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Drop down list for word lists stay open after clicking on a prefix choice. git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@663 0fc631ac-6414-0410-93d0-97cfa31319b6
273 lines
11 KiB
C++
273 lines
11 KiB
C++
//+----------------------------------------------------------------------------+
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//| Description: Magic Set Editor - Program to make Magic (tm) cards |
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//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
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//| License: GNU General Public License 2 or later (see file COPYING) |
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//+----------------------------------------------------------------------------+
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// ----------------------------------------------------------------------------- : Includes
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#include <gfx/gfx.hpp>
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#include <util/error.hpp>
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// ----------------------------------------------------------------------------- : Resample passes
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// bitshift for fixed point numbers
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// higher is less error
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// we will get errors if 2^shift * imagesize becomes too large
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const int shift = 32-10-8; // => max size = 1024, max alpha = 255
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// Resample an image only in a single direction, either horizontally or vertically
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/* Terms are based on x resampling (keeping the same number of lines):
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* offset = number of elements to skip at the start
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* length = length of a line
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* delta = number of elements between pixels in a lines
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* lines = number of lines
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* line_delta = number of elements between the the first pixel of two lines
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* 1 element = 3 bytes in data, 1 byte in alpha
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*/
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void resample_pass(const Image& img_in, Image& img_out, int offset_in, int offset_out,
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int length_in, int delta_in, int length_out, int delta_out,
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int lines, int line_delta_in, int line_delta_out)
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{
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bool alpha = img_in.HasAlpha();
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if (alpha && !img_out.HasAlpha()) img_out.InitAlpha();
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int out_fact = (length_out << shift) / length_in; // how much to output for 256 input = 1 pixel
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int out_rest = (length_out << shift) % length_in;
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// for each line
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for (int l = 0 ; l < lines ; ++l) {
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Byte* in = img_in .GetData() + 3 * (offset_in + l * line_delta_in);
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Byte* out = img_out.GetData() + 3 * (offset_out + l * line_delta_out);
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UInt in_rem = out_fact + out_rest; // remaining to input from the current input pixel
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if (alpha) {
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Byte* in_a = img_in .GetAlpha() + (offset_in + l * line_delta_in);
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Byte* out_a = img_out.GetAlpha() + (offset_out + l * line_delta_out);
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for (int x = 0 ; x < length_out ; ++x) {
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UInt out_rem = 1 << shift;
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UInt totR = 0, totG = 0, totB = 0, totA = 0;
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while (out_rem >= in_rem) {
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// eat a whole input pixel
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totR += in[0] * in_rem * in_a[0]; // multiply by alpha
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totG += in[1] * in_rem * in_a[0];
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totB += in[2] * in_rem * in_a[0];
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totA += in_a[0] * in_rem;
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out_rem -= in_rem;
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in_rem = out_fact;
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in += 3*delta_in; in_a += delta_in;
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}
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if (out_rem > 0) {
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// eat a partial input pixel
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totR += in[0] * out_rem * in_a[0];
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totG += in[1] * out_rem * in_a[0];
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totB += in[2] * out_rem * in_a[0];
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totA += in_a[0] * out_rem;
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in_rem -= out_rem;
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}
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// store
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if (totA) {
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out[0] = totR / totA;
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out[1] = totG / totA;
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out[2] = totB / totA;
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out_a[0] = totA >> shift;
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} else {
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out[0] = out[1] = out[2] = out_a[0] = 0; // div by 0 is bad
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}
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out += 3*delta_out; out_a += delta_out;
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}
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} else {
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// no alpha
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for (int x = 0 ; x < length_out ; ++x) {
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UInt out_rem = 1 << shift;
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UInt totR = 0, totG = 0, totB = 0;
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while (out_rem >= in_rem) {
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// eat a whole input pixel
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totR += in[0] * in_rem;
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totG += in[1] * in_rem;
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totB += in[2] * in_rem;
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out_rem -= in_rem;
