//+----------------------------------------------------------------------------+ //| Description: Magic Set Editor - Program to make Magic (tm) cards | //| Copyright: (C) 2001 - 2006 Twan van Laarhoven | //| License: GNU General Public License 2 or later (see file COPYING) | //+----------------------------------------------------------------------------+ // ----------------------------------------------------------------------------- : Includes #include #include #include #include #include #include #include #include DECLARE_TYPEOF_COLLECTION(KeywordP); // ----------------------------------------------------------------------------- : Events DEFINE_EVENT_TYPE(EVENT_KEYWORD_SELECT); // ----------------------------------------------------------------------------- : KeywordList KeywordList::KeywordList(Window* parent, int id, long additional_style) : ItemList(parent, id, additional_style) { // Add columns InsertColumn(0, _LABEL_("keyword"), wxLIST_FORMAT_LEFT, 0); InsertColumn(1, _LABEL_("match"), wxLIST_FORMAT_LEFT, 200); InsertColumn(2, _LABEL_("mode"), wxLIST_FORMAT_LEFT, 60); InsertColumn(3, _LABEL_("uses"), wxLIST_FORMAT_RIGHT, 80); InsertColumn(4, _LABEL_("reminder"), wxLIST_FORMAT_LEFT, 300); } KeywordList::~KeywordList() { storeColumns(); } void KeywordList::storeColumns() { // TODO } void KeywordList::onBeforeChangeSet() { storeColumns(); } void KeywordList::onChangeSet() { refreshList(); } void KeywordList::onAction(const Action& action, bool undone) { TYPE_CASE(action, AddKeywordAction) { if (undone) { long pos = selected_item_pos; refreshList(); if (action.keyword == selected_item) { // select the next keyword, if not possible, select the last if (pos + 1 < GetItemCount()) { selectItemPos(pos, true); } else { selectItemPos(GetItemCount() - 1, true); } } } else { // select the new keyword selectItem(action.keyword, false /*list will be refreshed anyway*/, true); refreshList(); } } TYPE_CASE(action, RemoveKeywordAction) { if (undone) { // select the re-added keyword selectItem(action.keyword, false /*list will be refreshed anyway*/, true); refreshList(); } else { long pos = selected_item_pos; refreshList(); if (action.keyword == selected_item) { // select the next keyword, if not possible, select the last if (pos + 1 < GetItemCount()) { selectItemPos(pos, true); } else { selectItemPos(GetItemCount() - 1, true); } } } } TYPE_CASE(action, ValueAction) { KeywordTextValue* value = dynamic_cast(action.valueP.get()); if (value) { // this is indeed an action on a keyword, refresh refreshList(); } } } // ----------------------------------------------------------------------------- : KeywordListBase : for ItemList String match_string(const Keyword& a) { return untag(replace_all(replace_all( a.match, _(""), _("‹")), _(""), _("›")) ); } void KeywordList::getItems(vector& out) const { FOR_EACH(k, set->keywords) { k->fixed = false; out.push_back(k); } FOR_EACH(k, set->game->keywords) { k->fixed = true; out.push_back(k); } } void KeywordList::sendEvent() { KeywordSelectEvent ev(getKeyword()); ProcessEvent(ev); } bool KeywordList::compareItems(void* a, void* b) const { const Keyword& ka = *(Keyword*)a; const Keyword& kb = *(Keyword*)b; switch(sort_by_column) { case 0: return ka.keyword < kb.keyword; case 1: return ka.match < kb.match; case 2: return ka.mode < kb.mode; //case 3: case 4: return ka.reminder.getUnparsed() < kb.reminder.getUnparsed(); default: // TODO: 3 return ka.keyword < kb.keyword; } } // ----------------------------------------------------------------------------- : KeywordListBase : Item text String KeywordList::OnGetItemText (long pos, long col) const { const Keyword& kw = *getKeyword(pos); switch(col) { case 0: return kw.keyword; case 1: return match_string(kw); case 2: return kw.mode; case 3: return _("TODO"); case 4: return kw.reminder.getUnparsed(); default: return wxEmptyString; } } int KeywordList::OnGetItemImage(long pos) const { return -1; } wxListItemAttr* KeywordList::OnGetItemAttr(long pos) const { // black for set keywords, grey for game keywords (uneditable) const Keyword& kw = *getKeyword(pos); if (!kw.fixed) return nullptr; item_attr.SetTextColour(lerp(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW),wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT),0.5)); return &item_attr; }