* Add uuid implementation
* Simplify uid implementation
* Check for uid conflicts upon adding/copying cards
* Remove unnecessary checks
these are already checked as part of the first loop, since they were added to set.cards
* Implement card linking
* refactor to avoid triple loop
* Start link visualization
* Continue link visualization
* formatting
* add missing locale entries
* improve layout
* improve UI refresh
* copy links when copying cards
* implement second face editor
* refactor using macros
* get references
* pasting multiple cards and links
* start refactoring editors
* continue refactoring editors
* continue refactoring editors again
* finish refactoring editors
* refresh card list on link editor event
* tweak event handling
* Add insert_image script function
* change parameter type
* add script functions to get cards
* add dimensions_of script function
calculate both dimensions simultaneously while rendering the image only once.
* save value even if not editable
* add get_mse_locale script function
* Change zoom scale choices
* bug fixes
* Scale symbol spacing with font size
* sync locales
* standardize line ending
* handle links in new_card
* initial
waiting on wxWidgets 3.3.1
* update comment
* store rect in image filename
* store rect in temp file name
* Update package.cpp
* change line endings
* cannocial_name_form now outputs "_", where it used to use " "
* this simplifies reflectio and scripting code, because now C++ names are also MSE internal names
* added 'caption' property to fields. This is used instead of the name in NativeLookEditor, since the latter will now contain underscores.
* renamed text related script functions for consistency, since we were touching that part of the code anyway.
Angles are always doubles.
Internally use radians as much as possible.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1605 0fc631ac-6414-0410-93d0-97cfa31319b6
This means we no longer need 8 different functions for different numbers of arguments, and non-const references can now also be passed to constructors without problems.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1443 0fc631ac-6414-0410-93d0-97cfa31319b6
MSE now handles opening more gracefully - can handle directories and failures
Changed behavior to always save cards to separate files with intent to add VCS later (note: shouldn't do this for zip, but can't see a good way to approach this)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1388 0fc631ac-6414-0410-93d0-97cfa31319b6
parse_enum function throws if the string can not be parsed
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1341 0fc631ac-6414-0410-93d0-97cfa31319b6
Added split_text function, which is the 'opposite' of break_text;
Script code "f\n(stuff)" now parses as "f;stuff" instead of a function call, "f(stuff)";
Fixed bug in cursor movement, which caused the closing > of a tag at end of input to be overwritten.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1175 0fc631ac-6414-0410-93d0-97cfa31319b6
* numbers are no longer auto converted to booleans, use to_boolean or != 0
* booleans are no longer auto converted to numbers, use to_int
* strings will soon no longer be auto converted to numbers, use to_int
Added version information ("since 0.3.7") to documentation
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1006 0fc631ac-6414-0410-93d0-97cfa31319b6
Now all C++ files need to #include <util/prec.hpp>
That is why all .cpp files are touched by this commit
Many changes to installers and update checking:
- the window is now called PackagesWindow, in a new source file
- update checking is now independent from the PackagesWindow. For update checking only a list of package versions are needed (vector<PackageDependency>). This is much less information to download at each startup.
- the list of available packages is now a list of available Installers, since an installer can contain multiple packages.
- moved the logic of dependency checking etc. to data/installer
- moved the actual installation to util/io/package_manager
- moved directory iteration/creation logic to util/file_utils
- added PackageDirectory: the local and global package directory now have their own object (was part of PackageManager)
- added PackageVersion: for detecting if a package has been modified after it was installed.
- added PackageDescription: description/header of a package. Basicly the same as what Packaged provides.
- added DownloadableInstaller: where to find an insaller, what does it contain?
- added InstallablePackage: brining it all together: installer, package, status, action.
Current status: the insaller is currently broken in a few places, more on that soon.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@792 0fc631ac-6414-0410-93d0-97cfa31319b6
- Optimization: some other minor tweaks.
- Nicer --help message
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@783 0fc631ac-6414-0410-93d0-97cfa31319b6
Added StyleListener, so style changes are only propagated to interested viewers.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@329 0fc631ac-6414-0410-93d0-97cfa31319b6
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6