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in_rem = out_fact;
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in += 3*delta_in;
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}
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if (out_rem > 0) {
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// eat a partial input pixel
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totR += in[0] * out_rem;
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totG += in[1] * out_rem;
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totB += in[2] * out_rem;
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in_rem -= out_rem;
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}
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// store
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out[0] = totR >> shift;
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out[1] = totG >> shift;
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out[2] = totB >> shift;
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out += 3*delta_out;
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}
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}
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}
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}
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// ----------------------------------------------------------------------------- : Resample
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/* The algorithm first resizes in horizontally, then vertically,
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* the two passes are essentially the same:
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* - for each row:
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* - each input pixel becomes a fixed amount of output (in 1<<shift fixed point math)
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* - for each output pixel:
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* - _('eat') input pixels until the total is 1<<shift
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* - write the total to the output pixel
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* - to ensure the sum of all the pixel amounts is exacly width<<shift an extra rest amount
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* is _('eaten') from the first pixel;
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*
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* Uses fixed point numbers
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*/
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void resample(const Image& img_in, Image& img_out) {
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resample_and_clip(img_in, img_out, wxRect(0, 0, img_in.GetWidth(), img_in.GetHeight()));
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}
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void resample_and_clip(const Image& img_in, Image& img_out, wxRect rect) {
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// starting position in data
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int offset_in = (rect.x + img_in.GetWidth() * rect.y);
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if (img_out.GetHeight() == rect.height) {
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// no resizing vertically
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resample_pass(img_in, img_out, offset_in, 0, rect.width, 1, img_out .GetWidth(), 1, rect .GetHeight(), img_in.GetWidth(), img_out .GetWidth());
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} else {
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Image img_temp(img_out.GetWidth(), rect.height, false);
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resample_pass(img_in, img_temp, offset_in, 0, rect.width, 1, img_temp.GetWidth(), 1, rect .GetHeight(), img_in.GetWidth(), img_temp.GetWidth());
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resample_pass(img_temp, img_out, 0, 0, rect.height, img_temp.GetWidth(), img_out .GetHeight(), img_temp.GetWidth(), img_temp.GetWidth(), 1, 1);
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}
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}
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// ----------------------------------------------------------------------------- : Aspect ratio preserving
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// fill an image with 100% transparent
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void fill_transparent(Image& img) {
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if (!img.HasAlpha()) img.InitAlpha();
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memset(img.GetAlpha(), 0, img.GetWidth() * img.GetHeight());
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}
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void resample_preserve_aspect(const Image& img_in, Image& img_out) {
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int rheight = img_in.GetHeight() * img_out.GetWidth() / img_in.GetWidth();
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int rwidth = img_in.GetWidth() * img_out.GetHeight() / img_in.GetHeight();
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// actual size of output
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if (rheight < img_out.GetHeight()) rwidth = img_out.GetWidth();
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else if (rwidth < img_out.GetWidth()) rheight = img_out.GetHeight();
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else {rwidth = img_out.GetWidth(); rheight = img_out.GetHeight();}
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int dx = (img_out.GetWidth() - rwidth) / 2;
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int dy = (img_out.GetHeight() - rheight) / 2;
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// transparent background
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fill_transparent(img_out);
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// resample
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int offset_out = dx + img_out.GetWidth() * dy;
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Image img_temp(rwidth, img_in.GetHeight(), false);
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img_temp.InitAlpha();
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resample_pass(img_in, img_temp, 0, 0, img_in.GetWidth(), 1, rwidth, 1, img_in.GetHeight(), img_in.GetWidth(), img_temp.GetWidth());
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resample_pass(img_temp, img_out, 0, offset_out, img_in.GetHeight(), img_temp.GetWidth(), rheight, img_out.GetWidth(), rwidth, 1, 1);
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}
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// ----------------------------------------------------------------------------- : Sharpening
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void sharp_downsample(const Image& img_in, Image& img_out, int amount);
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void sharp_resample(const Image& img_in, Image& img_out, int amount) {
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sharp_resample_and_clip(img_in, img_out, wxRect(0, 0, img_in.GetWidth(), img_in.GetHeight()), amount);
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}
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void sharp_resample_and_clip(const Image& img_in, Image& img_out, wxRect rect, int amount) {
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Image img_larger(img_out.GetWidth() * 2, img_out.GetHeight() * 2, false);
