//+----------------------------------------------------------------------------+ //| Description: Magic Set Editor - Program to make Magic (tm) cards | //| Copyright: (C) 2001 - 2006 Twan van Laarhoven | //| License: GNU General Public License 2 or later (see file COPYING) | //+----------------------------------------------------------------------------+ // ----------------------------------------------------------------------------- : Includes #include #include #include #include #include #include #include #include #include #include #include #include #include DECLARE_TYPEOF_COLLECTION(CardP); DECLARE_TYPEOF_COLLECTION(FieldP); DECLARE_POINTER_TYPE(ChoiceValue); typedef map map_int_FieldP; DECLARE_TYPEOF(map_int_FieldP); typedef IndexMap IndexMap_FieldP_StyleP; DECLARE_TYPEOF_NO_REV(IndexMap_FieldP_StyleP); // ----------------------------------------------------------------------------- : Events DEFINE_EVENT_TYPE(EVENT_CARD_SELECT); // ----------------------------------------------------------------------------- : CardListBase CardListBase::CardListBase(Window* parent, int id, long additional_style) : wxListView(parent, id, wxDefaultPosition, wxDefaultSize, additional_style | wxLC_REPORT | wxLC_VIRTUAL | wxLC_SINGLE_SEL) { // create image list wxImageList* il = new wxImageList(18,14); il->Add(Bitmap(_("SORT_ASC")), Color(255,0,255)); il->Add(Bitmap(_("SORT_DESC")), Color(255,0,255)); AssignImageList(il, wxIMAGE_LIST_SMALL); } CardListBase::~CardListBase() { storeColumns(); } void CardListBase::onBeforeChangeSet() { storeColumns(); } void CardListBase::onChangeSet() { rebuild(); } void CardListBase::onAction(const Action& action, bool undone) { TYPE_CASE(action, AddCardAction) { if (undone) { refreshList(); selectCardPos((long)sorted_card_list.size() - 1, true); } else { // select the new card selectCard(action.card, false /*list will be refreshed anyway*/, true); refreshList(); } } TYPE_CASE(action, RemoveCardAction) { if (undone) { // select the re-added card selectCard(action.card, false /*list will be refreshed anyway*/, true); refreshList(); } else { long pos = selected_card_pos; refreshList(); if (action.card == selected_card) { // select the next card, if not possible, select the last if ((size_t)pos + 1 < sorted_card_list.size()) { selectCardPos(pos, true); } else { selectCardPos((long)sorted_card_list.size() - 1, true); } } } } TYPE_CASE(action, ReorderCardsAction) { if (sort_criterium) return; // nothing changes for us if ((long)action.card_id1 == selected_card_pos || (long)action.card_id2 == selected_card_pos) { // Selected card has moved; also move in the sorted card list swap(sorted_card_list[action.card_id1],sorted_card_list[action.card_id2]); // reselect the current card, it has moved selected_card_pos = (long)action.card_id1 == selected_card_pos ? (long)action.card_id2 : (long)action.card_id1; // select the right card selectCurrentCard(); } RefreshItem((long)action.card_id1); RefreshItem((long)action.card_id2); } } const vector& CardListBase::getCards() const { return set->cards; } const CardP& CardListBase::getCard(long pos) const { return sorted_card_list[pos]; } // ----------------------------------------------------------------------------- : CardListBase : Selection bool CardListBase::canSelectPrevious() const { return selected_card_pos - 1 >= 0; } bool CardListBase::canSelectNext() const { return selected_card_pos >= 0 && static_cast(selected_card_pos + 1) < sorted_card_list.size(); } void CardListBase::selectPrevious() { assert(selected_card_pos >= 1); selectCardPos(selected_card_pos - 1, true); } void CardListBase::selectNext() { assert(selected_card_pos + 1 < (long)sorted_card_list.size()); selectCardPos(selected_card_pos + 1, true); } // ----------------------------------------------------------------------------- : CardListBase : Selection (private) void CardListBase::selectCard(const CardP& card, bool focus, bool event) { selected_card = card; if (event) { CardSelectEvent ev(card); ProcessEvent(ev); } if (focus) { findSelectedCardPos(); selectCurrentCard(); } } void CardListBase::selectCardPos(long pos, bool focus) { if (selected_card_pos == pos && !focus) return; // this card is already selected if ((size_t)pos < sorted_card_list.size()) { // only if there is something to select selectCard(getCard(pos), false, true); } else { selectCard(CardP(), false, true); } selected_card_pos = pos; if (focus) selectCurrentCard(); } void CardListBase::findSelectedCardPos() { // find the position of the selected card long count = GetItemCount(); selected_card_pos = -1; for (long pos = 0 ; pos < count ; ++pos) { if (getCard(pos) == selected_card) { selected_card_pos = pos; break; } } } void CardListBase::selectCurrentCard() { if (GetItemCount() > 0) { if (selected_card_pos == -1 || (size_t)selected_card_pos > sorted_card_list.size()) { // deselect currently selected item, if any long sel = GetFirstSelected(); Select(sel, false); } else { Select(selected_card_pos); Focus(selected_card_pos); } } } // ----------------------------------------------------------------------------- : CardListBase : Clipboard bool CardListBase::canCopy() const { return !!selected_card; } bool CardListBase::canCut() const { return canCopy() && allowModify(); } bool CardListBase::canPaste() const { return wxTheClipboard->IsSupported(CardDataObject::format); } bool CardListBase::doCopy() { if (!canCopy()) return false; if (!wxTheClipboard->Open()) return false; bool ok = wxTheClipboard->SetData(new CardOnClipboard(set, selected_card)); // ignore result wxTheClipboard->Close(); return ok; } bool CardListBase::doCut() { // cut = copy + delete if (!canCut()) return false; if (!doCopy()) return false; set->actions.add(new RemoveCardAction(*set, selected_card)); return true; } bool CardListBase::doPaste() { // get data if (!canPaste()) return false; if (!wxTheClipboard->Open()) return false; CardDataObject data; bool ok = wxTheClipboard->GetData(data); wxTheClipboard->Close(); if (!ok) return false; // add card to set CardP card = data.getCard(set); if (card) { set->actions.add(new AddCardAction(*set, card)); return true; } else { return false; } } // ----------------------------------------------------------------------------- : CardListBase : Building the list // Comparison object for comparing cards struct CardListBase::CardComparer { CardComparer(CardListBase& cl) : cl(cl) {} CardListBase& cl; // 'this' pointer // Compare two cards using the current criterium and order bool operator () (const CardP& a, const CardP& b) { ValueP va = a->data[cl.sort_criterium]; ValueP vb = b->data[cl.sort_criterium]; if (cl.sort_ascending) { if (!va || !vb) return va < vb; // got to do something, compare pointers return smart_less( va->toString() , vb->toString() ); } else { if (!va || !vb) return vb < va; return smart_less( vb->toString() , va->toString() ); } } }; void CardListBase::sortList() { sorted_card_list.clear(); FOR_EACH_CONST(card, getCards()) { sorted_card_list.push_back(card); } if (sort_criterium) { sort(sorted_card_list.begin(), sorted_card_list.end(), CardComparer(*this)); } } void CardListBase::rebuild() { ClearAll(); column_fields.clear(); selected_card_pos = -1; onRebuild(); // determine column order map new_column_fields; FOR_EACH(f, set->game->card_fields) { ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f); if (cs.visible && f->card_list_allow) { new_column_fields[cs.position] = f; } } // add columns FOR_EACH(f, new_column_fields) { ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f.second); int align; if (f.second->card_list_align == ALIGN_RIGHT) align = wxLIST_FORMAT_RIGHT; else if (f.second->card_list_align == ALIGN_CENTER) align = wxLIST_FORMAT_CENTRE; else align = wxLIST_FORMAT_LEFT; InsertColumn((long)column_fields.size(), capitalize(f.second->card_list_name), align, cs.width); column_fields.push_back(f.second); } // find field that determines color color_style = findColorStyle(); // determine sort settings GameSettings& gs = settings.gameSettingsFor(*set->game); sort_ascending = gs.sort_cards_ascending; sort_criterium = FieldP(); int i = 0; FOR_EACH(f, column_fields) { if (f->name == gs.sort_cards_by) { // we are sorting by this column, store the field sort_criterium = f; // and display an arrow in the header wxListItem li; li.m_mask = wxLIST_MASK_IMAGE; li.m_image = sort_ascending ? 