//+----------------------------------------------------------------------------+ //| Description: Magic Set Editor - Program to make Magic (tm) cards | //| Copyright: (C) 2001 - 2007 Twan van Laarhoven | //| License: GNU General Public License 2 or later (see file COPYING) | //+----------------------------------------------------------------------------+ #ifndef HEADER_GUI_WELCOME_WINDOW #define HEADER_GUI_WELCOME_WINDOW // ----------------------------------------------------------------------------- : Includes #include #include // for HoverButton DECLARE_POINTER_TYPE(Set); // ----------------------------------------------------------------------------- : WelcomeWindow /// Welcome window, first window you see at startup /** Shows the following choices for the user: * - new set * - open set * - open last opened set * in the future also: * - new game, new style? */ class WelcomeWindow : public Frame { public: WelcomeWindow(); private: DECLARE_EVENT_TABLE(); // MSE logos Bitmap logo, logo2; void onPaint(wxPaintEvent&); void draw(DC& dc); void onOpenSet (wxCommandEvent&); void onNewSet (wxCommandEvent&); void onOpenLast (wxCommandEvent&); void onCheckUpdates(wxCommandEvent&); // void onIdle (wxIdleEvent& ev); /// Close the welcome window, and show the given set void close(const SetP& set); }; // ----------------------------------------------------------------------------- : Hover button with label /// An extended hover button, not only has base images, but also has two labels class HoverButtonExt : public HoverButton { public: HoverButtonExt(Window* parent, int id, const wxImage& icon_name, const String& label, const String& sub_label); private: Bitmap icon; String label, sub_label; wxFont font_large, font_small; protected: virtual void draw(DC& dc); }; // ----------------------------------------------------------------------------- : EOF #endif