Files
MagicSetEditor2/src/gfx/color.hpp
T
twanvl 1b516e781f Script support for AColors. All colors in script related code are now AColor.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@852 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-05-16 20:51:16 +00:00

66 lines
2.4 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2008 Twan van Laarhoven and "coppro" |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GFX_COLOR
#define HEADER_GFX_COLOR
/** @file gfx/color.hpp
*
* Color related functions and types.
*/
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
// ----------------------------------------------------------------------------- : Color with alpha
/// Color with alpha channel
class AColor : public Color {
public:
Byte alpha; ///< The alpha value, in the range [0..255]
inline AColor() : alpha(0) {}
inline AColor(Byte r, Byte g, Byte b, Byte a = 255) : Color(r,g,b), alpha(a) {}
inline AColor(const Color& color, Byte a = 255) : Color(color), alpha(a) {}
};
// ----------------------------------------------------------------------------- : Parsing
/// Parse a color
Color parse_color(const String& value);
/// Parse a color with alpha
AColor parse_acolor(const String& value);
/// Convert an AColor to a string
String format_acolor(AColor col);
// ----------------------------------------------------------------------------- : Color utility functions
inline int bot(int x) { return max(0, x); } ///< bottom range check for color values
inline int top(int x) { return min(255, x); } ///< top range check for color values
inline int col(int x) { return top(bot(x)); } ///< top and bottom range check for color values
/// Linear interpolation between colors
Color lerp(const Color& a, const Color& b, double t);
/// Linear interpolation between colors
AColor lerp(const AColor& a, const AColor& b, double t);
/// convert HSL to RGB, h,s,l must be in range [0...1)
Color hsl2rgb(double h, double s, double l);
/// A darker version of a color
Color darken(const Color& c);
/// A saturated version of a color
Color saturate(const Color& c, double amount);
/// Fills an image with the specified color
void fill_image(Image& image, const Color& color);
// ----------------------------------------------------------------------------- : EOF
#endif