Function: check_spelling --Usage-- > check_spelling(some_tagged_string, language:language_code) Check the spelling of a piece of text, and mark errors with @@ tags. --Dictionaries-- The language code must correspond to a dictionary in the @dictionaries@ data directory (usually @%MSE_DIR%\data\dictionaries@). A dictionary consists of two files, @language.dic@ and @language.aff@. Magic Set Editor is compatible with Hunspell dictionaries, which are also used by Open Office and Firefox. These dictionaries can be found on [[http://wiki.services.openoffice.org/wiki/Dictionaries|the Open Office website]]. --Parameters-- ! Parameter Type Description | @input@ [[type:tagged string]] String to check. | @language@ [[type:string]] Language code.
The language code consists of an [[http://en.wikipedia.org/wiki/ISO_639|ISO language code]] and an [[http://en.wikipedia.org/wiki/ISO_3166-1|ISO country code]] separated by an underscore. | @extra_dictionary@ [[type:string]] (optional) Name of an additional dictionary to use. This dictionary could be specific to the game file. The name should be of the form @"my-game.mse-game/dictionary"@, in which case MSE looks for the file @"my-game.mse-game/dictionary.en_US.dic"@ where @"en_US"@ is the language code. | @extra_match@ [[type:function]] (optional) Function that returns @true@ for additional words that are spelled correctly. This can be used for codes like @"+1/+1"@ on magic cards. --Examples-- > check_spelling("Can I have an appple?", language:"en_US") > == "Can I have an appple?" In the second example any text matching the [[type:regex]] @"x[a-z]*"@, i.e. any word beginning with the letter x, is not considered an error: > check_spelling("xyzzyx", language:"en_US") > == "xyzzyx" > check_spelling("xyzzyx", language:"en_US", extra_match: match@(match:"x[a-z]*")) > == "xyzzyx"