mse version: 0.3.1 game: yugioh short name: Standard icon: card-sample.png card width: 375 card height: 523 card dpi: 300 ############################################################## Extra scripts ############################################################## Extra style ############################################################## Card fields card style: ############################# Background stuff card type: left: 0 top: 0 width: 375 height: 523 z index: -2 render style: image popup style: in place choice images: normal monster: card-normal.jpg effect monster: card-effect.jpg ritual monster: card-ritual.jpg fusion monster: card-fusion.jpg obelisk: card-obelisk.jpg slifer: card-slifer.jpg ra: card-ra.jpg legendary dragons: card-dragons.jpg spell card: card-spell.jpg trap card: card-trap.jpg colors card list: true choice colors: normal monster: rgb(120,18,0) effect monster: rgb(120,18,0) ritual monster: rgb(26,26,26) fusion monster: rgb(26,26,26) obelisk: rgb(26,26,26) slifer: rgb(26,26,26) ra: rgb(26,26,26) legendary dragons: rgb(26,26,26) spell card: rgb(80,80,80) trap card: rgb(30,110,0) ############################# Name line name: left: 35 top : 31 width: 265 height: 35 alignment: bottom shrink-overflow padding bottom: 0 z index: 2 font: name: MatrixBoldSmallCaps size: 26 color: script: if is_nmonster() then rgb(255,255,255) else rgb(0,0,0) attribute: left: 302 top : 32 width: 35 height: 35 z index: 2 render style: image popup style: in place choice images: earth: earth.png water: water.png fire: fire.png wind: wind.png light: light.png dark: dark.png divine: divine.png spell: spell.png trap: trap.png level: left: 45 top : 78 height: 25 width: 285 z index: 2 alignment: middle right always symbol: true symbol font: name: yugioh-standard-levels size: 12 alignment: middle center ############################# Image image: left: 53 top: 114 width: 267 height: 261 z index: 1 ############################# Card type monster type: left: 38 top : 403 width: 200 height: 14 alignment: top left z index: 2 font: name: MatrixBoldSmallCaps size: 12 color: rgb(0,0,0) visible: script: if is_nmonster() then false else true ############################# Edition and Card ID number: left: 210 top : 383 width: 120 height: 28 z index: 2 alignment: top right font: name: Times New Roman size: 8 color: rgb(0,0,0) edition: left: 45 top: 383 width: 120 height: 18 z index: 2 font: name: Times New Roman size: 8 color: rgb(0,0,0) ############################# Text box rule text: left: 35 top : script: if is_nmonster() then 400 else 413 width: 301 height: script: if is_nmonster() then 90 else 63 font: name: Times New Roman italic name: Times New Roman Italic size: 9 scale down to: 4 color: rgb(0,0,0) alignment: top left z index: 3 padding left: 2 padding top: 2 padding right: -3 padding bottom: 0 line height hard: 1.1 ############################# Attack/Defense attack: left: 205 top: 477 width: 50 height: 18 z index: 2 alignment: left middle font: name: MatrixBoldSmallCaps size: 12 color: rgb(0,0,0) visible: script: if is_nmonster() then false else true defense: z index: 4 left: 276 top: 477 width: 50 height: 18 z index: 2 alignment: left middle font: name: MatrixBoldSmallCaps size: 12 color: rgb(0,0,0) visible: script: if is_nmonster() then false else true ############################# Card sorting / numbering ############################# Copyright stuff gamecode: left: 15 top : 499 width: 100 height: 18 alignment: top left z index: 2 font: name: Times New Roman size: 8 color: rgb(0,0,0) copyright: left: 195 top : 499 width: 150 height: 18 z index: 2 alignment: top right font: name: Times New Roman size: 8 color: rgb(0,0,0)