Variables MSE script has the notion of ''variables''. A variable is a name holding a value, assigned using the @:=@ operator: > variable := 1 + 1 From now on (until another value is assigned) @variable@ evaluates to @2@ in the rest of the script. --Scope-- Assignments to variables are ''local'' to the current function. Consider: > function := { > x := "something else" > # here x is something else > } > x := 1 > function() > # here x is still 1 Unlike most programming languages MSE script uses [[http://en.wikipedia.org/wiki/Dynamic_scoping#Dynamic_scoping|dynamic scoping]]. This means that assignments done in the calling function are visible in the called function: > fun := { "xyz is {xyz}" } > one := { > xyz := 1 > fun() > } > two := { > xyz := "two" > fun() > } > one() == "xyz is 1" > two() == "xyz is two" This can be very useful for variables like @card@, which are used by many functions. --Overriding functions-- Like custom functions, the [[fun:index|built in functions]] are also stored in variables. It is possible to overwrite them: > to_upper := { input } > to_upper("xyz") == "xyz" # Not what it used to do A neat trick is adding 'extra' behaviour to functions. This can be done by first making a copy, and calling that: > real_to_upper := to_upper > to_upper := { "upper case: " + real_to_upper() } > to_upper("xyz") == "upper case: XYZ" Note that @real_to_upper@ is called without extra parameters, the @input@ variable is still set from the outer call to the new @to_upper@ itself.