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resample_and_clip(img_in, img_larger, rect);
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sharp_downsample(img_larger, img_out, amount);
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}
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// Downsample an image to create a sharp result by applying a sharpening filter
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// img_in must be twice as large as img_out
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void sharp_downsample(const Image& img_in, Image& img_out, int amount) {
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assert(img_in.GetWidth() == img_out.GetWidth() * 2);
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assert(img_in.GetHeight() == img_out.GetHeight() * 2);
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int width = img_out.GetWidth(), height = img_out.GetHeight();
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int line = width * 6;
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int center_weight = 201;
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int border_weight = amount;
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assert(4 * center_weight - 8 * border_weight > 0);
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Byte *in = img_in.GetData(), *out = img_out.GetData();
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Byte *al = nullptr, *outa = nullptr;
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if (img_in.HasAlpha()) {
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img_out.InitAlpha();
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al = img_in.GetAlpha();
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outa = img_out.GetAlpha();
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}
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for (int y = 0 ; y < height ; ++y) {
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for (int x = 0 ; x < width ; ++x) {
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// Filter using a kernel of the form
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/* -1 -1
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* -1 c c -1
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* -1 c c -1
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* -1 -1
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* But when we are near the edge ignore the pixel
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*/
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// when there is alpha, all weights are multiplied by 4*255
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int center_alpha = al ? al[0] + al[1] + al[width*2] + al[width*2+1] : 1;
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int weight = center_weight * center_alpha * 4;
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int sumR = center_weight * center_alpha * (in[0] + in[3] + in[line+0] + in[line+3]);
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int sumG = center_weight * center_alpha * (in[1] + in[4] + in[line+1] + in[line+4]);
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int sumB = center_weight * center_alpha * (in[2] + in[5] + in[line+2] + in[line+5]);
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// edges
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if (x != 0) {
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int a = al ? border_weight * min(2 * (al[-1] + al[width*2-1]), center_alpha)
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: border_weight;
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sumR -= a * (in[-3] + in[line-3]);
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sumG -= a * (in[-2] + in[line-2]);
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sumB -= a * (in[-1] + in[line-1]);
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weight -= a * 2;
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}
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if (x+1 != width) {
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int a = al ? border_weight * min(2 * (al[2] + al[width*2+2]), center_alpha)
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: border_weight;
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sumR -= a * (in[6] + in[line+6]);
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sumG -= a * (in[7] + in[line+7]);
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sumB -= a * (in[8] + in[line+8]);
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weight -= a * 2;
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}
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if (y != 0) {
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int a = al ? border_weight * min(2 * (al[-width*2] + al[-width*2+1]), center_alpha)
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: border_weight;
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sumR -= a * (in[-line+0] + in[-line+3]);
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sumG -= a * (in[-line+1] + in[-line+4]);
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sumB -= a * (in[-line+2] + in[-line+5]);
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weight -= a * 2;
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}
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if (y+1 != height) {
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int a = al ? border_weight * min(2 * (al[width*2*2] + al[width*2*2+1]), center_alpha)
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: border_weight;
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sumR -= a * (in[line*2+0] + in[line*2+3]);
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sumG -= a * (in[line*2+1] + in[line*2+4]);
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sumB -= a * (in[line*2+2] + in[line*2+5]);
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weight -= a * 2;
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}
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// And then avarage the result into a single pixel (downsample by factor 2 in both dimensions)
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if (weight > 0) {
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out[0] = col( sumR / weight );
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out[1] = col( sumG / weight );
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out[2] = col( sumB / weight );
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} else {
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out[0] = out[1] = out[2] = 0;
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}
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if (al) {
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outa[0] = center_alpha / 4;
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outa += 1;
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al += 2;
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}
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// next pixel
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in += 6;
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out += 3;
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}
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// skip a line
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in += line;
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if (al) al += width*2;
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}
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}
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