Files
MagicSetEditor2/src/gui/control/graph.hpp
T
twanvl 106afceaf9 perliminaries for filtered card list
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@152 0fc631ac-6414-0410-93d0-97cfa31319b6
2006-12-22 23:03:02 +00:00

188 lines
5.9 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_CONTROL_GRAPH
#define HEADER_GUI_CONTROL_GRAPH
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/rotation.hpp>
DECLARE_POINTER_TYPE(GraphAxis);
DECLARE_POINTER_TYPE(GraphElement);
DECLARE_POINTER_TYPE(GraphData);
DECLARE_POINTER_TYPE(Graph);
// ----------------------------------------------------------------------------- : Graph data
/// A group in a table or graph
/** A group is rendered as a single bar or pie slice */
class GraphGroup {
public:
GraphGroup(const String& name, UInt size, const Color& color = *wxBLACK)
: name(name), color(color), size(size)
{}
String name; ///< Name of this position
Color color; ///< Associated color
UInt size; ///< Number of elements in this group
};
/// An axis in a graph, consists of a list of groups
/** The sum of groups.sum = sum of all elements in the data */
class GraphAxis {
public:
GraphAxis(const String& name, bool auto_color = true, bool numeric = false)
: name(name)
, auto_color(auto_color)
, max(0)
, numeric(numeric)
{}
String name; ///< Name/label of this axis
bool auto_color; ///< Automatically assign colors to the groups on this axis
vector<GraphGroup> groups; ///< Groups along this axis
bool numeric; ///< Numeric axis?
UInt max; ///< Maximum size of the groups
};
/// A single data point of a graph
class GraphElement {
public:
GraphElement() {}
GraphElement(const String& v1);
GraphElement(const String& v1, const String& v2);
vector<String> values; ///< Group name for each axis
};
/// Data to be displayed in a graph, not processed yet
class GraphDataPre {
public:
vector<GraphAxisP> axes;
vector<GraphElementP> elements;
};
/// Data to be displayed in a graph
class GraphData {
public:
GraphData(const GraphDataPre&);
vector<GraphAxisP> axes; ///< The axes in the data
vector<UInt> values; ///< Multi dimensional (dim = axes.size()) array of values
UInt size; ///< Total number of elements
};
// ----------------------------------------------------------------------------- : Graph
/// A type of graph
/** It is rendered into a sub-rectangle of the screen */
class Graph {
public:
/// Draw this graph, filling the internalRect() of the dc.
virtual void draw(RotatedDC& dc, const vector<int>& current) const = 0;
/// Find the item at the given position, the rectangle gives the screen size
virtual bool findItem(const RealPoint& pos, const RealRect& rect, vector<int>& out) const { return false; }
/// Change the data
virtual void setData(const GraphDataP& d) { data = d; }
/// Get the data
inline const GraphData& getData() const { return *data; }
protected:
/// Data of the graph
GraphDataP data;
};
/// Base class for 1 dimensional graph components
class Graph1D : public Graph {
public:
inline Graph1D(size_t axis) : axis(axis) {}
virtual void draw(RotatedDC& dc, const vector<int>& current) const;
virtual bool findItem(const RealPoint& pos, const RealRect& rect, vector<int>& out) const;
protected:
size_t axis;
/// Find an item, return the position along the axis, or -1 if not found
virtual int findItem(const RealPoint& pos, const RealRect& rect) const = 0;
virtual void draw(RotatedDC& dc, int current) const = 0;
inline GraphAxis& axis_data() const { return *data->axes.at(axis); }
};
/// A bar graph
class BarGraph : public Graph1D {
public:
inline BarGraph(size_t axis) : Graph1D(axis) {}
virtual void draw(RotatedDC& dc, int current) const;
virtual int findItem(const RealPoint& pos, const RealRect& rect) const;
};
// TODO
//class BarGraph2D {
//};
/// A pie graph
class PieGraph : public Graph1D {
public:
inline PieGraph(size_t axis) : Graph1D(axis) {}
virtual void draw(RotatedDC& dc, int current) const;
virtual int findItem(const RealPoint& pos, const RealRect& rect) const;
};
/// The legend, used for pie graphs
class GraphLegend : public Graph1D {
public:
inline GraphLegend(size_t axis) : Graph1D(axis) {}
virtual void draw(RotatedDC& dc, int current) const;
virtual int findItem(const RealPoint& pos, const RealRect& rect) const;
};
//class GraphTable {
//};
//class GraphAxis : public Graph1D {
// virtual void draw(RotatedDC& dc) const;
//};
//class GraphValueAxis {
// virtual void draw(RotatedDC& dc) const;
//};
// ----------------------------------------------------------------------------- : Graph control
/// A control showing statistics in a graphical form
class GraphControl : public wxControl {
public:
/// Create a graph control
GraphControl(Window* parent, int id);
/// Update the data in the graph
void setData(const GraphDataPre& data);
/// Update the data in the graph
void setData(const GraphDataP& data);
/// Is there a selection on the given axis?
bool hasSelection(size_t axis) const;
/// Get the current item, returns the selected value on each axis in out
void getSelection(vector<String>& out) const;
private:
/// Graph object
GraphP graph;
/// The selected item per axis, or an empty vector if there is no selection
/** If the value for an axis is -1, then all groups on that axis are selected */
vector<int> current_item;
DECLARE_EVENT_TABLE();
void onPaint(wxPaintEvent&);
void onSize (wxSizeEvent&);
void onMouseDown(wxMouseEvent& ev);
};
// ----------------------------------------------------------------------------- : EOF
#endif