mirror of
https://github.com/amyinspace/MagicSetEditor2.git
synced 2026-06-10 13:06:59 -04:00
1ce4bd9c3d
Added diagonal directions (todo: add different text direcitons, primarily for Space) Cleaned up keyword game file a bit. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@600 0fc631ac-6414-0410-93d0-97cfa31319b6
76 lines
2.9 KiB
C++
76 lines
2.9 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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#ifndef HEADER_UTIL_ALIGNMENT
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#define HEADER_UTIL_ALIGNMENT
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// ----------------------------------------------------------------------------- : Includes
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#include <util/prec.hpp>
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#include <util/real_point.hpp>
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// ----------------------------------------------------------------------------- : Alignment
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// Alignment in a textbox, specifies both horizontal and vertical alignment
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enum Alignment
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// horizontal
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{ ALIGN_LEFT = 0x01
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, ALIGN_CENTER = 0x02
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, ALIGN_RIGHT = 0x04
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, ALIGN_JUSTIFY = 0x08
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, ALIGN_JUSTIFY_WORDS = 0x10
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, ALIGN_HORIZONTAL = ALIGN_LEFT | ALIGN_CENTER | ALIGN_RIGHT | ALIGN_JUSTIFY | ALIGN_JUSTIFY_WORDS
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// vertical
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, ALIGN_TOP = 0x100
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, ALIGN_MIDDLE = 0x200
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, ALIGN_BOTTOM = 0x400
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, ALIGN_VERTICAL = ALIGN_TOP | ALIGN_MIDDLE | ALIGN_BOTTOM
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// modifiers
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, ALIGN_JUSTIFY_OVERFLOW = 0x1000
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, ALIGN_STRETCH_OVERFLOW = 0x2000
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, ALIGN_STRETCH = 0x4000
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// common combinations
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, ALIGN_TOP_LEFT = ALIGN_TOP | ALIGN_LEFT
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, ALIGN_TOP_CENTER = ALIGN_TOP | ALIGN_CENTER
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, ALIGN_TOP_RIGHT = ALIGN_TOP | ALIGN_RIGHT
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, ALIGN_MIDDLE_LEFT = ALIGN_MIDDLE | ALIGN_LEFT
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, ALIGN_MIDDLE_CENTER = ALIGN_MIDDLE | ALIGN_CENTER
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, ALIGN_MIDDLE_RIGHT = ALIGN_MIDDLE | ALIGN_RIGHT
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};
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/// How much should an object with obj_width be moved to be aligned in a box with box_width?
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double align_delta_x(Alignment align, double box_width, double obj_width);
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/// How much should an object with obj_height be moved to be aligned in a box with box_height?
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double align_delta_y(Alignment align, double box_height, double obj_height);
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/// Align a rectangle inside another rectangle
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/** returns the topleft coordinates of the inner rectangle after alignment
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*/
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RealPoint align_in_rect(Alignment align, const RealSize& to_align, const RealRect& outer);
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// ----------------------------------------------------------------------------- : Direction
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/// Direction to place something in
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enum Direction {
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LEFT_TO_RIGHT, RIGHT_TO_LEFT,
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TOP_TO_BOTTOM, BOTTOM_TO_TOP,
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BOTTOM_RIGHT_TO_TOP_LEFT,
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TOP_LEFT_TO_BOTTOM_RIGHT,
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BOTTOM_LEFT_TO_TOP_RIGHT,
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TOP_RIGHT_TO_BOTTOM_LEFT,
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HORIZONTAL = LEFT_TO_RIGHT,
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VERTICAL = TOP_TO_BOTTOM
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};
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/// Move a point in a direction
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/** If the direction is horizontal the to_move.width is used, otherwise to_move.height */
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RealPoint move_in_direction(Direction dir, const RealPoint& point, const RealSize to_move, double spacing = 0);
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// ----------------------------------------------------------------------------- : EOF
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#endif
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