Commit Graph

5 Commits

Author SHA1 Message Date
pichoro 7518786f28 Miscellaneous colored artifact updates for Magic, following Shards.
First Conflux keyword for Magic.
Improved Mythic Rare coloration.
Slightly improved creature type lists.

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1284 0fc631ac-6414-0410-93d0-97cfa31319b6
2009-01-02 20:52:12 +00:00
pichoro 052341c38e Shards of Alara keyword update for Magic.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1210 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-09-08 05:49:19 +00:00
pichoro de003f6e8f First Shards of Alara keywords for Magic.
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1198 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-09-03 17:55:50 +00:00
twanvl 9f4d666eed There is no need for the +0 in "cmc(param) + 0"
git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1165 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-08-24 16:42:52 +00:00
twanvl 2b3bae9549 The magic game file was getting way too long, so I split it into several files.
As a bonus the keywords and perhaps other reusable parts can now be used by vanguard with "include file: /magic.mse-game/keywords".

git-svn-id: svn://svn.code.sf.net/p/magicseteditor/code/trunk@1073 0fc631ac-6414-0410-93d0-97cfa31319b6
2008-08-06 16:18:33 +00:00