mse version: 0.3.2 short name: Yu-Gi-Oh! icon: card-back.png position hint: 4 ############################################################## Functions & filters ## Copied and Pasted from vs.mse-game, with a few modifications # General functions init script: # level codes level_sort := sort_rule(order: "%!+&$#*") # the rule text filter # - adds continuous symbols # - adds counter symbols # - adds equipment symbols # - adds field symbols # - adds quickplay symbols # - adds ritual symbols # - adds level symbols # - makes text in parentheses italic text_filter := # step 1 : remove all automatic tags tag_remove_rule(tag: "") + tag_remove_rule(tag: "") + # step 2 : fill in atom fields tag_contents_rule( tag: "", contents: { if card.name=="" then "CARDNAME" else card.name } ) + # step 3a : explict non symbols replace_rule( match: "\\][%!+&$#*]+\\[", replace: {"" +level_sort() + ""} ) + # step 3b : add symbols replace_rule( match: "[%!+&$#*]+", replace: {"" + level_sort() + ""} ) + # step 3c : add explict symbols replace_rule( match: "\\[[%!+&$#*]+\\]", replace: {"" + level_sort() + ""} ); # the flavor text filter flavor_text_filter := # step 1 : remove italic tags tag_remove_rule(tag: "") + # step 2 : surround by tags { "" + input + "" }; # Determine type of card card_type := { if card.attribute == "spell" then "spell card" else if card.attribute == "trap" then "trap card" else "normal monster" } # Default 'attribute' of card attribute := { if is_spell_card() then "spell" else if is_trap_card() then "trap" else "" } ############### Type of card is_nmonster := { card.card_type == "spell card" or card.card_type == "trap card" } is_monster := { card.card_type == "normal monster" or card.card_type == "effect monster" or card.card_type == "ritual monster" or card.card_type == "fusion monster" or card.card_type == "obelisk" or card.card_type == "slifer" or card.card_type == "ra" or card.card_type == "legendary dragons" } is_normal_monster := { card.card_type == "normal monster" or card.card_type == "obelisk" or card.card_type == "slifer" or card.card_type == "ra" or card.card_type == "legendary dragons" } is_spell_card := { card.card_type == "spell card" } is_trap_card := { card.card_type == "trap card" } ############################################################## Set fields set field: type: info name: Set Information set field: type: text name: title description: This information will not appear on the card. set field: type: text name: code description: Recommended only 3 Capital digits. Will appear before card number. ex: LOB-XX101 set field: type: text name: language description: Recommended 2 - 3 Captital digits. Will appear before the card number, after the code. ex: XXX-EN101 set field: type: text name: description multi line: true description: This information will not appear on the card. set field: type: text name: edition description: Editting this will set 1 edition for all the cards and will appear in the edition bar below the picture. ex-> LIMITED EDITION set field: type: text name: copyright description: Copyright information. This will not appear on the card. ############################# Default style default set style: title: padding left: 2 font: size: 16 ############################################################## Card fields ############################# Background stuff card field: type: choice name: card type choice: normal monster choice: effect monster choice: ritual monster choice: fusion monster choice: obelisk choice: slifer choice: ra choice: legendary dragons choice: spell card choice: trap card default: card_type() choice colors cardlist: normal monster: rgb(120,18,0) effect monster: rgb(120,18,0) ritual monster: rgb(26,26,26) fusion monster: rgb(26,26,26) obelisk: rgb(26,26,26) slifer: rgb(26,26,26) ra: rgb(26,26,26) legendary dragons: rgb(26,26,26) spell card: rgb(80,80,80) trap card: rgb(30,110,0) ############################# Name line card field: type: text name: name identifying: true show statistics: false card list visible: true card list column: 1 card field: type: choice name: attribute choice: none choice: earth choice: water choice: fire choice: wind choice: light choice: dark choice: divine choice: spell choice: trap card list visible: true card list column: 2 card field: type: text name: level description: Level, * = star, % = continuous, ! = counter, + = equipment, & = field, $ = quickplay, # = ritual script: text_filter(value) ############################# Image card field: type: image name: image show statistics: false ############################# Card type card field: type: text name: type1 editable: false card field: type: text name: type2 editable: false card field: type: text name: monster type script: # Either just monster, monster / type1 combined_editor( field1: card.type1, separator: " ", field2: card.type2, grey_until_needed: true, hide_when_both_empty: true, type_over1: "/", type_over2: "/" ) card list visible: true card list column: 3 ############################# Edition and Card ID card field: type: text name: number script: set.code + "-" + set.language + position( of: card in: set order_by: { card.name }) card list visible: true card list column: 6 card list width: 55 card list name: # editable: false show statistics: false card field: type: text name: edition default: set.edition show statistics: false ############################# Text box card field: type: text name: rules script: text_filter(value) editable: false show statistics: false card field: type: text name: flavor script: flavor_text_filter(value) editable: false show statistics: false card field: type: text name: rule text multi line: true save value: false show statistics: false script: if is_normal_monster(value) then combined_editor(field1: card.rules, separator: "\n", field2: card.flavor) else forward_editor(field: card.rules) ############################# Attack/Defense card field: type: text name: attack save value: true script: to_upper(value) card list visible: true card list column: 4 card list width: 33 card list name: ATK card field: type: text name: defense save value: true script: to_upper(value) card list visible: true card list column: 5 card list width: 33 card list name: DEF ############################# Copyright stuff card field: type: text name: gamecode show statistics: false card field: type: text name: copyright default: set.copyright show statistics: false ############################################################## Word lists # Doesn't do anything yet #word list: # name: type # word: Dragon # word: Spellcaster # word: Zombie # word: Warrior # word: Beast-Warrior # word: Beast # word: Winged Beast # word: Fiend # word: Fiary # word: Insect # word: Dinosaur # word: Reptile # word: Fish # word: Sea Serpent # word: Machine # word: Thunder # word: Aqua # word: Pyro # word: Rock # word: Plant # word: Divine-Beast # word: Toon # word: Spirit # word: Union # word: Effect # word: Fusion # word: Ritual # word: Divine