//+----------------------------------------------------------------------------+ //| Description: Magic Set Editor - Program to make Magic (tm) cards | //| Copyright: (C) 2001 - 2010 Twan van Laarhoven and Sean Hunt | //| License: GNU General Public License 2 or later (see file COPYING) | //+----------------------------------------------------------------------------+ #ifndef HEADER_GUI_NEW_WINDOW #define HEADER_GUI_NEW_WINDOW // ----------------------------------------------------------------------------- : Includes #include class PackageList; class Game; DECLARE_POINTER_TYPE(Set); DECLARE_POINTER_TYPE(StyleSheet); // ----------------------------------------------------------------------------- : NewSetWindow /// Show the new set window, return the new set, if any SetP new_set_window(Window* parent); /// "Create a new set" dialog. First select game, then matching style. class NewSetWindow : public wxDialog { public: /// The newly created set, if any SetP set; NewSetWindow(Window* parent); // --------------------------------------------------- : data private: DECLARE_EVENT_TABLE(); // gui items PackageList* game_list, *stylesheet_list; // --------------------------------------------------- : events void onGameSelect (wxCommandEvent&); void onStyleSheetSelect (wxCommandEvent&); void onStyleSheetActivate(wxCommandEvent&); virtual void OnOK(wxCommandEvent&); void onUpdateUI(wxUpdateUIEvent&); void onIdle(wxIdleEvent&); // we are done, close the window void done(); }; // ----------------------------------------------------------------------------- : SelectStyleSheetWindow // very similair, so in the same file /// Show the select stylesheet window, return the selected stylesheet, if any StyleSheetP select_stylesheet(const Game& game, const String& failed_name); /// "Create a new set" dialog. First select game, then matching style. class SelectStyleSheetWindow : public wxDialog { public: /// The selected stylesheet, if any StyleSheetP stylesheet; SelectStyleSheetWindow(Window* parent, const Game& game, const String& failed_name); // --------------------------------------------------- : data private: DECLARE_EVENT_TABLE(); const Game& game; // gui items PackageList* stylesheet_list; // --------------------------------------------------- : events void onStyleSheetSelect (wxCommandEvent&); void onStyleSheetActivate(wxCommandEvent&); virtual void OnOK(wxCommandEvent&); void onUpdateUI(wxUpdateUIEvent&); void onIdle(wxIdleEvent&); // we are done, close the window void done(); }; // ----------------------------------------------------------------------------- : EOF #endif