Files
MagicSetEditor2/src/util/alignment.hpp
T
coppro 1ce4bd9c3d Added primitive update window.
Added diagonal directions (todo: add different text direcitons, primarily for Space)
Cleaned up keyword game file a bit.


git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@600 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-08-05 00:38:12 +00:00

76 lines
2.9 KiB
C++

//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_UTIL_ALIGNMENT
#define HEADER_UTIL_ALIGNMENT
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/real_point.hpp>
// ----------------------------------------------------------------------------- : Alignment
// Alignment in a textbox, specifies both horizontal and vertical alignment
enum Alignment
// horizontal
{ ALIGN_LEFT = 0x01
, ALIGN_CENTER = 0x02
, ALIGN_RIGHT = 0x04
, ALIGN_JUSTIFY = 0x08
, ALIGN_JUSTIFY_WORDS = 0x10
, ALIGN_HORIZONTAL = ALIGN_LEFT | ALIGN_CENTER | ALIGN_RIGHT | ALIGN_JUSTIFY | ALIGN_JUSTIFY_WORDS
// vertical
, ALIGN_TOP = 0x100
, ALIGN_MIDDLE = 0x200
, ALIGN_BOTTOM = 0x400
, ALIGN_VERTICAL = ALIGN_TOP | ALIGN_MIDDLE | ALIGN_BOTTOM
// modifiers
, ALIGN_JUSTIFY_OVERFLOW = 0x1000
, ALIGN_STRETCH_OVERFLOW = 0x2000
, ALIGN_STRETCH = 0x4000
// common combinations
, ALIGN_TOP_LEFT = ALIGN_TOP | ALIGN_LEFT
, ALIGN_TOP_CENTER = ALIGN_TOP | ALIGN_CENTER
, ALIGN_TOP_RIGHT = ALIGN_TOP | ALIGN_RIGHT
, ALIGN_MIDDLE_LEFT = ALIGN_MIDDLE | ALIGN_LEFT
, ALIGN_MIDDLE_CENTER = ALIGN_MIDDLE | ALIGN_CENTER
, ALIGN_MIDDLE_RIGHT = ALIGN_MIDDLE | ALIGN_RIGHT
};
/// How much should an object with obj_width be moved to be aligned in a box with box_width?
double align_delta_x(Alignment align, double box_width, double obj_width);
/// How much should an object with obj_height be moved to be aligned in a box with box_height?
double align_delta_y(Alignment align, double box_height, double obj_height);
/// Align a rectangle inside another rectangle
/** returns the topleft coordinates of the inner rectangle after alignment
*/
RealPoint align_in_rect(Alignment align, const RealSize& to_align, const RealRect& outer);
// ----------------------------------------------------------------------------- : Direction
/// Direction to place something in
enum Direction {
LEFT_TO_RIGHT, RIGHT_TO_LEFT,
TOP_TO_BOTTOM, BOTTOM_TO_TOP,
BOTTOM_RIGHT_TO_TOP_LEFT,
TOP_LEFT_TO_BOTTOM_RIGHT,
BOTTOM_LEFT_TO_TOP_RIGHT,
TOP_RIGHT_TO_BOTTOM_LEFT,
HORIZONTAL = LEFT_TO_RIGHT,
VERTICAL = TOP_TO_BOTTOM
};
/// Move a point in a direction
/** If the direction is horizontal the to_move.width is used, otherwise to_move.height */
RealPoint move_in_direction(Direction dir, const RealPoint& point, const RealSize to_move, double spacing = 0);
// ----------------------------------------------------------------------------- : EOF
#endif