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MagicSetEditor2/src/data/locale.hpp
T
2020-09-27 21:53:42 +02:00

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1.8 KiB
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//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) Twan van Laarhoven and the other MSE developers |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#pragma once
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/locale.hpp>
#include <util/reflect.hpp>
#include <util/io/package.hpp>
DECLARE_POINTER_TYPE(Locale);
DECLARE_POINTER_TYPE(SubLocale);
DECLARE_POINTER_TYPE(SubLocaleValidator);
// ----------------------------------------------------------------------------- : Locale class
/// Translations of the texts of a locale category or game/stylesheet/symbolfont
class SubLocale : public IntrusivePtrBase<SubLocale> {
public:
unordered_map<String,String> translations;
/// Translate a key, if not found, apply the default function to the key
String tr(const String& key, DefaultLocaleFun def) const;
String tr(const String& subcat, const String& key, DefaultLocaleFun def) const;
DECLARE_REFLECTION();
};
/// A collection of translations of messages
class Locale : public Packaged {
public:
/// Translations of UI strings in each category
SubLocale translations[LOCALE_CAT_MAX];
/// Translations of Package specific texts, by relativeFilename
map<String,SubLocaleP> package_translations;
/// Open a locale with the given name
static LocaleP byName(const String& name);
protected:
String typeName() const override;
Version fileVersion() const override;
DECLARE_REFLECTION();
};
/// The global locale object
extern LocaleP the_locale;