Commit Graph

12 Commits

Author SHA1 Message Date
twanvl 7b99f0b69b Version number bump (0.3.1 -> 0.3.2)
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@338 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-11 22:17:54 +00:00
twanvl 3c4729aaa2 Added 'position hint' to packages, used to specify the order of the packages in a package list;
Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@327 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-09 21:41:15 +00:00
twanvl aa47f6fb32 Some cleanup of the keywords;
Some experimenting with dependencies

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@323 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-05-06 01:11:57 +00:00
pichoro 5fa6cc3db9 Cleaned up keywords section more.
Added more fields necessary for FPM temp merger.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@305 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-04-28 04:50:35 +00:00
pichoro 4224b0c8c4 Added BunnieRein's keywording script.
Formatted all keywords with cost params to use it.
Re-activated font for textbox in Magic-new style.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@303 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-04-25 03:33:30 +00:00
coppro 7c40df0624 Updated a few GCC issues, and case-sensitivity of filenames.
I had to rename the export function in Apprentice.cpp since "export" is a reserved word according to the C++ standard. I don't know whether GCC supports it yet, but it certainly complains.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@302 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-04-25 00:16:29 +00:00
twanvl e55a7016bf set mse version number of all templates to 0.3.1
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@274 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-04-21 16:58:38 +00:00
twanvl 37fe4c84ae added guild mana support for all magic styles;
uses correct script context for cards using a stylesheet other then the default one.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@262 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-04-17 20:59:17 +00:00
twanvl d4bae697cd set version number of template files to 0.3.0
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@247 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-03-29 19:26:37 +00:00
twanvl 2a2471fda7 implemented 'default set style', so that doesn't have to be duplicated for each style
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@224 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-03-22 12:57:10 +00:00
twanvl 73a2f61e68 Added 'insert symbol' menu for SymbolFonts;
Added scriptable 'enabled' to symbols in symbol font, used instead of scripted filenames. This means changing the tap symbol style now works;
Added localisation for games, stylesheets and symbolfonts;
Warnings from Reader are now shown onIdle;

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@198 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-02-07 22:31:21 +00:00
twanvl 942e4a5f0f Templates for magic, vanguard and vs-system
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@184 0fc631ac-6414-0410-93d0-97cfa31319b6
2007-01-29 13:01:12 +00:00