//+----------------------------------------------------------------------------+ //| Description: Magic Set Editor - Program to make card games | //| Copyright: (C) Twan van Laarhoven and the other MSE developers | //| License: GNU General Public License 2 or later (see file COPYING) | //+----------------------------------------------------------------------------+ // ----------------------------------------------------------------------------- : Includes #include #include #include #include // ----------------------------------------------------------------------------- : Linear Blend // sqr(x) = x^2 template inline T sqr(T x) { return x * x; } void linear_blend(Image& img1, const Image& img2, double x1,double y1, double x2,double y2) { int width = img1.GetWidth(), height = img1.GetHeight(); if (img2.GetWidth() != width || img2.GetHeight() != height) { throw Error(_ERROR_("images used for blending must have the same size")); } const int fixed = 1<<16; // fixed point multiplier // equation: // x * xm + y * ym + d == fixed * f(x,y) // xm and ym are multiples of delta x/y: // xm = a w (x2-x1); ym = a h (y2-y1) // known values // f(x1*w, y1*h) = 0 // f(x2*w, y2*h) = 1 // filling in: // x1 * w * a * w * (x2-x1) + y1 * h * a * h * (y2-y1) + d == 0 // x2 * w * a * w * (x2-x1) + y2 * h * a * h * (y2-y1) + d == fixed // solving for a and d: // (using dx = x1-x2, dy = y1-y2) // a = fixed / (w^2 dx^2 + h^2 dy^2) // d = a * (w^2 x1 dx + h^2 y1 dy) if (x1==x2 && y1==y2) throw Error(_ERROR_("coordinates for blending overlap")); double a = fixed / (sqr(width) * sqr(x1-x2) + sqr(height) * sqr(y1-y2)); int xm = to_int( (x2 - x1) * width * a ); int ym = to_int( (y2 - y1) * height * a ); int d = to_int( - (x1 * width * xm + y1 * height * ym) ); Byte *data1 = img1.GetData(), *data2 = img2.GetData(); // blend pixels for (int y = 0 ; y < height ; ++y) { for (int x = 0 ; x < width ; ++x) { int mult = x * xm + y * ym + d; if (mult < 0) mult = 0; if (mult > fixed) mult = fixed; data1[0] = data1[0] + mult * (data2[0] - data1[0]) / fixed; data1[1] = data1[1] + mult * (data2[1] - data1[1]) / fixed; data1[2] = data1[2] + mult * (data2[2] - data1[2]) / fixed; data1 += 3; data2 += 3; } } // Blend Alpha for the two images. if (img1.HasAlpha() && img2.HasAlpha()) { Byte *alpha1 = img1.GetAlpha(), *alpha2 = img2.GetAlpha(); for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { int mult = x * xm + y * ym + d; if (mult < 0) mult = 0; if (mult > fixed) mult = fixed; alpha1[0] = alpha1[0] + mult * (alpha2[0] - alpha1[0]) / fixed; alpha1 += 1; alpha2 += 1; } } } //transfer metadata img1.SetOption(wxIMAGE_OPTION_PNG_DESCRIPTION, metadata_merge(img1, img2)); } // ----------------------------------------------------------------------------- : Mask Blend void mask_blend(Image& img1, const Image& img2, const Image& mask) { int width = img1.GetWidth(), height = img1.GetHeight(); if (img2.GetWidth() != width || img2.GetHeight() != height) { throw Error(_("Images used for blending in masked_blend function must have the same size")); } if (mask.GetWidth() != width || mask.GetHeight() != height) { throw Error(_("Mask used for blending in masked_blend function must have the same size as the images")); } UInt size = width * height; // these have the following structure: // [pixel1red, pixel1green, pixel1blue, pixel2red, pixel2green, pixel2blue, pixel3red, etc...] Byte *data1 = img1.GetData(), *data2 = img2.GetData(), *dataM = mask.GetData(); // for each subpixel... for (UInt i = 0; i < (size * 3); ++i) { data1[i] = (data1[i] * dataM[i] + data2[i] * (255 - dataM[i])) / 255; } if (img1.HasAlpha() && img2.HasAlpha()) { // these have the following structure: // [pixel1alpha, pixel2alpha, pixel3alpha, etc...] Byte *alpha1 = img1.GetAlpha(), *alpha2 = img2.GetAlpha(); for (UInt i = 0; i < size; ++i) { // use mask's red channel to blend alpha (all mask channels should be identical since it's grey scale) alpha1[i] = (alpha1[i] * dataM[i * 3] + alpha2[i] * (255 - dataM[i * 3])) / 255; } } //transfer metadata img1.SetOption(wxIMAGE_OPTION_PNG_DESCRIPTION, metadata_merge(img1, img2)); } // ----------------------------------------------------------------------------- : Alpha void set_alpha(Image& img, const Image& img_alpha) { Image img_alpha_resampled = resample(img_alpha, img.GetWidth(), img.GetHeight()); if (!img.HasAlpha()) img.InitAlpha(); Byte *im = img.GetAlpha(), *al = img_alpha_resampled.GetData(); size_t size = img.GetWidth() * img.GetHeight(); for (size_t i = 0 ; i < size ; ++i) { im[i] = (im[i] * al[i*3]) / 255; } } void set_alpha(Image& img, Byte* al, const wxSize& alpha_size) { if (img.GetWidth() != alpha_size.GetWidth() || img.GetHeight() != alpha_size.GetHeight()) { throw Error(_("Image must have same size as mask")); } if (!img.HasAlpha()) { // copy img.InitAlpha(); memcpy(img.GetAlpha(), al, img.GetWidth() * img.GetHeight()); } else{ // merge Byte *im = img.GetAlpha(); size_t size = img.GetWidth() * img.GetHeight(); for (size_t i = 0 ; i < size ; ++i) { im[i] = (im[i] * al[i]) / 255; } } } void set_alpha(Image& img, double alpha) { Byte b_alpha = Byte(alpha * 255); if (!img.HasAlpha()) { img.InitAlpha(); memset(img.GetAlpha(), b_alpha, img.GetWidth() * img.GetHeight()); } else { Byte *im = img.GetAlpha(); size_t size = img.GetWidth() * img.GetHeight(); for (size_t i = 0 ; i < size ; ++i) { im[i] = (im[i] * b_alpha) / 255; } } }