin_top;
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double text_margin_bottom;
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Alignment text_alignment;
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bool merge_numbers; ///< Merge numbers? e.g. "11" is a single symbol ('1' must not exist as a symbol)
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friend class SymbolInFont;
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vector<SymbolInFontP> symbols; ///< The individual symbols
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/// Find the default symbol
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/** may return nullptr */
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SymbolInFont* defaultSymbol() const;
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/// Draws a single symbol inside the given rectangle
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void drawSymbol (RotatedDC& dc, Context& ctx, const RealRect& rect, double font_size, const Alignment& align, SymbolInFont& sym);
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/// Draw the default bitmap to a dc and overlay a string of text
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void drawWithText(RotatedDC& dc, Context& ctx, const RealRect& rect, double font_size, const Alignment& align, const String& text);
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/// Size of a single symbol
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RealSize symbolSize (Context& ctx, double font_size, const DrawableSymbol& sym);
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/// Size of the default symbol
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RealSize defaultSymbolSize(Context& ctx, double font_size);
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DECLARE_REFLECTION();
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};
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// ----------------------------------------------------------------------------- : SymbolFontRef
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/// A reference to an actual symbol font
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class SymbolFontRef {
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public:
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SymbolFontRef();
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// Script update
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bool update(Context& ctx);
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void initDependencies(Context&, const Dependency&) const;
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/// Is a font loaded?
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bool valid() const;
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Scriptable<String> name; ///< Font package name, can be changed with script
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double size; ///< Size of the font
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double scale_down_to; ///< Mimumum size of the font
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Alignment alignment; ///< Alignment of symbols in a line of text
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SymbolFontP font; ///< The font, if it is loaded
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/// (re)load the symbol font based on name
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void loadFont();
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DECLARE_REFLECTION();
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};
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// ----------------------------------------------------------------------------- : EOF
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#endif
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