0 : 1; // arrow up/down SetColumn(i, li); } } refreshList(); // select a card if possible selectCardPos(0, true); } void CardListBase::refreshList() { // ensure correct list size long items = (long) getCards().size(); SetItemCount(items); // (re)sort the list sortList(); // refresh RefreshItems(0, items - 1); if (items == 0) Refresh(); // select findSelectedCardPos(); selectCurrentCard(); } ChoiceStyleP CardListBase::findColorStyle() { FOR_EACH(s, set->stylesheet->card_style) { ChoiceStyleP cs = dynamic_pointer_cast(s); if (cs && cs->colors_card_list) { return cs; } } return ChoiceStyleP(); } // ----------------------------------------------------------------------------- : CardListBase : Columns void CardListBase::storeColumns() { if (!set) return; // store column widths int i = 0; FOR_EACH(f, column_fields) { ColumnSettings& cs = settings.columnSettingsFor(*set->game, *f); cs.width = GetColumnWidth(i++); } // store sorting GameSettings& gs = settings.gameSettingsFor(*set->game); if (sort_criterium) gs.sort_cards_by = sort_criterium->name; else gs.sort_cards_by = wxEmptyString; gs.sort_cards_ascending = sort_ascending; } void CardListBase::selectColumns() { CardListColumnSelectDialog wnd(this, set->game); if (wnd.ShowModal() == wxID_OK) { rebuild(); // columns have changed } } // ----------------------------------------------------------------------------- : CardListBase : Item 'events' String CardListBase::OnGetItemText(long pos, long col) const { if (col < 0 || (size_t)col >= column_fields.size()) { // wx may give us non existing columns! return wxEmptyString; } ValueP val = getCard(pos)->data[column_fields[col]]; if (val) return val->toString(); else return wxEmptyString; } int CardListBase::OnGetItemImage(long pos) const { return -1; } wxListItemAttr* CardListBase::OnGetItemAttr(long pos) const { if (!color_style) return nullptr; ChoiceValueP val = static_pointer_cast( getCard(pos)->data[color_style->fieldP]); assert(val); item_attr.SetTextColour(color_style->choice_colors[val->value()]); // if it doesn't exist we get black return &item_attr; } // ----------------------------------------------------------------------------- : CardListBase : Window events void CardListBase::onColumnClick(wxListEvent& ev) { FieldP new_sort_criterium = column_fields[ev.GetColumn()]; if (sort_criterium == new_sort_criterium) { if (sort_ascending) { sort_ascending = false; // 2nd click on same column -> sort descending } else { new_sort_criterium.reset(); // 3rd click on same column -> don't sort } } else { sort_ascending = true; } // Change image in column header int i = 0; FOR_EACH(f, column_fields) { if (f == new_sort_criterium) { SetColumnImage(i, sort_ascending ? 0 : 1); // arrow up/down } else if (f == sort_criterium) { ClearColumnImage(i); } ++i; } sort_criterium = new_sort_criterium; refreshList(); } void CardListBase::onColumnRightClick(wxListEvent&) { // show menu wxMenu* m = new wxMenu; m->Append(ID_SELECT_COLUMNS, _("&Select Columns..."), _("Select what columns should be shown and in what order.")); PopupMenu(m); } void CardListBase::onSelectColumns(wxCommandEvent&) { selectColumns(); } void CardListBase::onItemFocus(wxListEvent& ev) { selectCardPos(ev.GetIndex(), false); } void CardListBase::onChar(wxKeyEvent& ev) { if (ev.GetKeyCode() == WXK_DELETE && allowModify()) { set->actions.add(new RemoveCardAction(*set, selected_card)); } else if (ev.GetKeyCode() == WXK_TAB) { // send a navigation event to our parent, to select another control // we need this because tabs are not handled on the cards panel wxNavigationKeyEvent nev; nev.SetDirection(!ev.ShiftDown()); GetParent()->ProcessEvent(nev); } else { ev.Skip(); } } void CardListBase::onDrag(wxMouseEvent& ev) { if (ev.Dragging() && selected_card && !sort_criterium) { // reorder card list int flags; long item = HitTest(ev.GetPosition(), flags); if (flags & wxLIST_HITTEST_ONITEM) { if (item > 0) EnsureVisible(item-1); if (item < GetItemCount()-1) EnsureVisible(item+1); findSelectedCardPos(); if (item != selected_card_pos) { // move card in the set set->actions.add(new ReorderCardsAction(*set, item, selected_card_pos)); } } } } // ----------------------------------------------------------------------------- : CardListBase : Event table BEGIN_EVENT_TABLE(CardListBase, wxListView) EVT_LIST_COL_CLICK (wxID_ANY, CardListBase::onColumnClick) EVT_LIST_COL_RIGHT_CLICK (wxID_ANY, CardListBase::onColumnRightClick) EVT_LIST_ITEM_FOCUSED (wxID_ANY, CardListBase::onItemFocus) EVT_CHAR ( CardListBase::onChar) EVT_MOTION ( CardListBase::onDrag) EVT_MENU (ID_SELECT_COLUMNS, CardListBase::onSelectColumns) END_EVENT_TABLE ()