//+----------------------------------------------------------------------------+ //| Description: Magic Set Editor - Program to make Magic (tm) cards | //| Copyright: (C) 2001 - 2007 Twan van Laarhoven | //| License: GNU General Public License 2 or later (see file COPYING) | //+----------------------------------------------------------------------------+ // ----------------------------------------------------------------------------- : Includes #include #include #include // ----------------------------------------------------------------------------- : TextValueViewer bool TextValueViewer::prepare(RotatedDC& dc) { if (!style().mask_filename.empty() && !style().mask.ok()) { // load contour mask Image image; InputStreamP image_file = viewer.stylesheet->openIn(style().mask_filename); if (image.LoadFile(*image_file)) { style().mask.load(image); } } return v.prepare(dc, value().value(), style(), viewer.getContext()); } void TextValueViewer::draw(RotatedDC& dc) { drawFieldBorder(dc); if (!v.prepared()) { v.prepare(dc, value().value(), style(), viewer.getContext()); } if (viewer.drawFocus() && isCurrent()) { v.draw(dc, style(), DRAW_ACTIVE); } v.draw(dc, style(), (DrawWhat)( DRAW_NORMAL | (viewer.drawBorders() ? DRAW_BORDERS : 0) )); } void TextValueViewer::onValueChange() { v.reset(); } void TextValueViewer::onStyleChange(bool already_prepared) { v.reset(); if (!already_prepared) viewer.redraw(*this); }